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WokeSmeed

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Everything posted by WokeSmeed

  1. Very nice stream with a nice dueling constest. This dude knows how to play his class :O
  2. Good players play in Legions of Lettow ^^ Nice video man, gz I'd like to do a 1v1 against you you prob know who I am ^^
  3. If I play against a premade, I'm allways the one that gets focused. But they know if they don't focus me, they won't live for long ^^
  4. ²nd People like you and me (and other "skilled" marauders) just have to keep watching these QQ's and wait for the day mara's are getting a buff. Then people are really gonna QQ about this class because some people are going to be godlike (won't be bad for the upcoming RatedWZ's patch tho, stack mara's and insta win WZ).
  5. http://i40.tinypic.com/i1abu0.jpg (this match was epic btw, I used my predation, undying rage, saber ward and cloak of pain and I just scored the last point in huttball in less then 15 seconds, the score became 3-3 and my team got the ball when the game ended) http://i40.tinypic.com/2vj4br4.jpg This is after 1.1.3 patch, solo que Btw, I can easily solo 2v1. Or atleast I can keep them attacking me long enough so my team can score in Huttball, take a turret in Alderaan or plant the bomb in Voidstar /thread and l2p
  6. I'm playing on Legions of Lettow and I'm owning everyone except the anni marauders (50/50 wins) and 1 operative.
  7. Annihilation spec: http://www.torhead.com/skill-calc#100bIbRr****zZhMMZh.1 (The talent tree could be bugged, it says 17/7/3 when I click on this link. It should be 31/7/3 with only Subjugation and Ferocity NOT talented) You can change Malice with Narrowed Hatred if you want, but I prefer the 6% crit chance cuz I love the dot heals. (Malice talent combined with Juyo Mastery = almost every dot crits = epic health regen) I also took the 30% AoE damage reduction cuz WZ's are an AoE fest for ranged classes, this talent keeps me alive. (30% AoE damage reduction is also a very nice talent for Operation bosses) And Seeping Wound is one of the worst talents to take because we already got a slowing ability called "Crippling Slash" that slows the targets movement speed by 50% for 12 seconds instead of 6 seconds with your talented rupture !!!!, I prefer those 2 talent points in Phantom cuz that talent is what makes Annihilation spec so awesome. If u refuse to take Phantom, then srry but l2p your class. Enraged Charge is a nice talent to have for annihilation, but I think you shouldn't be wasting 2 talent points for a talent if you also can learn to manage your rage. Scoreboard (1.1.3 patch, solo que) : http://i41.tinypic.com/vg75v8.jpg
  8. Resolve is broken !! I use my CC breaker ONLY when my resolve bar is full, but even then I'm getting stunned. And sometimes I got infinite snares/roots on me where I can't do any ****. Resolve needs more tweaking
  9. Make sure your (Juyo) Form is active. Some abilites wont work when it isn't activated
  10. I have only lost a 1v1 against an operative and an annihilation marauder, but I have NEVER lost a duel against all the other classes in this game. I wasn't even close to dying in a 1v1 duel against all the classes except ops and anni mara's.
  11. Concealment Operative + Annihilation Marauder = Most OP combo ever in MMO's In WZ's, me and my guildleader can easily take all classes together, we even win 4v2 fights with both more then 50% HP
  12. Zed Zed Zed, the italian guy ^^ (I'm Gio btw ) 8/10 Easy to remember and simple, dunno if it has some meaning or not
  13. 1. Operative/Scoundrel - DPS 2. Marauders - Annihilation 3. Assassin - Darkness 4. Powertechs 5. Marauders - Non-Annihilation 6. Juggernauts 7. Assassin - DPS 8. Sniper/Gunslinger 9. Sorc/Sage Hybrid DPS 10. Commando/Merc Healers 31/10 build 11. DPS Merc/Commando 12. Operative/Sorc Healer Almost the same as the guy above me, but I made a few changes. The only class an annihilation marauder should lose against in a 1v1 is a concealment operative with all their CD's up and when they start the fight in stealth or an equilly or better skilled anni marauder. All the others classes are kill-able, some are hard (assassins/powertechs), some are not very hard, but you still have to do some effort (non anni mara's/juggs/dps assassin/snipers) and some classes are /faceroll kills (all sorc builds/all merc builds/all healers). If you lose against the easy classes, you don't know how to pay your class.
  14. Well, my title explains it all. Almost every class has a free cast ability because of some kind of proc they get, but it's the marauder again that gets ****ed up everytime.
  15. Marauders are the best 1v1 duelers. If you lose a 1v1 fight when you have all your CD's up, you still have to learn more about your class AND the abilites of the other classes. I have NEVER lost a 1v1 duel against a hybrid sorc or assassin or any other class except 1 operative (my guildleader) and that's because he can start the fight in stealth and that gives him an huge advantage. If I get the first hit on an operative, I will win for sure. Btw, marauders are even strong enough to kill a guarded healer+tank combo in a 1v2 fight IF the tank doesn't taunt you and if you use your exp buff and medpacks (I know this becuz I killed a guarded Commando healer + Vanguard combo in Ilum Central Assault and 5 minutes later, I killed the same Commando healer + a Jedi Shadow combo, both fights were 1v2) Just l2p you class and learn the abilites of the other classes.
  16. I know it says "party" in the tooltip, but what's the point of having party buffs that the whole ops group can't use? Let's say you have a 16 man ops group, and in your party there are only tanks. You pop up Bloodthirst, just to see that it doesn't have ANY use becuz there is no dps in your ops group that benefits from it. I know it's working as intended, but imo it should affect the whole ops group, and not just your party.
  17. When Berserk/Predation/Bloodthirst is activated in an OPS group, only the 4 people in your party will get the buff, not the whole OPS. This should change imo, cuz what's the use of having bloodthirst if only 4 people of the ops can use it :/
  18. You have to force charge on the right timing. LoS, wait till he gets out of cover then Force Charge. But the best way is to force camo first, run to him, get knockbacked, LoS, wait for him to move then Force Charge. Snipers and gunslingers are easy to counter imo, and they also die very very fast if you have enough time on target.
  19. So the Tech users Matrix Cube is right, but still sith/jedi need a fix then
  20. The Blue Matrix Cubes are for the wrong users. The force users get the +Aim cube, and Tech users get +Strength cube. I made a topic about it: http://www.swtor.com/community/showthread.php?p=920336#post920336
  21. The level 50 Blue Matrix Cubes that you get from assembling the 3 Blue Matrix Shards are for the wrong users. The force users (Sith/Jedi classes) get "Matrix Cube M7-B3" and the tech users (BH/IA/Trooper/Smuggler classes) get "Matrix Cube M7-G0". The stats you get with "Matrix Cube M7-B3": 58 Aim, 50 Endurance, 24 Critical Rating The stats you get with "Matrix Cube M7-G0": 58 Strength, 50 Endurance, 24 Critical Rating Now, as a Sith Marauder, I want the +Strength Cube. But, as a force user, I can't get this one. And a tech user can't use this cube, cuz they need cunning or aim. I also spent hours to get the 3 blue matrix shards just to find out I did all this effort for nothing cuz I can't use it (you have to wait 40 minutes for a balloon in Tatooine to jump on, and then you have to wait another 20 minutes on the balloon just to jump off above the Blue Matrix Shard and I failed the first time :/) I also made a ticket in-game, but I think it will take days/weeks till I get an answer, so I tought I create a thread about it. Bioware, PLZ FIX THIS !! Thread for the Matrix Cubes: http://www.swtor.com/community/showthread.php?t=91505 Link to find all the datacrons: http://www.swtor-holo.net/swtor-datacron-locations/swtor-alderaan-datacron-locations.html
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