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Quarterly Producer Letter for Q2 2024 ×

PunisherAS

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Posts posted by PunisherAS

  1. They ruined my server. Ajunta Pall had a really high population. Last night before the server shutdowns there were over 75 people in the Imperial Fleet and that wasn't even peak hours. Now a lot of people moved to Jung Ma and I question why. If a server is healthy why ruin it? Ajunta Pall was one of the few servers that was often in "standard" status.

     

    75 people as much as you want to admit it IS NOT HEALTHY.

    Bioware has the statistics that you aren't even aware of.

     

    Fatman is a HEALTHY server,

    thats how Bioware is trying to get every server to be.

  2. They are doing east to west and vice versa but in the process they are essentially eliminating certain west coast and east coast servers. Ajunta Pall had an extremely healthy population and they just dug a grave for it. WHY? The goal was to eliminate low population servers, not eliminate high population servers. People on it are mad as hell and now we are "forced" to transfer to Jung Ma if we want a high population server? Hell no.

     

    Your not being "Forced" so quit your ambitious whining.

     

    Basically your getting mad because Bioware opened up FREE transfers and most of your server said "I'm getting tfo and joining a server with a better population"

     

    Don't be mad at Bioware, in all factual information available you should be mad at the players who CHOSE to leave.

  3. heh, I had to download the PTS-client again anyway. still 10gb to go and I'm gonna stop the download now to play... but from what I gathered from other people who signed up on the day the sign-up went live, their chars are so far all on the PTS

     

    Signed up May 26th... no transfer.

  4. WTH? Something is definitely wrong with your computer.

     

    I doubt it.

     

    i7 950,

    24gb DDR3-1600 G.Skill

    2x GTX 580's

     

    I'd say the game is coded crappy.

    not enough internal testing with a varsity of hardware.

     

    And btw, thats not constant. Thats in scenes with a lot of AOE, and animations going at once.

    I get avg. 20-60 with vsync on depending on where I'm at.

  5. Um....what?

     

    I meant to say Rupture.

     

    Guys, the problem is this: if you're face rolling, which most if not all of you are, you cannot see the GCD doing its thang. Lift your faces up off the keyboard and you'll see that everything is working as intended. E-z mode Marauders still whining even after they have been made the most OP class in the game.

     

    Alright, do this test for yourself.

     

    Do Annihilation and use Rupture, are you able to use this move and still continue to move after using?

     

    Do Carnage, use force scream, are you able to use this move and still continue to move after using?

     

    Do Rage, use Force Crush, are you able to use this move and still continue to move after using?

     

    Answers,

    Yes

    No

    No

     

    Even if GCD effects it, it only affects the other two trees, not Annihilation

  6. Force Scream needs to act EXACTLY like our execute does, it`s incredibly stupid that it doesn`t. You know when you hit to execute, and your spell INSTANTLY releases and goes at them? why doesn`t force scream do that? I don`t need my hands to come to my mouth and animate it out, it already has a project delay from me to the target.

     

    I have literally hit force scream, had it not go off, and then have the GCD act as if it went off.

     

    I'm glad I'm not the only one who notices this.

     

    Your next attack still executes on time. The animation does not catch up is all. Same way using a normal attack and something off the GCD work. Sometimes the second ability doesn't even show it went off, but that healer isn't healing anymore.

    Still, have you used force crush yet? When you hit force crush try tapping battering assault numerous times until it hits.

     

    And same with Force Scream, the animation should not be there because it prevents seconds off of DPS due to this "Animation" you get stuck in causing you to push over to Annh. do to loss of DPS over time.

     

    Lets say your in a raid and Force Scream delays 1 second per time you use it.

    Lets say your in the Carnage tree that insists you use it constantly for that crit.

    Alright, your in a raid DPSing a single target boss, use it once 1 second.. use it twice.. 2 seconds... use it again... 3 seconds.. you constantly lose that 1 second over having Annh. which actually instant casts on the enemy. This is why Annh. is a MUST have. Its DPS tops over Carnage and Rage due to DOT's that don't stick you in an animation. All the trees could be more balanced irregardless if this animation was fixed. I can use Force Crush sometimes and it will stop me In place... stop my character from moving then carry on to what he was doing. In this delay animation I lose precious DPS.

  7. Just went through 3 trees today with Parser to see which tree was better DPS and I noticed a few things that prevent certain trees to do more damage than others.

     

    For example,

    Force Crush, supposed to be an instant cast.

    You end up being stuck in a 1.5-2 second animation, slowing down your Burst DPS.

     

    Force Scream, supposed to be an instant cast.

    Its not as bad a Force Crush but it still kills about 1 second as you have to wait for the animation to finish.

     

    The problem:

    Rage tree lacks the DPS to keep up due to every time you use Force Crush it lacks the "Instant" cast that causes your DPS to slow over time. The two main abilities that require you to keep your smash crits up are Force Choke and Force Crush. Force Crush has the animation you get stuck in, and Force Choke doesn't do enough damage over time to be reliable in a Raid/PVP situation.

     

    Force Scream which is used consecutively in Carnage also prevents the user to constantly provide DPS due to the animation that causes the user to get stuck in.

     

    Heres some statistics over the 2 trees vs Annh.

    We had two marauders level 50 battle a training droid naked with the two same main hand and offhands.

     

    Carnage vs Annh.

    46% vs 54%

     

    Rage vs Annh.

    48% vs 52%

     

    Now carnage lacks enough DPS or crits to be reasonable in any PVE/PVP situation.

    Rage comes close, but constantly gets the lack of burst due to the Force Crush animation which is supposed to be instant.

     

    Hope Biowares sees this and makes it aware to their attention.

    There are a lot of abilities that say "Instant Cast" but really aren't instant.

    Seconds are crucial to being a Marauder.

     

    If a video is needed I'll provide a video.

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