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Aisho

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  1. It doesn't make any sense to me: If it's an attempt to bar low levels from farming high level resources or treasure boxes, it fails: you can just land on Correllia or Illum or Voss or Belsavis without issue and stand to gain better resources. If it's to prevent lowbies from navigating on their own in higher levels, the drastically increased range you draw enemies from suffices (I swear I've pulled mobs off cliffs for a chance to shoot me ) If it's to keep lowbies from taking high-end quests, well, the NPC won't talk to you anyways (c.f. core problem regarding inoculation) so it's redundant. If it's because there is something super special about Quesh...I must have missed it. It's an ugly rock only a drug-addled Hutt would enjoy. The only thing it has so far served to do is prevent one guild member from joining us on a world-boss killing tour for that one planet, and block another from continuing their class quests until they gained sufficient levels. For something that seems to serve no purpose other than add flavour to the planet (reinforcing 'Quesh atmosphere is bad umkay'), it feels rather harsh to block people from access based on level. I'm a Lord of the Sith and yet can't get some grunt to give me a needle? PIF! I'd favour just lowering the npc's quest to level 1 and gives no real exp: keeps the effect without the side-effect. Likely be same issue with 'cold weather gear' for Hoth. Or tie it into story: your reason for going to Quesh is your storyline, so have that be your 'right of access', part of the class quest. Of course I'm biased here: I want a level 25 Darth
  2. Runescape back in 2004 announced horses to be sold in game in an update. They were...toy plushies, not the expected mounts. Turbine's done it for years as well. 'Pimp my warforged' comes to mind, and the 'broccoli race' for DDO, not sure about any for LOTRO though. It's not just Western games either, I've known Korean MMOs to do it (and tie-in with long pointless in-game quests that you only realise after the third hour 'oh wai...' ). Hells, http://aprilfoolsdayontheweb.com/2004.html and search through the rich history of non-wow april fools on the net, and be amazed some are games, some are mmo, and not all are Blizzard. Fake webpage announcements of upcoming things are rather common overall.
  3. Will legacy grant any storyline changes? i.e. recognition of relatives/connections appearing in quest flavour dialogue or as 'surprise quests/forks'. e.g. Threatening the overseer with "When my big sister hears this...", or having a speeder ride 'sabotaged' into a crash-***-ambush because of your cousin's nemesis is sending a message.
  4. Not too sure why all the rage against cross-server warzones, seems a little premature... "With cross server queuing we will still have a preference to match players of the same server, but those players who choose specific preferences such as these will likely end up in a match with players in the larger Wargroup." [emphasis mine] Depending on implementation we might very well see the same people all the time; but if the moment you queue your server is short numbers, it would reach to another server for someone. i.e. it's cross-server provided no one is available from yours. Be rather ironic if it ended up Huttball was the one most often cross-servered, as everyone else wanted Civil War/Voidstar.
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