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lucazzy

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Everything posted by lucazzy

  1. Just wondering if the new "digital expansion" is going to be treated as major expansions in other MMOs are. Will the game version be set to 2.0?
  2. Whatever the "secret space project" is will probably be our first expansion, along with a couple of new planets and new chapters.
  3. Let's say I'm a subscriber. Through the loyalty program I have quite a few Cartel Coins saved up. My friend is not a subscriber and is on the free to play plan, but we want to play Warzones together. Can I unlock unlimited PvP access using my own Cartel Coins for my friend? Same goes for flashpoints, operations, whatever it is I want to gift a friend, would I be able to?
  4. Heisenberg knocked on my door, shot me in the face, and used my ship to further his empire.
  5. Hi everyone, This thread isn't meant to be another "dis gaem sux" fest. This thread is meant for the BioWare dev team to get our feedback, as loyal subscribers to the game, about what needs to happen in the game before F2P is implemented. As of right now it looks like 1.5 is going to be the Free to Play patch since 6 weeks from now it will be November. What needs to be put into the game with 1.5? This is the thread where we tell BioWare. So discuss. Let's give the BioWare team something to work on for the next 6 weeks.
  6. With the promise of free to play having "content updates every 6 weeks" I have to wonder what they mean by this. What I think they mean is that instead of releasing an update with a flashpoint, operation and warzone in it at once (like 1.2 for example), they will be releasing them all separately. The flashpoint, then six weeks later the operation, and six weeks later the warzone, etc.. They rotate new game features to release with every patch. If you do the math, at a 6-week schedule for a full year, BioWare will release roughly 8 or 9 content updates. Let's say, for 2013, they release 8. Included is a single bit of content for every one. In half a year, BioWare has added 2 flashpoints, 2 operations (I don't consider KP to be an operation at launch, it was incomplete), and 1 warzone. So if they had been following the 6-week policy from launch, things might have looked like this. Mid Feburary 2012 - Karagga's Palace (Operation) Late March 2012 - Kaon Under Seige (Flashpoint) Early May 2012 - Explosive Conflict (Operation) Mid June 2012 - Lost Island (Flashpoint) Late July 2012 - Novare Coast (Warzone) Right now, we are in late August. So it's looking like the 6-week updates will give us more content in a year's time, just spread out. But wait, I hear that 2 more content updates are planned for this year (likely before F2P, but that's just speculation on my part.) Included will be HK, Makeb, new operation, and new warzone. Among potential other features not yet announced. Let's pretend to add that to our list now. Early September 2012 - HK51 (Companion) Mid October 2012 - Ancient Hypergates (Warzone) Late November 2012 - Terror From Beyond (Operation) That makes 8 updates. 8 for 2012, if they followed this from launch. So what's missing? Makeb, the new planet is missing. Why? Because it wouldn't fit into the 6-week schedule. It would instead end up in early January of 2013. So it looks like the less frequent, mega updates actually end up delivering more content over a full year. Some might say that the one feature that didn't make it into the schedule doesn't make too big of a difference. But I want to hear what you guys think. Because if this little experiment is to be believed, BioWare will end up releasing about the same to maybe a little bit less content over the course of a full year of F2P than it did when it was a subscription game. So what do you guys prefer? Less frequent updates with more content, or more frequent updates with the content spread thin? Discuss this here.
  7. I only got a Bounty Hunter to 50, and enjoyed the story quite a bit. Currently rolling a Jedi Knight, and enjoying the story even more. Favorite planet would be Alderann, especially for the Bounty Hunter. Kicking royal *** is just so much fun! And favorite side? Well of course! Empire!
  8. I want a better Character Creation. Please, BioWare, give us a better character creator. Allow us to change the colors of our gear. Allowing races across legacy is a start, now we just need a better character creator. I imagine Legacy will expand over time, hopefully with some discounts for the over-priced character perks. I also expect the usual content updates to have new Flashpoints and Operations, with the ocassional new Warzone every couple of updates. I also want Ilum to be revisited so that my Level 50 characters have something to do besides grind the dailies. Come on, TOR! Push 1.4 out before Guild Wars 2 launches!
  9. For 1.4? I predict... -HK-51 -New Flashpoint -New Operation -New Warzone -New Legacy Stuff (Hopefully) For 1.5 I think they will also add some new Flashpoints, Ops, and the like. 1.6 I think will add the new planet, level cap increase, and Chapter 4 for every class quest. 1.6 will likely be in Decemberish for the anniversary. That being said, I think a lot of stuff will go into 1.4 considering BioWare wants to keep what players still play this game here instead of going over to GW2.
  10. I'm assuming that BioWare will have the first expansion for TOR out by December 2013, somewhere around Update 1.10 or 1.11. From 1.4 to 1.11, I expect new Warzones, Operations, Flashpoints, Planets, Chapter 4 and 5, Companions, and Space Missions. In other words, all the content they've announced so far and more.
  11. Content, content, and more content. Not all at once, of course, but gradually. I want to have all 8 classes at 50 by the time the first expansion hits. I expect more flashpoints, maybe a massive 5-10 part flashpoint series? Like episodes of a TV show, in flashpoints, spanning the galaxy. That would be extremely epic. I also expect more Operations, one every other content update. More warzones would also be welcome, because PvP becomes major at Level 50. Also new Singleplayer content. New companions, new planets to explore, and new level cap all sounds great to me. Based on my understanding, a new companion is in 1.4 so that's nice.
  12. If you're complaining about the maintenance you're a hypocrite. I know for a fact all of us here don't like bugs. So why is there maintenance? So there are no bugs. Go do other things with your life, come back, and enjoy a better game experience. Or of course, unsubscribe, and see if that makes your game experience any better.
  13. Are there plans to make a Companion Armor vendor, perhaps using Credits or Planet Commendations? I think this would be a much easier way to advance the gear our companions wear.
  14. Here's what there is to do in TOR. Step 1: Level to 50 Step 2: Do PvP Warzones until you get good enough PvP gear. Step 3: Run HM Flashpoints and Operations with a guild. Step 4: Repeat on another character. For most, Step 1 is the most fun. Me personally, I enjoy it all, but I do admit Step 1 is the highlight of this game. Storyline content is pretty much all that TOR has going for it right now. So they come out with new storyline content and a raised level cap to encourage you to do it.
  15. I guess I should rephrase the question. Those of you that ARE subscribed and know people that are not anymore, do you know whether or not they will be back?
  16. I know many of you here are proud subscribers of the game, myself included. My question here is for the people that are unsubscribed. 1.3 comes server transfers and LFG Tool. These are features that should have been in at launch, and I think contributed to the decline in subscribers. So will those of you that are currently not subbed to the game return with this patch? Are your friends returning? I know some people returning to this game on Wednesday, and I'm curious if I'm not the only one.
  17. Yes, I know this subject has been talked on to death, and that BioWare has taken feedback from beta testers on this. But I think having companion deaths would be a very nice way to make the story less linear and more interesting. Of course, it's not like I want my companion dead. But I find that in stories, the idea that any character can die at any time is what makes it exciting. Think Mass Effect. Any of your squad mates might die in the second game if you don't make the right choice. Or think 24, the TV show. You know anybody except Jack Bauer can die. Or even in Game of Thrones, were ANYBODY can die (even the person you think is the main character). It's that kind of excitement and bitter realism that I would love to be implemented in this game. Why? Well because let's say a companion character gets kidnapped (such as what happens in one of the class quests that I've played) and the kidnappers are trying to ransom them off. If you know the companion cant be killed anyway, it takes away from the excitement of your companion being in danger. Or let's say a companion betrays you. You should have options. Keep them in your group with a warning, banish them from your group, or kill them. Banish them, they might come back later for revenge. Keep them, they might prove even more disloyalty later on, or turn out to be grateful of the second chance and be even more loyal than they pretended to be. These ideas can enrich the story mode of the game, which let's be honest, is the only reason anybody would pick this game over other MMOs. Story, Voice Acting, and Star Wars. The three main marketing tools for this game. Want to make one a lot better? Allow companions to be killed. I know more story quests are coming (revealed at E3), so for chapter 4 and beyond, I think companion characters should all be regarded as expendable. It will make things more exciting. .
  18. Thank you BioWare. Much appreciated! Then again, I have to wonder if you are doing good in subscriber numbers. Either you are really generous or you need more subs.
  19. I currently have a level 50 Bounty Hunter. The leveling was freaking AMAZING. Loved every second of it. While some sidequests were boring and repetitive, I still enjoyed it a lot more. I quit WoW at level 10 because of boring leveling. I loved TOR from the beginning. I took my time leveling, taking a few breaks here and there when I didn't feel like playing, and finally got my first character to 50 about a week ago. Endgame is nothing special, it's just about getting enough commendations to get PvP gear, but I don't mind. When I have a lot of free time I just do the daily, and then play some other game such as Skyrim, Mass Effect, Shogun 2, BF3, etc.. I don't need TOR 24/7. I just do the daily for 30 minutes then do something else. Loving it. I'm starting my first alt when 1.2 comes out and by then I hope to be fully geared with my Powertech. Love this game and I plan to stay subbed way into the future.
  20. Endgame is PvP Dailies and Weeklies, HM Flashpoints and Ops. Ops are long and best done with a guild of people you know. There are currently two. Also 15 flashpoints, most of which are available in hard mode as well.
  21. Is Denova a planet where we can actually run around and do single player missions on, or is it only the setting for the warzone?
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