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Vinak

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  1. We struggled to communicate with the swg devs, too. They also thought they knew what we wanted in the game better than we did. 5.0 does indeed feel a lot like nge.
  2. 1-2 new ops 2-3 new flash points 1-2 new pvp maps 1 new daily area one planet worth of class story content (that's like 2-4 quests per class) all incorporated on a new planet or new area of an existing planet. something new. (strongholds, space combat for example) mid cycle content patch that add onto the basic stuff. another ops, flash point etc.
  3. We had this super awesome and simple system back in the day... You did group: you got currency. You spent this currency on whatever you wanted. You did an ops. Your raid group got guaranteed set item tokens from bosses as well as currency. You had a fixed rewarded for doing content. Then some idiot in the office decided that a tried and true system was too complicated . Too. Effing. Complicated. An RNG system would be "exciting" and definitely get more people to play and enjoy the game. To get addicted to the RNG. No words can describe just how stupid and irresponsible this decision was. If they just left everything as it was and added this RNG layer on as a supplement everything would have been fine. Instead we have a convoluted mess the devs have no idea how to fix.
  4. Bioware devs are under the impression they can do no wrong. The system simply needs some tweaks. It's a classic mistake done by many devs teams in the past. It turns out listening to the people paying you're salary works out better in the end.
  5. Someday Bioware will actually ask us what we want in the game rather than building something and telling us to like it after the fact.
  6. I wouldn't say "cheap" but everything should be within reasonable reach of the average/above average player. The current "platinum" tier doesn't allow this.
  7. Which is incredibly frustrating. Bioware is essentially repeating the same mistakes of prior MMO dev teams from years ago. They could have easily avoided this problem if they had bothered to engage with there audience. Actually asked us what we wanted from the game. Took feedback seriously instead of flippantly referring to a "wall of crazy"
  8. I'm genuinely curious how long it's going to take them to realize Galactic Command isn't worth salvaging. Hopefully before they are forced to shut the servers down this time around.
  9. In a traditional mmo, you get better gear so you can do "harder" content. It taps into our desire to "accomplish" things or to gain "higher status" of some kind. Why does a billionaire need more money? So he can tell the other billionaires he has more money. Look at me I got awesome gear because I am awesome. I'm a really good tank/healer/dps. I was able to get through NIM mode and my gear proves it. Bioware took this idea and threw it out the window. All the recent changes bioware has done to swtor breaks the foundation that makes MMORPGs work. Level sync. Bolster everywhere. No new content for 3 years. Removal of loot tables in exchange for RNG nonsense. etc. Bioware literally just cloned wow without having even a rudimentary understanding of how MMO's worked and never bothered to learn in these 5 years.
  10. TL;DR: Devs still not listening to player feedback. We want the original loot tables back. new group content that justifies the arbitrary increase in level and gear cap
  11. Much better than Force Awakens thats for sure. Still some silly/cringe worthy parts though.
  12. Just got home from watching it.
  13. I'm super excited to hear what kind of PR nonsense they have in store for us this time. Especially if (when) it doesn't address anything we're concerned about.
  14. I like how people completely disregarded this warning and went full force into finding the most efficient means of gaining cxp.
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