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Mangaboy

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10 Good

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  • Location
    UK
  • Interests
    Music, art... STAR WARS!
  • Occupation
    BTEC Media course
  1. I totally agree I get really frustrated with the lack of transparency specially when my money is going into it.
  2. I would be arguing the opposite. I am the definition of a casual player, yeah I like.. hardly ever play because of life. But I'm often arguing that the game is too easy, I mean.. even more so since planet commendations have been all grouped into one, so you can do a lot of heroic quests and always have the best gear. Learn to take a challenge anyway, I mean isn't the game more rewarding if you've had to really really work at that quest because of that super strong mob? Finally you complete it and feel like a ****** hero. If this was like Everquest or Vanilla WoW difficulty I would agree with you that the game is hard, but disagree that it should be easier. Remember mate, loads of us pay monthly sub and some of us are probably bored of facerolling while we level just so that you can get to end game where you might actually wipe, maybe, if you are in a bad group. When I first played SWTOR, yeah it was harder than WoW at the time and still is harder than WoW currently (And I was playing sorcerer) . But you get piled up with XP boosts and weekly XP boosts and XP boosts for finishing a quest and more XP boosts for being sub, or in a guild. So.. pfft. I personally stop leveling during XP boost weeks because sub+guild is already a stupid amount of XP boost which I cannot turn off. Also, level your crewskills, if you start crafting stuff, and grind some matts and reverse engineer your creations so you can learn better versions, you can have a nice amount of purples as you level too. Now every class has interrupt spells, before you had to use a lesser CC ability and stuff.. I guess my message is please dear god no, don't make this game easier.
  3. Mmh.. Chat Bubbles lets RPers RP in crowded places. Atleast, the way they worked in wow did. Because at the moment, the text just gets spammed out if you are in a busy place.
  4. If they can do multiple phases for ship hangars, I'm pretty sure they can do it for phased quest areas.
  5. Please bring your guild to testify their support here, that way we are sure to get more notice. Thank you anyway for the support! That goes to all of you!
  6. Making it an option is a great idea!
  7. Fleet arenas don't make sense as far as story immersion go. Nar Shaddaa however, is cross faction, neutral space owned by greedy hutts who run these kinds of events.
  8. Good point. Maybe make FFA PvP vanish in instances? It's not like you need PvP there anyway. Then if you come a cross a random FFA PvPer in the world, you won't be able to heal him unless you are in a group with him.
  9. Here's a list of changes I'd like to see done to the chat system, from highest priority to lowest. 1: CHAT BUBBLES (as something you can toggle on/off) 2: Cross faction /e because it makes no sense for the other faction to not see your /e if they can see your /s. 3: Cross faction channels, it would make it easier for people to meet up for world PvP/ RP if they were in the game, because people do it anyway, they just alt tab. This saves us alt tabbing.
  10. Maybe it's possible, but one step at a time. Let's focus on priorities which are relatively easier to do than other things.
  11. Make this happen, or I will spend my life convincing anon to hack it into the game
  12. Cheers for the support don't forget to vote the thread!
  13. As well as faction PvP flag, have a free for all PvP flag so that op groups and groups of the same faction can battle each other. Why would this be useful? People can PvP on the same faction in different worlds, if they are both flagged FFA PvP. Role Players can have battles on the same faction side. (Ex: Two conflicting Sith power houses try and wipe the other out. Ex2: A group of crimelords and smugglers go against Imperial/Republic military.) FFA PvP.. is so fun. I don't think it's a very hard thing to add in, I mean all you need to do is add "FFA PvP" option when you right click your character icon.
  14. Right, when you guys announced SWTOR, what did you promote? Oh yeah.. ROLE PLAY! So please, help your Role Playing community along. One very very very simple alteration could be done to enhance the world for Roleplayers. Idea: Areas which are class quest, or even world quest phases, but not repeatable quests, can be accessed after the quest is done. BUT, it does not have -ANY- NPCs inside of it. If the zone is not part of the character's class, they can still access it, but it wouldn't be in storyline phases. This would mean RP guilds or even cross guild groups can enter private phases and use them as bases, or even a storyline thing within their guild. (Like attacking a base, but using dice systems to battle non-existent mobs). And that separate groups can use the same area for different things.
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