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Kjetl

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Posts posted by Kjetl

  1. Wait... you are complaining about the thing that reduces the number of ranged hits you take, and makes you totally immune to grapple, force leaps, knock backs (true? don't remember), and totally immune to cc for a limited time?

     

    Did I read that right?

     

    I do agree that being forced to be in cover a lot of the time limits your mobility, but please go play another class that is susceptible to force leaps, grapples, etc., then think about cover some more.

  2. Yea I agree with that. My replies are directed to people who are connecting Illum with the PVP bags, like the randomness from the bags is part of the issue for Illum being pointless. It's not. Illum does needs its own incentives.

     

    It is. It is the randomness of the bags that makes Ilum bags so important. And, I might add, from a design perspective, that's why the Ilum quests reward you with bags...

     

    Look, I'm very happy you've had good luck with the bags. My server is different from yours obviously.

  3. Which is why at Rank 60 you have the option to buy anything you didn't get on the way up. I understand its not fair on the way up, its random. But being as it is, its still not that bad. Like i keep saying the game has been out only a month and most people are already in mostly Champion gear (from the current system), and once you're rank 60 you can choose what you get. Its not worth crying over because it might take you a week or two more than someone who was lucky. Gear is still way too easy to get, yet some of you still complain. Which brings me back to What are you gonna do when you have the best gear in every slot? Should only take a few more weeks for a lot of people.

     

    I'll answer that, you'll move on to ************ about there not being enough content.

     

    This isn't about your opinion of the gear system. This is about the proposed changes to Ilum quests in 1.1 and why I think it will fail.

  4. I made another thread which is getting ignored so I'll post here instead.

     

    The problem with Ilum is it is based around daily quests. This is an AWFUL model for persistent PVP. For persisent PVP you want a system where people want to go there and stay there, not just go there until they finish their daily and then ****.

     

    It is mind boggling BW didn't realize this since they supposedly have a PVP team made up of DAOC and WAR people.

     

    Ilum needs forts to hold and capture which reward people for holding and capturing them instead of for completing a stupid daily quest.

     

    I couldn't agree more strongly.

  5. Its abit buggy atm it seems like u need the actuall KILLING BLOW to get credit for teh daily.

     

    strange. I solo'd a guy with no credit. I was on a rep owned flip point too.

  6. Yepp i know but i also tried to tell them its a PvP zone and u DO get credit towards teh daily/weekly by killing ppl.

    But noone is listening sadly and i can bet its msot fo thoose afk ppl that post that theres no pvp in swtor.

     

    /Ryddenn

     

    So you get credit for every kill you make (e.g. kill 5 people, daily done?)

     

    Because I've killed imps who attacked me and gotten 0 credit, and then couldn't finish the daily...

  7. Seriously? The game has been out less than a month and there's tons of people with full Champ gear already including myself. Gear is not hard to get at all, if anything it needs to be harder. In 2 months from now there will be nothing to do. Im not talking about Hardcore players here, a lot of casuals have a lot of Champ gear already. The cost for the bags is fine, if anything they should remove the randomness and increase the amount needed to gain a set.

     

    As for Ilum, ya it definitely has issues. They do need to make it worthwhile to Defend.

     

    They are expensive in terms of what you get out of them (3 cent tokens). I've been 50 for 3 weeks and still have some of my lvl 40 pvp gear on and the pvp weapon from the pvp vendor (I've had a lot of multiples of the same item). I've got a friend who has had 2 item drops -- both main hand weapons -- who's been 50 for over 2 weeks. That's expensive.

  8. I also see one other problem with illum.

    The problem aint illum itself its more teh player base.

     

    I dont know how many times i started figths there going all over the palce killing ppl,just to get flamed at from both sides.

     

    So the real problem dosnt lay int he bags or the planet.

    Ofc they have abit of the problem but the main problem i think is that ppl are to right out lazy and want to stand afk show of there pvp/pve gear.

    Instead of being productive and actually encourage OPvP.

     

    I will copntinue going illum gank and slay everything thats red to me and hopefully some other guilds/ppl will hopp on teh wagon and start SEARCHING for pvp themself aswell.

     

    In the end its us as players that form the game and do our own content BW can only add the tools to us.

     

    Hopefully the change to illum will encourage more ppl to activily kill other players or atleast i hope that will happend.

     

    OHHHH also forgott to mention my biggest point.

    I have done my dailies at illum by ONLY killing ppl sometimes when i kill a rep player i get cvredit towards teh daily so I jsut contunie to kill ppl there and in teh end my daily is done before i even can say FOR THE EMPIRE :)

     

    /Ryddenn

     

    The reason you are getting flamed is the cooperative quest bit.

  9. Who cares about WoW? WoW's PVP is worse than SWTOR ;)

     

    This has nothing to do with the length of time the game's been out, it has to do with trying to fix Ilum with a flawed idea that does not address the actual causes of Ilum.

  10. Thanks for the comments.

     

     

    In any event, I am looking forward to the Ilum changes because anything is better than a system requiring cooperative play among competing factions.

     

    1.1 doesn't change the parts that require cooperation. It just adds on a part that is antithetical to cooperative quests. If it was totally a kill quest, it would make more sense, but requiring us to continue to flip these things, and kill off the people who are allowing us to flip them is just plain silly IMO.

  11. This post is written for the Bioware team more than for the SWTOR player base. I welcome any and all discussion, however. For the ADD crowd, there is a TL;DR below.

     

    With all due respect to BW, 1.1 will only exacerbate the real problem with Ilum.

     

    People aren't trading caps because they don't want to kill one another in pvp. Ilum isn't a ghost land because people don't want to fight.

     

    Ilum is the way it is simply because BW created an avenue of getting geared that makes pvp on Ilum counter-productive.

     

    1) the luck based gear bag system makes it seem very important to get as many bags as fast as you can. The risk/reward of the bags is vastly skewed away from 'reward' -- the bags are tremendously expensive from anything other than a quest, and the reward from the bags is a very small chance you will get something you need, plus a guaranteed chance of getting 1/5 of the cheapest, and least worthwhile piece of centurion gear. Each bag costs 800 wz commendations (200 commendations + 200 merc comms, which are 30 wz comms per 10, or 600 wz commendations) -- meaning the cheapest piece of cent gear costs 4000 wz commendations and the most expensive piece (blaster weapon) costs 32000 wz commendations.

     

    Excluding Ilum for the moment, you can get 10 champ bags from quest rewards for the wz daily and weekly quests. If you can guard someone, then you can average 75 commendations per wz win, which means in addition to the 10 bags from the quests, you've also won at least 1575 commendations (I know not everyone can guard, but the easiest way, non-exploit, to get extra commendations is to guard, so we are talking about the best average case here). So from the wz quests, you generate the equivalent of 9575 commendations. That means if you want the blaster weapon and are not lucky enough to get a token for it, you need an additional 22,425 wz commendations at 75 per win -- in other words, you need to win an additional 299 times. That is for a single piece of gear.

     

    Ok, so most of the armor costs 13600 wz commendations, fine let's use that instead -- you still need to win 54 times on top of the 21 wins required for the dailies. For another single piece of centurion.

     

    Of course players are looking for a faster way of getting geared.

     

    2) The Ilum dailies provide that way -- with another 10 bags per week. Fine, there should be another avenue towards gearing, and this way is perfectly acceptable, except for one glaring flaw: the Ilum dailies require cooperation between the empire and republic forces to complete.

     

    Wait. Stop sputtering with indignation for a second and I'll explain. The Ilum dailes require you to recapture points that the enemy has captured, right? Even if you are alone in Ilum, completing your quest requires the cooperation of some earlier opposite faction player having captured all the points. Why? Because they have to be owned by the opposite faction before you can flip them.

     

    So yeah, empire players should be opposing 1.1 as well as rep players. If no rep players come to Ilum, you will not be able to complete your dailies any better than they will. In fact, you need to make sure the rep players feel safe and rewarded for going to Ilum solo, or the day will come when you will be able to get half the champ and bm gear bags you can get today.

     

    The only people who can afford kill people with impunity are republic players (only after they've completed their weeklies) and people in full battlemaster gear.

     

    It is counter-productive to kill anyone on Ilum prior to finishing your BM set, unless you don't believe BM gear makes a difference in pvp.

     

    3) Population imbalance requires the sort of "flip this thing" method of alternate path to gearing. This system was a good idea from the perspective of population imbalance, and has worked in that regard. In 1.1, however, this system will become broken and will favor the side with the most population again (just like the wz quests).

     

    IT WILL NOT STOP QUEST REQUIREMENT SWAPPING in any way, shape or form. Either things will go one exactly as they are with both sides swapping points, or the low pop side will stop going to Ilum as they won't be able to complete their quests anyway.

     

    TL;DR:

     

    In other words, 1.1 will either: do nothing, or completely crush world pvp on Ilum, and the reason is, 1.1 does not actually address the real problems behind what Ilum has evloved into (gear is hard to get, especially on the under populated side; Ilum as is is a relief valve of sorts for the under populated realm to get some gear, population balance sucks in this game).

     

    My suggestion to BW:

    Create another avenue for players to get pvp gear that won't require them to be demoralized by constant pop imbalance (or leave ilum alone). Create another area for flat out killin' and put additional quests in that area based on killing, and reward the underpopulated side with more tokens and more valor for going there. For instance, allow the over populated realm a very small chance of getting gear tokens from killing players and provide the under populated realm with significantly higher chances of getting the tokens (and spread the rewards through the entire group so healers get some love too).

     

    Another alternative would be to greatly increase the number of lower tier commendations provided and greatly increase the gear token chance based on population numbers. 5:1 population imbalance? Low side gets 15 lower tier comms, or a 5x better probability of getting gear tokens.

     

    Thank you for your time.

  12. Simple enough, start awarding people for playing as a team, passing the ball, and making goals.

     

    I played a game where we were getting hammered because every single person on my team stayed over on our side waiting for their ball carrier to come to them or were in the pit on our side fighting their team. The only 2 points were scored by me when their team made a bad pass and not a single person was on their side of the field.

     

    Sounds to me like you were not playing as part of your defensively oriented team.

  13. If the servers are divided into battlegroups, you'll have faster queue times, and still be able to maintain the "sense of community" that people seem to care about in pvp (what?).

     

    It would also be great to not play huttball 9 games out of 10.

     

    No.

     

    The people who don't seem to get server community seem to have come from games without any server community.

     

    Those of us that get it, have seen better...

     

    We know to how to recognize good players on the opposite and look forward to fighting them again. We develop competition between guilds on BOTH sides, and we prefer it that way.

     

    If you like 100% anonymous pvp, fine, but we do not.

  14. queues are fine

     

    idiots who leech are not

    Flamers are not

    Destroying any sense of community is not

    Bots is not

     

    Any true PVPer wants to shine a little , get to know his opponents , make a rival and that makes PVP more fun.

    Cross server will make it a grind , nothing more

     

    This.

  15. Ok, if they also nerf lightning/project spamming and static shield...

     

    The toughest group in the game, with the best survivability is a group of sorcs (haven't seen any sages do this, but, uh, they are mirrors after all).

     

    Plus, commandos and mercs are not tanks, they are dps / heal hybrids. The tanks are powermechs and vanguards.

     

    Having said all this, rocket/grav round spamming IS very annoying, especially when you interrupt it only to have the spam begin again INSTANTLY.

  16. Bioware should just make servers with cross server and without cross server queueing.

     

    Give people free transfers to and froms ervers with or without cross server queueing and everyone can have a bit of what they want.

    But yeah, imagine that.

     

    Cross server queueing is bad enough, but if it has to happen, I don't want to be queued with a PVE server in my bracket. had that in rift, was terrible.

     

    That would work beautifully. If BW does implement community-killing, uh, I mean cross-sever queuing, I hope they read your idea and implement it.

  17. I would rather have the centurion tokens rather than the 7 sets of bracers I am currently blessed with. They are more useless than tokens because you can't do anything with them.

     

    Yes, but you are a sorc. That's just the game's way of balancing all that damn purple lightning :)

     

    Seriously, about the only thing I can think of worse than getting no armor is getting 7 of the same thing...

  18. To the OP: what was your valor rank at the time?

    To the guy who went 8/13: what was your valor rank?

     

    I just wonder if the rand call is being modified by valor rank. The people I know with terrible luck are low (relatively speaking) valor ranks to the guys I know who are very lucky.

  19. http://www.torhead.com/skill-calc#801hRMZrsRrobfkbsZb.1

     

    Use Ion cell, guard a healer - pewpew everything in sight. Emphasis on stockstriking as much as possible since it does awesome damage especially having it trigger ion damage and ensnare at 100% rate

     

    This is my build, except I took Kolto Rechaarge and the second Power armor over Frontline defense, and I run in ion cell. In Wz's I'm #1 or 2 on damage and kills, top 3 on medals (usually #1).

     

    I autorun and strafe 99% of the fight, circling the fight and running through players I've picked for the SS > gut > HIB hug.

     

    I do 250k damage and 60k guard on a commando, more on a sage or sentinel.

     

    I'm just gearing, and am thinking about wearing tank (supercommando) armor for more survivability with maybe a piece of eliminator and elim accessories.

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