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Blloodbane

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Posts posted by Blloodbane

  1. Marauders clearly are the top OP class by miles. One of these days maybe Bioware will get around to fixing it before their entire pvp populations quits the game.

     

    Oh yes... the 50 or so total people that actually post here represent the entire SWTOR community of thousands, many of which that dont pvp at all and thousands that do pvp are here QQ'ing about the this class.

     

    Oh yes there is threads just about every day for many other classes, including a post you posted in that says the sames thing that mara/sents say... they are not OP people need to learn the class, they dont need nerfin and just fine...

     

    There is a post everyday for just about any and everything in pvp that is OP, broken, needs nerfing...

  2. Funny how I do a count on either one and on sentinels I get to 6 seconds every time and marauders lasts until 9

     

    I must not be counting correctly. I mean its so hard when you aren't doing anything else during that whole time.

     

    Intimidating Roar is 6 seconds and does break on damage... even for Marauders...

     

    http://db.darthhater.com/abilities/804/intimidating_roar/

     

    Just looked at skill trees and didnt see anything for Marauders on any tree that increased it to 9 seconds. You must be counting with bias.

  3. Yeah i was wondering that samething...

     

     

    WAT?

     

    I mean if he said 4m I could somewhat see something in that, maybe, not sure of the point of it though..

     

    I mean its a very deep thought that is beyond me (which could be) or, heck I I dont know... I looked at it for like 3 minutes to make something of it....and just gave up... LOL too much time on a small post LOL.

  4. All im saying is that it is absolutely ridiculous that there is even a thread about vanguard/PT being OP and needing a nerf when you have classes like tankassasin that have 10x more utility (Can still use guard, also get a pull, superb defensive cooldowns, stealth) and great DPS to boot, and marauder with some of the best damage and best defensive cooldowns in the game rolled into one class. Vanguard on the other hand may have great burst damage, but lacks any good defensive cooldowns, 25% dmg reduction for 12 sec just cant compare to marauders defensive cooldowns or tankassasins. And kiting melee classes only works against retarded marauders who don't utilize there gap closers, slows, or force camo. Its balanced to have an extremely high DPS class with minimal defensive cooldowns, but to have classes that have high DPS and superb defensive cool downs is just ridiculous for PvP.

     

    What you feel is probably how others feel about their chosen class when they see a thread stating its OP and needs to be nerfed. You even have the same problem of others that "play" the class saying its OP... heck you even had a PT post a video of how he was owning things left and right (one of them being a Sent BTW)...

     

    Something else no one every thinks about, are people like me that do not play Anhilation and Play Carnage, I have since day 15 (My healing sorc was boring) and started to PVP when my Mara was in his 20's and just went from there pre 1.1 thourhg 1.1 and 1.2 and even other Marauders/Sentinels would say Combat/Carnage sucked and Rage/Focus sucked even worse. Even with the free respect, I stuck with Carnage... Pre 1.2 I would say Carnage/Combat was under valued in pvp but nothing scary and agreeably still not as good as Anhilation/Watchman... Post 1.2 my Carnage Mara is more of a threat and not ignored and I have improved my game a lot because of difficulties... Why did I mention this? Again.. If you start talking about the class as a whole being nerfed the other two trees are going to suffer greatly...and revert back to just being annoying rather than productive. Heck even know they still think Carnage/Combat and Rage/Focus are still not the best pvp specs...

  5. Actually, we DONT get a knockback, we also need to be within at least 10m to get the proc reset on HiB where a lot of our burst damage comes from, our heal is a joke lol, something like 180 health every 1.5 sec on a 2 min c/d. But if you want to go that route, Marauder gets a charge by default which vanguard does not get unless they are tank specced, marauder/sent can even get a second 10m charge from the focus spec, force choke is just as good as a stun because it does damage, generates focus, and incapacitates the target for the duration. lets not forget about the interrupts, watchman spec gets 2 sec off there interrupt where as vanguard has to spec in the tactics tree to get that, watchman also gets a couple skills that essentially turn there charge into a second interrupt useable still at 4m range.

     

    and you do know there are 2 other trees to Marauders and Sents...only one tree gets healing...only one tree gets the 2nd leap and its pretty high up on that tree (which is a different tree, btw) and force choke has to be channeled as you can not move (so you are rooted and doing nothing while channeling) and this is also assuming their resolve isnt full they walk through it, again the one tree gets the interupt.... and the other counter you talk about being within 10m to do abilties... most Marauder and sents abilties are at 4m so thats HUGE compartively....

     

    and yes, I already posted I made an error and said they had a KB, but you do have the pull abiltity which on HALF the WZ maps can be used to pretty much insta kill people as you can position them in a favorable position. Force Charge, you have to go were they are you cant alter that...

     

    Look I am not going to argue on YOUR thread anymore, i already agreed and said they are not OP... just dont go in bashing on other classes in an attempt to deflect your anger the looming nerf bat over everyones head.

  6. im on a heavy populated server, while at times I see some matches with 3 Marauders on my team, thats the exception and not the rule...As far as facing the republic, at most I ever see is 2 Sentinels... usually its just one and I happen to know his name... I have seen a few new faces for marauders, but they are so green... and I am one of the only (if not the only) carnage marauders that pvp on my sever.

     

    I do have some doubts about your statements as most people who QQ, have way overblown generalizations... Like a poster earlier talking about how a lone marauder tanked half the WZ, healed their entire party, killed the melees and locked down their healer...

  7. People got so used to complaining about Mercs/Commandos that they just assume that PT/Vanguards have the same stuff that they do. I'd even go so far as to say half the people complaining about PT/Vanguards are really talking about Mercs/Commandos because they can't tell the difference between the two. :rak_02:

     

    No I can tell the difference, and I couldnt remember which AC got the KB and which got the pull I am sorry, but I am not asking for this class to be nerfed.,.. my other point was largely ignored anyway as most posters do... Which was he posted specfic details about a couple of abilties why "his" class as UP and then proceeded to say he has a sentinel thats WAY OP and lumps all the choice abilties of the class without mentioning its drawbacks...

     

    Anyway, seems the people QQ'ing dont get it....Every QQ nerf thread has one common theme, TTK is much quicker and expertise enhanced damage over healing, so DPS seems more significant... ho many threads about ALL the DPS classes have you seen?

  8. DPS and Defenses are not the problem with Marauder/Sentinel. It's the lack of player skill on everyone's part that is the problem. "herp derp spam lightning get beat in the face with two lightsabers!"

     

    The problem is that everyone got use to PVP with Expertise and the TTK in pre 1.2 and the changes to expertise post 1.2 and the lowering of the TTK is what people are complaining about it, they just dont know it...

     

    All the QQ threads are about DPS and how fast they die, its not limited to Marauders and Sentinels, the problem is some people face class X more than Class Y and get spanked and instantly assume the class is OP that killed them. As such since there was a rather abundant amount of non-melee pre 1.2 equates to shock value and most not willing to adapt to the new changes by using the same tactics as before.

     

    If ANYTHING happens, it will be a tweek to expertise.

  9. /fail

     

    oh im sorry or is it a pull ability?

     

    and for the record I am NOT saying they are OP and need nerf... Which leads to the point why I never said they were OP in this thread... In fact, I will check, I am pretty sure I said they were not OP earlier in this thread...nope just checked it was another PT was OP thread then...

  10. I've been a Vanguard since the first batch of early release and all i see on this forum are people talking out of there assses, in plasma cell, the cell we now HAVE to use to get the full effect of our DPS assault tree since 1.2, we CANT guard, we have 30% Armor with full battlemaster, and our defensive cooldowns are terrible compared to others. The class is also VERY RNG based, our High impact bolt can still be dodged, miss, or shielded and if it does not crit on a burning target it doesnt do **** for damage, not to mention the fact the proc reset on it is still very RNG based and has a clunky internal c/d since 1.2.

     

    It really pisses me off that my class is becoming FOTM because of all your whining ******* whining on the forums about my class making it seem OP, What about marauder or tankassasin FFS, i have a sentinel and i can say from first hand experience they are grossly OP compared to other DPS classes, there defensive c/d include a 30 second 20% damage reduction that damages attackers at the same time, blade ward which is 20% damage reduction and 50% melee/ranged defense if i remember right, pacify which lowers targets accuracy my 90% of 6 sec, guarded by the force which we all know what that does, COME ON PEOPLE

     

    Hello pot, here is kettle, you two might get a long...

     

    You came in here, chastising people talking about class they dont know about and how UP it actually is and then proceed to talk about how OP a sentinel is and list some generalties about it...

     

    Such as I dont see you mention the abilties you DO get vs the abilties you dont get on Sentinel... Lets see you can always attack if you are rooted and always ranged (you sound like its bad to be ranged!), you get a knock back, you get a stun, etc.... Only one tree gets a very limited form of healing...

     

    If you are going to defend your class thats fine, but dont go and defend your class and say, go look at these guys, they are WAY more OP...

  11. The long post is good... I would just add...

     

    Learn the Maps and LOS (Line of Sight) rules and always stay mobile and try to keep a good situational awarness... Like huttball is a 3 dimensional map, the others are pretty much 2 dimensional.

     

    Most of this is just going to come in the flavor of actual experience and getting pwn'ed.... FYI, once you think you have it figured it all out, when you hit 50 be prepared to get owned again and learn more.

  12. I think marauders are slightly overpowered on the defensive CD side. Yes, they can be countered. That doesn't mean that they aren't still better than everyone else's defensive cds, which are countered much much easier.

     

    Anybody want to tell me to L2P? Go ahead, I'm ready to laugh at you.

     

    First, if you beleived every QQ thread here that is posted, EVERYTHING is OP and needs to be nerfed. Next, I think most of the threads center around Expertise and the changes they made. Not all Marauders and Sentinels play Anhilation and Watchman specc's, and I do know many of the proposed changes would make the other trees less viable and more than likely useless.

     

    So if ANYTHING gets changed, I would suspect it might be expertise, but that depends BW and what they set the TTK too. Some people love the quicker combat, some people hate it...

     

    Of the thousands that PVP, at best, 40 to 60 of them post here (through out the day)... half of of those do nothing but constantly BMC and whine.

  13. I can confirm 100% that it doesnt break combat in PVP or PVE.

     

    Yes this is true, in fact, if you look at your radar you will see red blip... only thing it drops is targetting... I think... Some times I still hear a grav round going off after I stealth and kills me...

     

    You can also be rooted....

  14. I'm pretty sure that's what BW was thinking when they balanced marauders.

     

    Dev 1- Uh, isn't the marauder a little OP as is?

    Dev 2- Nuh uh. Imagine this- the marauder has blown all their CDs, has no rage or fury- and their opponent has full CDs, a full resolve bar, has the expertise buff, and catches the marauder unaware.

    Dev 1- Huh, good point, the marauder might lose in that case.

    Dev 2- Imagine if the opponent also has a friend, so it's 2v1 against the marauder.

    Dev 1- Wow, now the marauder's probably not even going to get one kill... we should buff marauders and nerf other classes.

    Dev 2- I was thinking just that myself.

     

    And then 1.2 happened.

     

    Oh yes, thats EXACTLY how it happened... couldnt be ANYTHING else at all... This just another hate posting "nerf mara/sent" thread in one of its incarnations and then nothing backing it up other than they whup his toons arse and just cant figure it out....

  15. Passive 2% heal for every dot crit, Zen adds another 1% and makes them auto-crit to make it three, and heal their party for a additional 1%. That is 3% for 6 charges, 18% over 6 seconds. With Defensive Forms and Valor, two mandatory talents, I can easily stack 30 centering in around 20-30 seconds of combat. 18% heal over 6 seconds every 20 seconds or so is INCREDIBLE. That and Valorous Call gives you instant 30 Centering to use it, which can increase the frequency. Troopers have a 15% heal over 10 seconds with a 180 second cooldown, to put some perspective on it.

     

    You cannot equate a DPS classes' self heals to a actual healing class that is specced into healing's heals, that fact that you are comparing them is laughable. That and a Watchman Sentinel with only 20-40k healing is obviously doing it wrong, I've seen and DONE 100k very easily and often, much than i could on my DPS Sage, a class that actually has cast-able heals. And this healing is going on WHILE THEY DO DAMAGE, and it INCREASES their damage.

     

    And yes, it is a 4 second stealth, 6 second talented, but it also increases your movement speed by 30%, 50% if talented. You can cover a very large distance in that time, and I can't tell you the amount of times I've stealthed past people to cap a door or other objectives. The fact of the matter is that it makes you invisible and un-targetable to everyone else, and can be used in the middle of combat and won't break early from damage, things that traditional stealth can't do. It makes you invisible, it's a stealth, It has some advantages over conditional stealth and some disadvantages but it is a REMARKABLE tool non-the-less.

     

    Why cant I equate self heals to a healing class? You just said a few posts ago they had the best healing. You also equate them to a stealth class, which is not true... They do not do the BEST DPS, thats been disproven... The dont have the best defenses also disproven and many other way over blown statements... If anhilation/watchmens got to 100K healing it was a long drawn out fight and those kind of numbers are the exception and besides when I see those numbers the healing classes have 800K+ healing (most I seen was 929K so far)

     

    You might know some of the math, but you defiantely dont play the class... You are lumping all those talents under one tree, the infamous 31/31/x build...You have made gross exagerated statements... You make it sound like they can spam all thse abilties at will, like their group buffs... One of which is on a FIVE min cool down and regardless you cant just get Fury at will to spam the group buff...the instant fury button is on a 3 min cool down so again not spammable...

     

    AS far as Stealth, it DOES break early if you dish out damage, not if you take it, you can still be rooted, stunned, take damage from attacks (god knows I been killed in stealth enough) attacks, and ONE tree can spec it for 6 seconds... Depending on the map and the players its about useful as a hole in a head...most of the time its a brief time out and hope for the best...

     

    You are like every other whiney QQ here, come in with WELL overblown exagerations, with some key critical components left out to create a vacuum of information to incite paranoid noobs in to a panic which furthers the panic of something being OP... Let me guess you are a 9/11 Truther too and think the Govt staged the attacks?

     

    Not everyone follows the "rules" and plays something because they have too... AKA not everyone plays Anhilation/Watchmen specced Mara/Sents.... and as such those that dont and for the nerfs people are asking for,, would pretty much force every Mara Sent to ONLY play Anhilation/Watchman trees..

  16. You must know nothing about Watchman Sentinels because Watchman gets incredible self healing and everything else is base-line.

     

    It is healing, I wouldnt call it incredible self helaing let alone the best, and over blown generalizations about stealth...Contrary they are not a stealth class, they get one 4 second stealth, they by no means can stay stealthed..

     

    Ever ACTUALLY play this class let alone look at it? While other healers are putting up 200 to 600k healing they put up like 20K to 40K healing... I hardly call that incredible... let alone you completely overly exagerated statement of self healing.

  17. One DPS class cannot have the best single target damage, best on-demand survive-ability and best self healing. Oh and don't forget a stealth, AoE mezz, Interrupt, healing debuff and two very powerful group buffs in Inspiration and Transcendence.

     

    Watchman was OP before 1.2, it only took the expertise changes and one buff to Master Strike to make it more apparent.

     

    You did just not say this in seriousness did you?

     

    Not only are you doing a 31/31/31 spec but you are lumping them in with other classes and thier trees???

     

    please tell me this was a joke...

  18. Mara/Sents die compartively like everyone else, people assume they die less just because of UR/GBTF

     

    Mara/Sents have ZERO push,pull abilties, they have ZERO CC, and they are Medium armor...

     

    So you want to nerf their defenses and basically gut the class...

     

    Take a look at the class base of Barbarian and you get the Mara/Sent's

     

    Thats it...

     

    FYI, not every single Mara/Sent out there is Anhilation/Watchman specced... You dont care?? The changes you are suggesting would nerf the other two trees available to the class in the ground.

  19. ummm whats to stop them from just killing the healer first then the mara/sent? what is the mara/sent gonna do.. gaurd/taunt, cc, or cross-heal? o right...

     

    Easy answer...

     

    He just hits defensive CD called "William Wallace" and proceed to win the entire WZ single handly!

  20. Sounds like it was Voidstar or NC and the AoE tree to me...

     

    If not its just a dad gum good Watchman Sentinel and still probably one of those 2 WZ's as they have the biggest chance for putting up big numbers like that, especially if they are not ROFLSTOMPS.

  21. What a myopic viewpoint.

     

    It is amazing how "pvp'ers" can be painted with such broad strokes as elitist and infantile in the same statement. It is extremely insulting.

     

    Not to mention players have no control over what has or will actually change.

     

    Well, tell me why I am wrong?

     

    Because, unless I am mistaken the only effect it has on pvp'ers is that others can still gain and gear up and provide more competition. It has no other bearing other than allowing a player to gain more than an other. Really it's not going to make you pay more for your game, it's not going to affect your real life (and if it does stop playing immediately), not going to ruin your real life relationships (again if it does, unplug more).

     

    I can not phantom a reason why allowing another player to still gain even under the direct threat of constant oppression and gain gear should not be allowed other than some self gratification of keeping others down and feeling superior.

     

    And btw I was valor 68 pre 1.2 and put in all my blood sweat in tears in for BM gear and even had to sweat it out on some champ gear I had when 1.2 was released.

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