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SadisticPixie

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Everything posted by SadisticPixie

  1. This is self-contradicting in a way, because it implies adherance to the Jedi Code is what makes a Jedi 'Light Side.' In other words, purity is defined by a certain set of standards, establishing a black and white that you deny exists.
  2. The TOS and EULA are voluntary contracts that establish Star Wars: The Old Republic and everything that occurs within it - including but not limited to the interactions between player characters - private property of BioWare/EA. By playing the game and using the property, you're agreeing to abide by the rules they set forth and to allow whatever action they deem necessary (from banning accounts to performing maitenance) to be performed at their discretion.
  3. My intolerance stops at anyone with a clear disregard for any attempt at clear communication. It was prior to the merge, no f2p existed then. What you do to eachother in your own guild chat likely goes unreported and doesn't fall under "disruptive" or "harrrassment" as indicated by the TOS. Similarly, if the person your guildmate swears at doesn't care enough to report it, it likely doesn't fall under "disruptive" or "harrassment." As I said, when the powers that be deem it appropriate, it'll happen. I'll tell them you said 'hi.'
  4. I'm officially requesting a grammar filter after reading that. I've been temp banned for swearing. I know others who have been, too. I don't need to call CS because my experience tells me what you say is incorrect. P.S. The TOS is a legally binding agreement. If you swear, you can be banned if the powers that be choose to. This is not up for debate. My claim regarding trolls comes from experience in their nest, 4chan.
  5. Or it could be that most people complaining about loot ninjas are concerned with stopping the problem entirely for the good of the community as a whole. Otherwise it'd just be sob stories on items lost as opposed to naming names and suggesting wide-spread solutions.
  6. A remotely good troll never uses swearing as a go to. Everything else you've said has already been refuted earlier in the thread. What you're comfortable with isn't the guideline. What is the guideline is EA's policy on it. The TOS lets them ban you for swearing if they deem it appropriate. End of story.
  7. With the number of people dissatisfied with the amount of "PVE heroes" in General chat, you'd think there'd be enough of them to create their own warzone party and avoid AFK-induced aggravation altogether. Queueing for anything is a risk and winding up with folks who aren't putting the same effort into the game as you are is a very possible consequence. Your options are to accept it and move on, take steps to prevent said outcome, or ditch the group. Attempting to spur them into action with profanity isn't among them.
  8. Common problem. Don't know the cause, personally.
  9. The validity of your points and the contents of them are not one and the same, though they are closely related. You still have failed to present a reason why a solo player needs raid gear for solo content when solo gear works just fine. I said you must be ignorant of the Reverse Engineering aspect or haven't RE'd past T1 schematics. Which makes sense if someone compares crafting to raiding and insists it's not doing the same thing over and over again for better gear. Declaring an argument over without coming to a consensus isn't winning. It's settling for a truce. Or admitting defeat. I really can't tell with how poorly this exchange went.
  10. solo player, not solo character. A solo player will typically skip any group content in favor of relying on themselves. Having multiple characters still limits what is available through crafting to solo content if you are a solo player.
  11. Just in case you're confused, this bolded bit is an opinion. They can't be wrong or right, and some may share it while others do not. Some of us are of the opinion that the current gear crafting progression style is fine and only needs tweaking to bring the skill up to the usefulness of other crew skills at endgame *cough*biochem. Argue all you want but your points are just as valid as anyone else's and at the same time just as invalid. Some people will be persuaded to your side, others will not be. Should be clear enough now for ya.
  12. These are the limitations placed in the game by DEFAULT. Do a solo quest, get green gear, some xp and some credits. You spend time getting a party together for a heroic quest, you get blue gear, better xp and credits. Complete Flashpoints and the quality of the reward is increased. If you haven't figured out by the time you want raid gear that you have to participate in group content to get the better stuff, you have failed to read between the lines for forty-ish levels. DEAL WITH IT.
  13. Has THIS sunk in for you yet? Crafting is achieved through SOLO means only. You are not required nor do you ever have to even think about partying with anyone to craft gear. The gear that can be crafted is comparable to top gear acquired through Daily missions. As a matter of fact, you can craft gear better than what a soloist can acquire on their own. A purely solo player cannot fully fill an orange gear with 126 rating mods and enhancements without partying for heroics or GTN (outside help). Armor crafters can make full FP hardmode sets without ever setting foot in one or an endgame FP. Weapon and mod crafters are the only ones getting the short end of that stick. Through SOLO means you obtain the best gear for SOLO content. Somehow you've got this warped sense of entitlement that says you should be able to bypass group content and be able to get the best gear in the game. With that mindset it makes more sense to hand out full top-level raid and PvP sets to everyone when they ding 50.
  14. This poster is either ignorant of the RE chance issues or has never actually crafted beyond T1 REing. Crafters already do the same thing over and over and over again just to gear up.
  15. I'm of the opinion that current crafting is fine - save for the RNG on reverse engineering - for solo content. What a player has access to currently will gear them up for hardmode FPs without ever setting foot in endgame flash points. Considering everything is presented as a mission I think the weeklies and dailies should provide another optional reward. Tokens to be exchanged for ingredients and schematics for gear that is on par with gear that can currently be exchanged for but with notably different styles. Raid crafting tokens for raid schematics and raid ingredients, PvP crafting tokens for PvP schematics and ingredients. To prevent these alternative styles from being exclusive to crafters and to give crafters incentive to make more than one for themselves, a separate GTN tab perhaps? Reserved for those with exemplary service to provide and exchange raid gear and materials? This would allow a reason for even the most decked out of players to continue raiding or PvPing as those fresh to the grind would provide a market for such items.
  16. Force Push in and of itself doesn't have a threat modifier that I know of but does give a lot of opportunity to establish one's self as the highest mark on the threat meter. Through key binds, if I lose threat I am able to target the enemy, target it's target, guardian leap to that player, pick up my last target, force push, saber throw and force leap to it.
  17. Skimped out on these in my build because Blade Barrier doesn't seem to scale well with the amount of damage I'm seeing in PvP and PvE. Also, I traded Stasis Mastery (killing the channel when I already made it pushback immune) for Hilt Strike and a pushback immune Stasis (an extra stun to go with the Stasis).
  18. Shield has a higher rating cap (50% as opposed to 30%) and helps with armor's damage reduction. Absorption caps at 30%. Half time damage reduction of 70+% versus damage negation 30% of the time. Defense also only works on attacks that aren't guaranteed to hit as it's part of the hit/miss roll. Shield chance is rolled after the attack is considered a hit. What's more important is your call in the end. Side note: Crits can't miss or be shielded against so only your flat damage reduction helps against that. If someone/thing enrages, stuns or warding call is your friend moreso than saber ward.
  19. I debated for about half an hour which would be more beneficial between Singularity and Swelling Winds. Granted Force Stasis is on a 50sec cool down, I'm picturing a scenario where I Stasis, Leap or Zealous Leap and Sweep for base damage + 15% (Pacification) + 75% (Singularity) + 50ish% (sure crit from Felling Blow). Certainly I won't be able to benefit from it as often as from Swelling Winds, but as I understand it PvP as melee is about burst damage, not consistency. I was trying to destroy proximity problems, not very concerned with synergy.
  20. Was trying to PvP as Defense spec and most of my problems stemmed from staying in range to do damage. Tanking I had pretty well managed, but I don't have a dedicated healer running around with me so I wanted something that would be 1v1 friendly, still have viability in a group setting and wouldn't totally gimp me as a PvE tank. http://www.torhead.com/skill-calc#500drhfzr0oZZrr0rdbR.1 The idea is to be able to alternate between leaps to always keep the desired target in range, using an uninterrupted Master Strike when the target is immobilized and amplified Force Sweeps where available. The rest is pretty self-explanatory. Comments? I don't have much PvP experience so I'd like to hear other people's thoughts.
  21. Server population and faction balance is horrible and needs to be addressed. That is all.
  22. First quote in the Reverse Engineering [Guide] will tell you about the problem.
  23. The problem with pricing orange items is that their only value is cosmetic, as any orange in that same slot with the same room for item mods can fulfill the same need.
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