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Verain

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  1. i pretty sure what your "smart" phone is tracking and doing is way worse then what MS is doing, only your "smart" phone and carries dont really advertise this.

     

    This remains off topic, but if this discussion is going to live here, I'll say my piece.

     

    Just because phones suck (and they don't all: you can root your Android and eliminate telemetry very aggressively, and an Apple is nowhere near as intrusive as a stock Android, though not as good as an aggressively pruned one) is not an excuse for desktops to suck. There's no open phone: there's no safe and open source phone. Once it exists, you'll absolutely see people run to it to escape the spying. You already see people running special versions of Android, or explicitly going to Apple for their vastly less intrusive telemetry. Additionally, if your phone is untrustworthy, that's a BIG argument to be even harsher about demanding privacy in your computer OS: once that is snooping on you too, you have nowhere else to run.

     

    It's like saying "well, your boss can watch what you do at work, so clearly your boss should be able to watch what you do at home". It's backwards logic.

     

    And for your info win7/8 collect the same thing thing Win 10 does

     

    Absolutely false. While they DID backport some telemetry to 7 and 8, (a) you can turn it off, unlike in 10, (b) it's not present unless you actually update to those KBs, and © even if you install all the patches it doesn't carry anywhere near 10s information.

     

    The security risk of XP/Vista only is why you should be on it. less they are not connected to internet

     

    While you can lock down an XP or Vista system, you are obviously much better off on a Windows 7 system or higher, as regards intrusions and vulnerabilities. However, many of the complaints related to XP were actually complaints because of OS X or Linux, which tend to mimic older Windows versions much better than newer ones. Linux doesn't have any of these ludicrous problems, and OS X has few or none.

  2. If you are worried about the supposed spying, it has never really been proven to "phone home" during any regular usage for extended periods of time.

     

    That's wrong, yes it has. Here's a reasonably pro-Microsoft take:

    http://www.zdnet.com/article/windows-10-and-telemetry-time-for-a-simple-network-analysis/

     

    That basically assures you that your telemetry will not eat up your data plan. But that's not what you care about if you are complaining about telemetry, you care about what data about you it is leaking.

     

     

    Assuming you do not use Cortana, handwriting recognition and and other such stuff that the system explicitly says it needs to "phone home" about, your privacy is as safe as it is on XP/Vista.

     

    This is at best misleading. Many have reported seeing packets reliably when launching programs, like notepad.exe. At best, this is envelope information about when you are on your computer, and what you do when you are on at what times. At worst it is creepier and deeper. You give them ludicrous permissions when you sign that EULA.

     

    The bigger issue is that actually changing your machine enough such that it doesn't telemetry the heck out of you requires you to disable Cortana, handwriting recognition, anything about predictive text, anything about one drive, and many, many other services which are on by default, and the settings are all over the place. Most people who believe they have tamped down the spying are shocked if they wireshark their box, but most just run some random script and believe themselves to be private.

     

     

    This is pretty damned off topic for this thread, but so is your "hey guys, telemetry is fine" post. I don't think it's fine at all, for one.

  3. No, it isn't. Especially for CPU intensive games like MMORPGs, Vulkan as well as DirectX 12 - if implemented properly (which certainly isn't easy!) - can lead to large performance improvements together with a native 64 bit client. So it isn't nonsense.

     

    It's nonsense compared to Vulkan. If they are going to go through the hassle of supporting a new thing, it should be the good new thing, not the knockoff-rushed-to-market-proprietary-control new thing.

     

     

    Thus I'd like to see at least one of the two implemented as an option to supplement the current DirectX 9 render path.

     

    I mean, if it is on the table to add another, without axing DX9 support, I'd obviously be perfectly happy with that. But this thread already has people asking for the devs to convert the game to something else and then cut support for older stuff completely.

     

    With Vulkan, you could even think about implementing a native Linux Client as an option going forward.

     

    Even I'm not naive enough to ask for that. My "no Tux, no bucks" counts "runs in Wine" as "close enough, will play", and I'm ok with that for now. I was shocked at the Linux and Mac players that showed up when that was broken for like a day, however- I had no idea there were so many of us. A native Linux client would be totally aces, but I doubt any serious change in platforms is planned for honestly the remainder of SWTOR's life.

     

     

    (Nvidia Fermi-based cards now have driver support for DX12 while they still have no Vulkan support and it isn't likely to be added anytime soon, for example).

     

    I think the reason those don't is because there aren't as many of them running, based on their age? I don't think you'd choose one or the other based on that, though. As long as you weren't axing DX9, which would be a pretty crazy move.

  4. I have a bunch of the GSF-themed decorations (a zillion scouts, but also some of the other ones). These use large hooks, and most of the large hooks I have placed them on have the nine smalls as part of them. I'm trying to populate that area with stuff that is starfighter-y.

     

    Thus far I have:

     

    - Some ships get an Imperial or Republic guardsman, as appropriate. These don't exactly look like pilots, but they are pretty close.

    - Some ships have factional crates or plasteel canisters next to them. But I doubt every ship would need a bunch of boxes nearby.

    - I have the hypergate orb thing, like maybe to fuel the ship, nearby the ship.

     

    Can anyone suggest other decorations that I can chase? I have decent access to GTN, no real access to raids directly, and I could run weaker or easier content if that makes particularly cool stuff. I have a whole bunch of fleet tokens, but I think that's just one vendor that I have all the relevant stuff from. I'd like some looks that show the ships being maintaned, tuned, that sort of thing.

     

    Also some ships are near enough medium narrow or medium, so if anything from those is amazing, I'm interested.

     

    Thanks!

  5. WoW has added the Death Knight, Monk, and Demon Hunter. FFXIV has added the Ninja, Astrologian, Dark Knight, Machinist, Red Mage, and Samurai.

     

    Some of these classes have required minimal new animations. Others require an entire suite of class resources. WoW and SWTOR classes have specs that determine many of the moves and the roles: FFXIV characters don't have this customization at all. No one worries about White Mage dps except as it compares to other healers, for instance, because when you are a White Mage you are a healer, full stop.

     

    From a game balance perspective, SWTOR has 8 classes with a total of 24 possible ways that they can play. From a design and animation perspective, SWTOR has 16 classes. This is a pretty powerful difference, and adds to the cost of adding a class.

     

    If SWTOR was going to add new classes, their logical starting point would be to add advanced classes. This lets them reuse their existing story content and two of the eight base classes to accomplish that. Another fine idea would be to add specializations, such that each class has four instead of three. I have no idea when they will do it, though, if ever.

  6. Maybe not a class but could do a new crew skill? That would be a good one :)

     

    If OP is asking for an engineer class, he wants to lay turrets that deal meaningful damage, far outside of what would be acceptable for a crew skill to give. He wants a character that deals indirect damage with deployables and pets as a significant portion of his total character damage / heals / etc. That would require a class, not some addition.

  7. So since XP and Vista support is being dropped, now is the perfect time to also switch over to DX11/12 and a 64-bit client, since Windows 7 and up supports DX11 and 64-bit as is.

     

    Adding a 64 bit client in addition to 32 bit is a good idea, but probably a big deal for them. DX11 in addition to DX9 sounds reasonable, but much better would be Vulkan in addition to DX9. DX12 is nonsense.

  8. All in all, those people with these high prices that they never lower a bit don't really want to sell. That's my opinion.

     

    My experience is that they don't want to sell for less than they could get, and it's no hassle for them to relist. They are not motivated sellers, and probably would take a lot less credits than they list for, and will likely be willing to haggle if you come in with a real offer that will let them move their item for a price they consider good. Until then, the price remains a huge convenience tax and available for someone who has a ton of credits and wants that item very bad- a profile that could emerge at any time, after all.

  9. hahaha ok I guess everyone saying you guys were just gonna drop XP support were correct. Thanks for trying though.

     

     

    For Wine users (this includes PlayOnMac, PlayOnLinux, and whatever other Wine-derivative is in flavor), the Wine patch made by a user earlier in this thread looks like it was accepted into the baseline, and I believe that wine-staging 2.14 will have it. This means that you should *probably* be ok once it is everywhere, which one assumes will be before the certificate expiry (which will kill the old launcher, probably?) in October.

     

    Obviously, there will be more on this as it develops, but if you pull over Wine+patch and do the dance right now, it should work with the newest launcher anyway, so I'm pretty confident non-Windows users have a solid path forward.

  10. Drakolich can't computer tonight, so there will be no stream. If anyone knows anything about an error 0xc000000005 or whatever... well, it probably won't be applicable to Drakolich. Anyway, he has rejected my advice of "Install Linux, Problem Solved".
  11. Bombers can be on a node quick if you full burn then deploy your Hyperspace beacon and use it to slingshot a 2nd bomber to their destination - to deploy another beacon which the 1st respawns at. - This used to be a thing back in the day, but seems to have fallen out of favour recently.

     

    That's not for free. That costs you at least one meaningfully placed beacon.

     

    Much more common is, one player tensors everyone and SDs, bomber B drops a beacon, tensor guy respawns as bomber A and spawns at that beacon. A won't hit the node meaningfully faster than B.

     

    The point is that bombers and gunships have massively improved play at nodes.

  12. Minor correction of fact:

     

    At GSF's launch everyone playing had a gunship.

     

    Nope.

     

    If you were subscribed before November 1st, you had gunship access. Many people subscribed AFTER to get access to GSF. Tons of players in the games I was in had no gunship during that time- they had subscribed after the game was launched.

     

    Here's a thread complaining about it:

    http://www.swtor.com/community/showthread.php?t=695687

     

    Degenerate forms of play involving battlescouts happened despite this.

     

    This is correct. A gunship plus a scout can usually get a scout off a node, but in practice it was way harder than that. A common scenario was a good scout chased by literally five other ships. It was a serious issue, and everyone was like "soon we'll all have gunships, and it seems like bombers might help". And that worked.

     

    If you can stack evasion over 100% on a scout then you can also get pretty cheeky about venturing into a railgun's line of fire. Plus Barrel Roll was practically always off of cooldown, so getting out of range wasn't very hard either.

     

    Well, the fact that BR was almost free and 10 seconds and evasion was wildly OP definitely didn't help things, but this is about just getting the scout to stop being on the objective, which was possible, if not as common as it should have been.

     

    Battlescout swarms and 15 minutes of playing ring-around-the-satellite without actually capturing a single sat, may be slightly more amusing than gunship walls and bomber stacks

     

    I mean, it was really very silly. Bombers helped fix this a great deal. The fact that the bomber has to actually commit to the node and doesn't get there for free is a big deal.

  13. This said, it still does not work on anything that is not Windows 10, I have tried to see if I could run it on Windows 7 via Playonmac, for my Mac, but the issue remains. I have tried to do the same via crossover, by using windows 7, I get a certificate expired error message. So for now I can at least use my laptop.

     

    Dude, that is not "anything that is not Windows 10". That is Wine, and also Wine. Neither are Windows 7. Wine has a patch that has been submitted, and eventually stuff like PlayOnMac will inherit it. But setting your version to Windows 7 in a compatibility layer is not Windows 7.

     

    It should not impact people that use Windows 7 at all, that's what I don't understand, however it seems it does.

     

    Not that they could or will leave it like it is, but do NOT pretend you are using Windows 7. This works fine in Windows 7 or this forum would be on absolute fire. You clicking a box for a Wine version string is not the same as you installing Windows 7.

     

    ----

    And then....

     

    Making legacy systems work with modern systems isn't exactly easy and sometimes impossible especially when it comes to operating systems. Let this be a lesson. When.things become outdated - upgrade ASAP.

     

    Windows 10 is not an upgrade. Windows 7 is not an upgrade to many people. There's no lesson here except to Bioware- test your stuff better. This is not a user problem. This is not a reason to "upgrade". This is just a problem Bioware needs to fix.

  14. If we're actually discussing this, let me say this: it would be pretty bad.

     

    You'd need a second bar of ships. You couldn't do it without that at all- it would not be ok to assume anyone without a strike or scout would simply get skipped in queues. You'd need to have it be part of the random queue- no one could be permitted to queue "Strikes and Scouts Only" as a separate queue button, while smirking about how thuper-duper great his battlescout is.

     

    So now you have a situation where people can't opt into just one game mode (just as you can't queue "only domination" now), and you've made a second bar of ships that only allows strikes and scouts for when those games pop.

     

    Is the resulting game good?

     

    Nope.

     

    The only ship that matters in this mode is the battlescout. If you were to go through the development effort to make a ship build that could feast on battlescouts but lost to some other ship type that in turn lost to battlescouts, you'd have at most three viable builds, and you'd need to bring that design into the rest of it, which could work, but might be poop. Strikes will always lose to scouts, and a map without mines is a map where scouts can be anywhere at any time.

     

    The only mode that would be even playable would be TDM. Or rather, BDM, as it would be Battlescout Death Match. You could maybe justify someone playing an ammo/heal ship. Maybe. Everything else would be garbage. Domination without gunships or bombers would become ring-around-the-rosie, because a scout on the node can basically live forever if there's no gunship to deny a side of the node, or no bomber to deny areas. With all areas open to the circling scout, he can't be meaningfully engaged by strikes or scouts. We actually saw this at launch, when few pilots had access to gunships, and bombers did not exist, and TDM did not exist.

     

    If there were several modes like this- a gunship-only mode, a bomber-only mode, a strike-only mode, in addition to OP's proposed scout-only mode (he includes strikes, but that's just so his battlescout can feast harder), each with their own bar, and each accessed only through the main queue button, it would be a fun distraction sometimes. But it wouldn't be something you would want to pop too often.

  15. Well, somehow this thread still exists. So I may as well talk a bit.

     

    How anyone could come up with the idea of having a space starfighter game and not include Stick/HOTAS/Rudder Peddle is so stupid it is beyond comprehension.

     

    You should probably read my "A word to the joystick botherers" thread:

    http://www.swtor.com/community/showthread.php?t=926753

     

    This thread has already brought up the big points- that if you go through all the effort needed technically to add analog joystick support to SWTOR in every version of Windows it runs in, and then the only thing you do with that is have it as an auxiliary control scheme for GSF, you have screwed up badly, PLUS if you do joysticks properly, they will be necessary to do well in GSF (and if you do them IMPROPERLY, you end up with people complaining about how they are treated badly). It's a mile of development for an inch of game value.

     

    We already live in a world where people complain that they can't play GSF. Because of gear (no longer an issue, but people still complain), p2w ships (never an issue at all), and all manner of other objectively wrong things. Why add "I can't afford a $250 HOTAS" to this list?

     

    Bioware/EA seems to want to dumb everything down to the lowest common denominator and create products that are hot garbage. If you wan't Galactic Starfighter to succeed implement STICK/HOTAS/RUDDER support ASAP.

     

    You think GSF's issue is that it is "dumbed down"? This is a segment of the game that offers free threespace flight. There are still pilots that spiral into rocks immediately. Preparing the players for something that is a hybrid of MMO combat, arcade space sim, and third person shooter is already a huge challenge for the playerbase. Actually implementing what you ask for would widen an already gaping chasm.

     

    Also include Track IR support.

     

    Adding joystick support already ads a new control scheme, now they need to add a new visual output scheme? Good grief. I will say this: this is your second best idea in the thread. It's still a large amount of development and would need a new way to handle freelook just for it, but at least in theory you could add it without changing the design totally or adding huge balance issues. It would also be a minor benefit at best. Still, merely an impractical idea, and it would be fun.

     

     

    Next how about implementing a HUD that ACTUALLY TELLS YOU SOMETHING. The fact that there is no speed indicator or any useful information on the HUD is face palm worthy.

     

    The GUI piece you need is actually distinction from miss/evade. Adding numbers to shields, especially with the colorblind-unfriendly current state, would be your second one. Adding a speed number wouldn't hurt, and is technically your best idea in the thread, because it would add to the GUI something useful, have no balance implications, and not require a mile of development.

     

    If you catered to SPACE SIM and FLIGHT SIM enthusiasts, you would have a customer base of people that only played GSF.

     

    To a great degree, they already do. This section of the game has a group of really dedicated players who really like the arcade space sim aspects. But you can't really add or subtract more, and the fact that they have given us what they have is already monumental. Think about how damned derp so much of this game is. How much grinding (and social cost) you have to do to find pve content that is challenging and interesting. How much practice you need to stay on top of pvp and its reasonably harsh balance. GSF offers you an experience similar to that once you have reasonably mastered its control scheme, and you can compete meaningfully on a pretty fresh character. The game has already made several unforgiving choices, such as allowing roll and pitch instead of a 2D playing field with 3D graphics, or any of the other nonsense you find in most pop games. This game really stretches what can be presented to an MMO playerbase, and it does it really well.

     

    I know you are going to have some crybabies out there who say whaaa whaaa whaaa it is not fair, I do not have a Stick/HOTAS combo. Well Boo Freaking Hoo.

     

    It's a pretty valid complaint, given that the game's audience is drawn from SWTOR players. GSF doesn't need another arbitrary barrier to entrance, given that it has several legitimate ones drawn from its nature, that can't be avoided without deleting the game. Adding a huge one like this really IS a big deal, and if you can't see that, you are being very selfish.

     

    Casual gamers are not who you should be marketing to, they get bored easily and move on to the next shiny toy that comes out.

     

    There's a difference between marketing to casual gamers and making the game very hard for them to approach. GSF is meaningfully f2p. You can make a new account, create a character, play GSF, and get to maximum everything in it. The rest of the game offers you nothing like this.

     

    X-Wing VS Tie Fighter was a huge success, it had a huge community that played it for YEARS. If GSF was revamped into a proper sim it would attract players.

     

    I know you guys occasionally come around and poop on the game, but I've never seen any evidence that you would spend any time or money on GSF if it did what you wanted. I've seen plenty of evidence that players would be pushed away by requiring a HOTAS. I already farm super hard, what could I accomplish if I could plug my HOTAS in and get 0-order control to my ship's controls, while mouse guys on strike fighters are chasing a reticule around? If it was done correctly, a HOTAS would be an absolute necessity. If it was done wrong, it would be the subject of massive amounts of threads and complaints.

     

    GSF is so bad and not fun to play, I will enter a match and just fly around and shoot at random things.

     

    If it's so easy and casual, why not master it real fast? Why not show everyone how to be super great at the game, and then preach from that pulpit?

     

    I do not bother with trying to win, play the objectives, nothing. I am only there for the daily rewards and CXP points to level my toons. If it were actually fun to play I would invest serious time into learning the game.

     

    You are basically bragging about griefing a community because the devs couldn't cater to you on control scheme. Even though the game has three space controls, good physics, a good diversity of ship and component choices, different maps, excellent team play, the power settings and fore/aft-split shielding you love from the X-Wing days, full access to numbers on the paper doll, numerous tweaks possible with crew members and upgrades, variable pitch and yaw by ship type, better pitch than yaw unlike some competitors... even though it has the realistic and unrealistic pieces you DO love from the XvT days, you can't get over not having a joystick to farm foodships, and as a result, screw us all.

     

     

    Pathetic.

  16. You should be grateful because they are spending their time to try fix a problem for an unsupported operating system that you should have moved away from once the company who makes it stopped supporting it.

     

    It's YOUR fault you didn't upgrade your system once microsoft started officially supporting it.

     

    No one *should* have changed their working OS. No one has to upgrade. Right now, your lowest drama OS is probably Windows 7, but eventually that will be flagged unsupported by Microsoft (who has financial incentive to screw over everyone not feeding them telemetry on 10). But just as people won't leave XP, many won't leave 7. And if Bioware, or any other company, is supporting a game on an older OS, they'll have to deal with some workarounds for legacy, just as you are seeing now.

  17. As a note, I did *not* need to run any repair thing, to get the older version working. I extracted the old version of the launcher, overwriting everything when prompted, changed the launcher.settings, and renamed the bitraider and patch directories. I'm on Fedora Core 25 with Wine Staging 2.10. I know others have reported using the repair tool though.

     

    If Bioware is having problems doing the update, then this puts us in a risky situation. It means that they may end up with an update that breaks Wine, but works with actual Windows XP. Currently, Wine will work if you get the patch, and I'm sure that will eventually find its way into the mainline. So we may have to do some other drama, depending.

  18. If so you should notice my issue with launcher as nothing to do with a certificate error. The launcher was working great til 2 days ago. I launched the Launcher, it popped up like normal i seen it say it was Updating the Launcher and 3 seconds later the whole launcher just disappeared in front of my eyes.

     

    This is what the certificate error looked like to me. Have you tried the reddit fix where you revert to an older version? It never popped up a box that said "certificate error" (to actually see that I had to run the repair tool, which DID actually claim a cert error). I believe you have the cert error. What OS and version are you on?

  19. Your top post doesn't even mention you are playing on an unsupported OS. You shouldn't make player force you to cough up relevant details like that.

     

    The devs need to fix it for Windows XP. When that happens, it will *probably* be fixed for Linux and Mac at the same time. Alternatively, you can build Wine yourself from source, and incorporate the patch that a SWTOR user made that adds the new certificate type.

     

    But really, lets get the workaround going. If it reverted, I suspect you did not remove or rename the /patch and /bitraider subdirectories. That's just a guess: you may have failed to save launcher.settings or accidentally brought in a new one. In the other thread, someone had a copy named launcher.settings.settings that he was modifying (that his Windows box displays as "launcher.settings", because Windows often cuts off file extensions because Windows is awful).

     

    Basically, walk through what you did and maybe the community can help. PoM, PoL... all the Wine based solutions, all of them are not supported by Bioware officially. I'm sure they'll help when they can though. My hope is that whatever they do for Windows XP will work for us though. Also I think you should get the workaround going, because once the fix is live you'll want to remove the

    , "skip_self_patch": true

    line from launcher.settings and have it suck down a correct one (whenever one exists). But if you are suffering from the bug, it just sits there and spins a CPU up and leaves it spinning- it isn't doing anything useful, such as grabbing a new patch. You'd probably need to end up at least partially reinstalling if you don't have the workaround working.

  20. If you open launcher.settings and look for the string skip_self, you should find that string. If you don't find that string, add it under bitraider_disable (it doesn't need to be under bitraider_disable, but this will keep it in the right section).

     

    Also make sure Windows is not set to hide file extensions, which I think it does by default?

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