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MastaKorgy

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Everything posted by MastaKorgy

  1. Agreed, I too have suggested this before. I don't understand why they haven't done this ages ago. Speed should be 150% then 200% then 250%
  2. Thanks for the reply. I will add the lightsaber assignment bug to the minor list.
  3. I too played SWG for ages and I love this idea. +1
  4. Hi Bioware! Currently there is a big problem in the game which stops most people who are leveling from crafting low level mods because you spend money, time and resources crafting them, then they only last a few levels and become obsolete. I would imagine that the only solution to this problem is to do a slight revamp of the lower level modification system so that all lower level mods can constantly be upgraded to higher level mods with the resource and credit price of the new mod being lessened by the credit and resource cost of the original mod.
  5. These features are badly sought after by many people like me.
  6. noooooo no no no it should be available over the entire galaxy
  7. Hi Bioware! Can we pleeease get a player based holocall system where two or more players can call each other with holocoms so that you can send them emotes and chat face to face and stuff? Always wanted this
  8. Come on it has been ages, when are we getting this!
  9. Hi, There is bug in the game that makes ranged weapons fire projectiles at a completely different angle than what the weapon is aiming at. For example on the Heroic 4+ daily mission in Section X where you require two people to open the force field barriers, the weapons face forward but shoots projectiles at about a 50° steeper angle.
  10. Hi, Current NPC's who are patrolling in groups walk in a buggy fashion. The ones behind the leader basically walk too fast and catches up with the leader then rapidly stops and starts walking again when moving. This makes the NPCs look "snappy" and buggy. Additionally, sometimes the leader walks too fast and then the moment the NPCs fall behind too far the enter run mode for half a second until they catch up, and that also makes them look very buggy.
  11. I have to say I don't like this and the reasons are because: 1: Adding a "buff" class takes realism away from the Star Wars universe. What lore can justify an entire class devoted simply to "buffs" in a fight? 2: I would rather have Bioware spend 3 years on polishing and perfecting the current storylines than for them to start new ones. 3: I would also rather prefer Bioware to add alternate voice packs for each class before this.
  12. Hi Bioware! This thread contains all my concerns relating to taxis and speeders and methods on how to greatly improve them. 1:) Firstly, I would like to list some problems with the current taxi routes. I: Many taxi routes in the game aren't curve based so they snap to a new direction everytime they turn which is a bit of a visual annoyance and this is very obvious in places such as Corellia's Tram system. Taxi routes should all have smooth curved based turning. II: Taxis use the same routes when traveling in 2 directions and this causes people to fly straight into each other. This is another visual annoyance and should be fixed by adding a slightly modified return route. III: Taxi cameras needs to be adjusted so that the top of the taxi is at the middle of your screen. Currently The bottom of the taxi is at the middle of your screen and in larger enclosed taxis it makes the view look obscured. IV: This one will be irrelevant once 2 - I gets implemented but is suggestion while it doesn't exist: Currently when you click on any taxi to travel, it just immediately starts to follow a path and that looks unrealistic because that taxi simply spawns out of nowhere, and flies through the original one and at an unrealistic angle. So my suggestion is to redo the animation for the travel sequence by making the actual taxi rise up vertically, then taking off without spawning another one on your screen. V: Currently when the taxi reaches its destination it simply vanishes in thin air such as the ones on Makeb. Can we please get an animation where those large taxis turn around and fly of into the distance for added effect and immersion? 2:) Incorporate your own mounts into taxi travel routes: I: When you travel via a NON-SPEEDER BIKE taxi (such as the bigger ones found in more civil areas, a proper cut-scene should occur where you and your companion walk to that taxi, then get into it, then take off! - like mass effect. Their speed can be increased to compensate for lost time on the cut-scene for example. II: ALL SPEEDER BIKE taxis such as the small ones commonly found in war afflicted areas should automatically allow you to ride YOUR OWN MECHANICAL MOUNT on the taxi route if you are currently mounted on one, instead of the default one. That should only happen to fully connected routes though. What do you guys think about 1 and 2?
  13. +1 bumped for excellence. I too found this frustrating.
  14. Hey there and thanks for the reply! As a role-player and PvE'er I ironically also play PvP. The reason is because I deem PvP to be a natural part of the PvE game so as you can understand, when there is a stat such as expertise which creates two groups of people in the game, then the immersion which role-players experience is broken. For your second question well "haha." Role-playing is actually far more sophisticated and complex than just pretending to do things in silly outfits. Most of role-playing includes how a player experiences the world around them and how they are not limited to interact with it, so I hope you can imagine how as a role-player expertise is another "limit," or an obstacle in their experience because of how it divides their world's player base.
  15. Hi Bioware! Many players like myself, have been asking for a very long time when expertise will finally be removed from the game so that you don't feel like you are playing two different games when playing warzones / Story content / operations and flashpoints. After spending many months on the forums, many people have made it clear that they don't want expertise to be removed, but also a very large amount of people have supported this movement. A quick overview of why many people want to get rid of expertise is because if you are a hardcore role-player / PvE'er like me, then the last thing you want is to worry about getting a different type of gear set just to play the game in an unfair environment when versing another player; additionally the expertise stat currently serves as a huge immersion breaker to roleplayers such as myself due to the way it separates PvP'ers from PvE'ers/ role-players. So what will it be, remove expertise or keep expertise? After assessing the possibilities I have finally come up with a decent solution to satisfy both parties: PvP servers should retain the expertise stat just as it is now. The last thing "PvP'ers" want is for someone to mess with their game. Everyone on PvP servers will remain pleased and satisfied because they want to experience a full PvP game which is understandable. RP servers should phase out the expertise stat. I believe the vast majority of RP'ers will agree with this. PvE servers should simply be the same as they are now. I think a very large amount of "PvEers" will agree that the expertise stat should be removed but I believe that there are also a huge amount of "PvP'ers" on some PvE servers who will want to oppose it. I believe this is a acceptable compromise for the population base, and hope to see it on my local RP server ... soon !
  16. Thread moved. http://www.swtor.com/community/showthread.php?t=646798 Close this one.
  17. There is no need to be arrogant. Like me, there are huge swaths of other players who want the same thing and because them this feature is significant enough to be added. Now once again, if your computer can't handle it, then don't enable the option. You are not so special that the devs will overlook everything just because your pc can't handle it.
  18. Don't take this the wrong way, but I SERIOUSLY don't care about what pcs other people have. And that shouldn't stop me from being able to have such an option. I do agree though that this is a shoddy engine. It feels extremely unpolished, error prone, and buggy.
  19. There is currently a bug which keeps the lightsabers visible while in conversation, plus the sounds are there too when fighting mobs in the background.
  20. Can we get an option to enable everything in the game world around you while in a conversation? It is too artificial for me that everything disappears while you are in a convo. There is currently a bug which keeps the lightsabers visible while in convos, plus the sounds are there too. Please no one say "They can't because pc's hardware will lag," I have a very good pc.
  21. It is ridiculous because subscribers with lowish population servers are suffering but Bioware is driving them away in droves. Besides I have spent the equal amount of money on this game that I do on almost 4 very high quality games per year.
  22. Hi Bioware. Don't you think you are charging far too much for basic features for the free to play players and preferred status players? After making a few observations I have noted just how ridiculously expensive it is to play the game as a free to play player. I understand that you are trying to get people to subscribe, but it shouldn't be at the cost of basic features. Many things such as credit caps need to be raised significantly. Inventory caps need to be raised, Starship cargo hold caps need to be raised, and please do not limit the amount of quickbars a free to play player can use. Character and companion customization costs need to be reduced for F2P and Preferred status players. Galactic trade network slot caps for F2P and Preferred needs to be removed aswell. This is just ridiculous - it is almost as if though you are deliberately trying to drive the only people away from the game who are willing to keep us subscribers company. Currently it costs even subscribers 1,450 Cartel Coins (or 15 dollars) to Unlock all of the Cosmetic content of the game, plus an additional 10 dollars for the expansion plus at least another 250 Cartel Coins per player for character customization and not to mention the 125 dollars I have spent on packs and uniforms 15+10+3+125 = 153 dollars which I have spent (not counting subscribtion which would be 12 months * 14.99 = $179.88. Plus add 80 dollars for the game's initial pre-order and that all adds up to 153 + 179.88 + 80 = $412.88 which I have spent over 1.5 years of this game.) Now already you will note that this is a ridiculous amount. I have never spent more than about 200 dollars on all my games in a single year, and they were all very high quality games such as Mass Effect, Assassins Creed, CoD etc... It appears to me that you folks at Bioware is on a urgent hunt to raise revenue, but I fear that all you are doing is alienating larger portions of the population everyday. I have been a big and very longtime supporter of this game since its Beta. I have spent hundreds of dollars on it, but I can tell you from a personal point of view that I am getting tired of the way some things are done. I don't mean to sound rude but it has been working on my nerves for months now. I hope you can understand why I am frustrated and hope at least a good compromise on your side can be reached.
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