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ZolanSilverspear

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Everything posted by ZolanSilverspear

  1. 30 stacks correspended to a nerf of about %20 in dps and healing. Power being what it is, should be a rough direct boost, thus an increase of %5 power, should reflect as about %4. Of course this a very huge generalisation that doesn't take into classes and abilities. With the changes to classes it is very difficult to say where the actual balance will be, it will take time to see that. In essence, and burrowing your crude anology, They managed to take 30 stacks out of NiM and then re-insert 6 stacks to placate the whiners. I would think it is an attempt to balance things, clearly you disagree. If it works similar to theory in reality (difficult to predict with the multitude of class changes and some yet to be seen), yes it will allow you to kill draxus, if you can't kill it now. It will still be more difficult though.
  2. We are discussing the feasiblity of low level alts for "Solo Players" in a Massively Multiplayer Online Game..... Have to love the irony. Low level alts getting Solid Matrixes.... Who cares? If you spend 8 hours (half that if there is double exp) playing the game, solo or not, you end up reaching the level cap. Anyone likes it or not, the purpose of cq mats are credits. It doesn't matter if you use them or sell them, it is a credit reward for the amount of time you spent playing the game. That said, I would love to see some real credit rewards on those low level toons, than can actually be more meaningful for the new players. GTN being what it is, tends to be a trap for those that do not yet know what they are doing or what they have. However, this conquest change is (as far as I understood) about changing the basics of conquest, by changing how you gain cq points, and the speed you get them. The buff side of the scale is more cq objectives, but I don't see the nerf side yet. I still can not comment on how fast or slow it has become to cap an actual toon with these changes, and that is actually what is changing here.
  3. http://www.swtor.com/community/showthread.php?t=976887 Maybe next time, check the PTS topics, instead of the dev tracker. Next time also do look at previous posts, I reported the same thing (not in as much detail as you did) on this thread a few days ago.
  4. First of all the %5 buff has been rolled back with the patch yesterday. Second carnage has been left behind, as a spec that is only useful in PvP... oh well.... in 2.0? It has a nice burst, that is useful in PvP. Fury can use a slight buff (not that it needs one), it is slightly underperforming in capped content, since crit isn't as useful as power, which is capped. %5 increase in cascaded power, which is roughly a %2-3 in damage increase would have been nice. The discussion is mute, it is not there.
  5. No one has said anything about bringing back the veteran's edge. Apparently we have people saying "leave things as they are", I personally respect their point of view, however wrong I find it to be. The very simple fact is either you leave the nims as is, and block access to anyone that hasn't been doing them nonstop for the last 8+ years, OR let others have a chance in progressing and improving themselves. The current buff in PTS is a %5 power increase for all classes. It doesn't remove dps and heal checks as the veteran's edge did. It does certainly make things relatively easier than what is currently live. Easier as in, you no longer need a merc and operative heal and two lightning sorcs to actually do anything (I am exaggerating, I know). It remains to be seen, how things are, considering (imao) lightning is being nerfed, and sorc heals are being changed (not buffed, but not nerfed either), and we are still yet to hear about merc changes.
  6. (2) %2 Mastery is a joke... For a mara it is a really bad joke... (4) Assuming this is supposed to be a pve oriented set, I can absolutely see nowhere a speed boost or extra rage generation could even be considered remotely useful. If someone thinks nim raiders are also ranked pvpers, ignore this comment. (6) Area damage every 13 gcds... As useful as the gene splice tactical. Maybe worth a try if you are really really bored. I would guess, someone had watched the Dxun operation, particularly the time between red and trandoshians, and thought this will be "cool". Well it is not. It is not even worth the time I spent writing this. Try loosing the rage buff and merging the (6) piece bonus here Try making the speed buff raid-wide and much, much longer. (20-30 seconds would maybe make it worthwhile) For (6) piece put in a raid-wide damage reduction. You just created a reason to actually use the set in a single encounter in a specific raid. I thought this was what tactical items were for, not set bonuses, but than what do I know...
  7. I have no clue, bar a few people, only general opinions are given, without actually testing what is currently up on pts. I haven't had an opportunity to test the buff myself, hopefully I will get a chance in the weekend. For those that have been doing the same operations for years, the removal of stacks may have added an interesting level of difficulty. I agree nims have to be difficult, I agree not everyone should be able to do them. I agree with the veteran stacks they were easier than they were supposed to be. But the removal of stacks was fine tuning with a sledge hammer. Assuming the dev team doesn't (and shouldn't, we all want new operations) have the resources to re-balance single boss fights, a simple solution (to this very unnecessary discussion here) would be a vendor item that removes the "buff". The old players are happy, and the new players can still actually progress.
  8. That wasn't a variable before, they have no relation to "class stories" they are the continuation of planetary stories. That said, beyond the current level cap(requirement? min level... etc. etc.), they are currently (in live, not pts) available as soon as you set foot on the planets. Time consuming to double check in pts, I highly doubt they would have added "finish class story first" requirement out of the blue though.
  9. So.... Planetary Bonus Series are daily repeatable. There is no Weekly Mission. They are still flagged as exploration missions, so they are still semi-hidden. Everything is literally the same, including rewards, dialogue, quest givers. I do not see any reason for this change, not that I see any harm in it. It is just an exercise in futility imao. They had become, for quite a while now, a bunch of quests that very few people know they existed, and fewer still actually bothered to do more than once.So now they are repeatable.... Errr.... Okay.... Edit: Went and double checked my impressions, since I went to tatooine bonus yesterday, I did not see only a few of has been released, although the tatooine quest is shown to be repeatable in its description. It actually is marked as repeatable not exploration for hoth and the others. No other change whatsoever.
  10. Broken for both Marauder and Sentinel since launch of 6.0.
  11. Try to be more specific on your request OP. The basic and classic coms are very difficult to max out unless you are doing all available dailies everyday. The ultimate coms, are hard to come by unless, you are doing hm ops in multiples, which most people are not. The real problem is elite coms, almost everything you do in a regular week grants elite coms and you max them out almost in 3 days. Until now, elite coms were almost completely useless, that is why no one talked about them. With the recent com vendor changes, elite coms became an issue. Before patch the elite & ultimate coms were for op oriented players. However with current op drops not updated with the new gear, there is an imbalance. I would suggest changing some of the elite com rewards to ultimate coms or as the OP requested, increasing the elite com cap to sth like 600 which would essentially mean 1 extra gear per week. Edit: It was previously mentioned (by a Bioware employee) that increasing the 25 mission limit would cause lag issues and was not planned anytime soon. This was when makeb was launched.
  12. First understand a mechanic before you try to ignore a comment. Health represents gear, since half of those mods and enchantments have +end stats on them for everyone! The stat bonuses increase exponentially at elder game and the relevant gear moves you above 20k health. Below 20k would almost definately mean a player in blues and greens joining a HM FP. Which should not be allowed. Thus the whole topic
  13. Change anything => That is hopeless! I am not even trying, just ranting, no positive effect whatsoever intended! antisocial => I am antisocial, but I can read and think, obviously not apparent from my first post but still... Listen to me => Nope, I just wanted to rant, everyone is free to ignore. to do for the community => Kill trolls, root out mindless zombies, make at least some of the blame fall on the community instead of the devs... Did I mention hopeless? community to do anything for you => Nope I am good, just ranting, no requests other than the freedom to rant. paragon => Why would I wanna be a paragon in Hutta? I would rather be a Hutt.
  14. None what so ever... I just got tired of trying to say the same thing every other reply I write around here, so I wanted to open a mindless thread myself. One delete self coming right up!
  15. The post was to remind you that you do not know what you are talking about, as you have now 2 times informed everyone, and yet you still are talking. No offense or as you put it "talking down" was intended, if any given I apologize. That said you are carrying the topic way off the intention. It takes average of 1 hour for DPS classes to find a HM FP, sometimes more sometimes less. Replacements, when someone is kicked is not easily found and requires more time. In the end you wait 1 hour to enter a FP, in 10 minutes you see there is a problem, you v-kick the problem (or you quit), you wait 10m-30m for a replacement, if one is found you continue, if not you disband and restart waiting. And for whatever reason you think this is an acceptable gaming practice? I would continue counter arguing the things you are trying to defend, but first don't you think you should learn what it is being suggested, before... well talking?
  16. I will congratulate you on your honesty, you are right now talking about something, as you yourself have said, have no idea. GJ ! For your information: The idea is having gear requirement put in place for elder game content. In order tplay the elder game content you need 4 players (or more) with a minumum gear, otherwise you will not be able to finish that content. You can't finish a L55 fp with a gear of greens an blues of lvl 40-50. But you can become L55 with that gear and still join GF and ruin the fun for the rest. That is the discussion here or it is supposed to be at least..
  17. When he is done send his light sabers to my sentinel as well. At least his death would have some sort of twisted meaning after I commit my own suicide.
  18. From a game balance point of view, I do not see that happening, EVER. As long as blue mods are available for coms, crafting will be optional for new people trying to level up. As an end game tool it is more useful, but still at best optional. To improve upon it will clash with other game aspects like CM, coms and elder game content, even event contect including legacy vendor stuff. Which is why it won't happen. Back to the OPs comment, I would love too see that happen as well. Maybe 2 or 3 people that can ask general questions on a wide variety of subjects? Food for thought...
  19. I have two questions if I may... Why is there always multiple OPs here, ranting about something that annoys them, BUT can't pinpoint what is wrong and just throws trash around? Is it too hard to think for 2 minutes before you post on your annoyance? Why is there always multiple replies to the aforementioned OP, trashing and trying to ridicule him, without reading the OP, without even trying to understand what he is annoyed at? Does the unthinking nature of a poster, excuse the unthinking nature of the replier? In my opinion the above two are why we can't get anything through to the EA/BW. Just my 2cents... Now feel free to start trashing my post, so I can write sth. like, "I rest my case" down the line. PS to self: I should have never posted in the first place... Too late now...
  20. Sometimes I really don't get this community. IF a criticism is wrong, explain why and correct it. Trying to ridicule a valid argument for no reason is plain unintelligible for me. OP has some good and some bad points, I have pointed out some already before. On the subject of "Length and Schedule of maintenance" he is incorrect and this has been explained in between the abusive posts. Is that the only valid concern he has raised? The time of update for EU servers, is another point he raised. I can not see why he is wrong here and except some one-sided and out of focus ridicule, I haven't read a valid response there. Personally it doesn't bother me and I don't care if it is changed or not. But still that does not make the point invalid. Is there VALID reason why all servers across the globe should be updated simultaneously? If you don't want to read someone's post, don't read it. If you didn't read someone's post don't comment on it. If you read and did not agree with the OP, making downright insulting comments, that is... what? relaxing for you guys?
  21. Sometimes this community as a whole has both listening and understanding problems above and beyond personal selfishness. The simplest suggestion turns into a mindless debate. For GF content up to L50: No gear req. is necessary, Level requirement is enough. Nobody is suggesting otherwise as far as I can see anyway. For elder game content (L50 or L55); Gear requirement is a necessity! The game mechanics bind character improvement to gear at the Elder Game (L50 or L55) not level. A toon in campaign gear and a toon in basic gear does have a difference, an equivelant to 3-4 Levels in the game content before. You don't take L30 players in to L45 FP, why is it or should it be different in elder game? If an elder game content requires (REQUIRES!) a minimum gear (which they well damn DO!) that should be added as a requirement for GF. The idea of GF is finding players that you can play with and contribute to. It is not for anyone to be carried along, neither it is for creating an additional challenge of carrying around a person not prepared for the mission. Also all naysayers do consider this! 66 Gear is readily available from multiple sources including crafting and GTN and does not require grinding, as has been already mentioned.
  22. Although I completely and utterly agree with both of your comments, you guys are both missing several things. For starters, the forum is actually a place you can receive a reply, most often the in game ticket system is worthless. Try to submit a bug, auto reply, try to ask for help, auto reply. Connection/Payment issues aside, I have not yet heard nor experienced anything positive on in game ticket system. The forum employees, are reading and answering as much as possible and they deserve some credit. That of course does not excuse the ridiculous costumer service being provided. The grind for Tauntaun... Well you have the option to directly buy it? Why did you think that was an option? That of course does not excuse the ridiculous grinding for people who does not want to pay for it, or the simple fact that something different or more fun can be made for it. Feedback not being listened to... They I believe are listening but there are so many people saying so many different and even opposite things, clear messages are not going through. That of course does not excuse the general lack of foresight in including the basic (well... required) stuff that should be in a MMO in the year 2013. Community... That point is nobodies problem. As already pointed out, casual player that do not give a damn create it, the cure is keeping the hardcore MMO players around. But that sadly is not happening anytime soon as far as I can see. Completionists are crying out for codex fixes since the start of the game, pvp players are gathering for rituals to summon a ladder and world-pvp... In the end the hard-core crowd gets bored of the deaf-ears and moves on... And what remains of the community is the "floater" type casual player that will be here today and won't be here tomorrow.
  23. Wow.... So the general consensus here is the current state of the game is normal? 300 out of 1100 codex entries bugged, either not obtainable, not obtainable by a class/faction or removed from the game in some form, but not completely. The above mentioned problem directly influences legacy achievements. Legacy achievements include some of the bugged content, thus in turn they are bugged as well. In addition some of those legacy achievements are either missing or unimplemented. Some bugs like missing heads creep back in after they are fixed. Blatantly obvious things like the jumping bug is not noticed. Quest markers are working "most" of the time. How many times have you guys heard the question where is the drop box in the fleet? More importantly how long have you been hearing it? On another level, Is HK-51 gaining affection in conversations or even participating in any of them? Do you guys even expect the new companion to do so? Is there any reason to use crafting before L55? Have you ever bothered to sell something other than top-lvl gear? What about the very new nerf on the seeker droid? I am sure everyone can drag up an aspect that just doesn't sit well with them. Even find bugs and report them, when was the last time you got a proper response from the in game ticket system? Did you notice people come to the forums and ask help because in game-help simply ignores them. None of these are game breaking, , but ignoring them for 1,5 YEARS! that is something else. New content? Sure. I don't think they should drop new content to fix these as well. But 1 guy from the dev team can start fixing a couple at a time. Does that happen? (It was looking good last 2 patches) The combat system is working, there is a lot of content to go through, class balance is real nice. That is all the good there is. And the rest of the game reminds me of playing Fallout (1), at least than there was a chance to return to an old save, if you get my meaning.
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