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ZolanSilverspear

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  1. 30 stacks correspended to a nerf of about %20 in dps and healing. Power being what it is, should be a rough direct boost, thus an increase of %5 power, should reflect as about %4. Of course this a very huge generalisation that doesn't take into classes and abilities. With the changes to classes it is very difficult to say where the actual balance will be, it will take time to see that. In essence, and burrowing your crude anology, They managed to take 30 stacks out of NiM and then re-insert 6 stacks to placate the whiners. I would think it is an attempt to balance things, clearly you disagree. If it works similar to theory in reality (difficult to predict with the multitude of class changes and some yet to be seen), yes it will allow you to kill draxus, if you can't kill it now. It will still be more difficult though.
  2. We are discussing the feasiblity of low level alts for "Solo Players" in a Massively Multiplayer Online Game..... Have to love the irony. Low level alts getting Solid Matrixes.... Who cares? If you spend 8 hours (half that if there is double exp) playing the game, solo or not, you end up reaching the level cap. Anyone likes it or not, the purpose of cq mats are credits. It doesn't matter if you use them or sell them, it is a credit reward for the amount of time you spent playing the game. That said, I would love to see some real credit rewards on those low level toons, than can actually be more meaningful for the new players. GTN being what it is, tends to be a trap for those that do not yet know what they are doing or what they have. However, this conquest change is (as far as I understood) about changing the basics of conquest, by changing how you gain cq points, and the speed you get them. The buff side of the scale is more cq objectives, but I don't see the nerf side yet. I still can not comment on how fast or slow it has become to cap an actual toon with these changes, and that is actually what is changing here.
  3. http://www.swtor.com/community/showthread.php?t=976887 Maybe next time, check the PTS topics, instead of the dev tracker. Next time also do look at previous posts, I reported the same thing (not in as much detail as you did) on this thread a few days ago.
  4. First of all the %5 buff has been rolled back with the patch yesterday. Second carnage has been left behind, as a spec that is only useful in PvP... oh well.... in 2.0? It has a nice burst, that is useful in PvP. Fury can use a slight buff (not that it needs one), it is slightly underperforming in capped content, since crit isn't as useful as power, which is capped. %5 increase in cascaded power, which is roughly a %2-3 in damage increase would have been nice. The discussion is mute, it is not there.
  5. No one has said anything about bringing back the veteran's edge. Apparently we have people saying "leave things as they are", I personally respect their point of view, however wrong I find it to be. The very simple fact is either you leave the nims as is, and block access to anyone that hasn't been doing them nonstop for the last 8+ years, OR let others have a chance in progressing and improving themselves. The current buff in PTS is a %5 power increase for all classes. It doesn't remove dps and heal checks as the veteran's edge did. It does certainly make things relatively easier than what is currently live. Easier as in, you no longer need a merc and operative heal and two lightning sorcs to actually do anything (I am exaggerating, I know). It remains to be seen, how things are, considering (imao) lightning is being nerfed, and sorc heals are being changed (not buffed, but not nerfed either), and we are still yet to hear about merc changes.
  6. (2) %2 Mastery is a joke... For a mara it is a really bad joke... (4) Assuming this is supposed to be a pve oriented set, I can absolutely see nowhere a speed boost or extra rage generation could even be considered remotely useful. If someone thinks nim raiders are also ranked pvpers, ignore this comment. (6) Area damage every 13 gcds... As useful as the gene splice tactical. Maybe worth a try if you are really really bored. I would guess, someone had watched the Dxun operation, particularly the time between red and trandoshians, and thought this will be "cool". Well it is not. It is not even worth the time I spent writing this. Try loosing the rage buff and merging the (6) piece bonus here Try making the speed buff raid-wide and much, much longer. (20-30 seconds would maybe make it worthwhile) For (6) piece put in a raid-wide damage reduction. You just created a reason to actually use the set in a single encounter in a specific raid. I thought this was what tactical items were for, not set bonuses, but than what do I know...
  7. I have no clue, bar a few people, only general opinions are given, without actually testing what is currently up on pts. I haven't had an opportunity to test the buff myself, hopefully I will get a chance in the weekend. For those that have been doing the same operations for years, the removal of stacks may have added an interesting level of difficulty. I agree nims have to be difficult, I agree not everyone should be able to do them. I agree with the veteran stacks they were easier than they were supposed to be. But the removal of stacks was fine tuning with a sledge hammer. Assuming the dev team doesn't (and shouldn't, we all want new operations) have the resources to re-balance single boss fights, a simple solution (to this very unnecessary discussion here) would be a vendor item that removes the "buff". The old players are happy, and the new players can still actually progress.
  8. That wasn't a variable before, they have no relation to "class stories" they are the continuation of planetary stories. That said, beyond the current level cap(requirement? min level... etc. etc.), they are currently (in live, not pts) available as soon as you set foot on the planets. Time consuming to double check in pts, I highly doubt they would have added "finish class story first" requirement out of the blue though.
  9. So.... Planetary Bonus Series are daily repeatable. There is no Weekly Mission. They are still flagged as exploration missions, so they are still semi-hidden. Everything is literally the same, including rewards, dialogue, quest givers. I do not see any reason for this change, not that I see any harm in it. It is just an exercise in futility imao. They had become, for quite a while now, a bunch of quests that very few people know they existed, and fewer still actually bothered to do more than once.So now they are repeatable.... Errr.... Okay.... Edit: Went and double checked my impressions, since I went to tatooine bonus yesterday, I did not see only a few of has been released, although the tatooine quest is shown to be repeatable in its description. It actually is marked as repeatable not exploration for hoth and the others. No other change whatsoever.
  10. Broken for both Marauder and Sentinel since launch of 6.0.
  11. Try to be more specific on your request OP. The basic and classic coms are very difficult to max out unless you are doing all available dailies everyday. The ultimate coms, are hard to come by unless, you are doing hm ops in multiples, which most people are not. The real problem is elite coms, almost everything you do in a regular week grants elite coms and you max them out almost in 3 days. Until now, elite coms were almost completely useless, that is why no one talked about them. With the recent com vendor changes, elite coms became an issue. Before patch the elite & ultimate coms were for op oriented players. However with current op drops not updated with the new gear, there is an imbalance. I would suggest changing some of the elite com rewards to ultimate coms or as the OP requested, increasing the elite com cap to sth like 600 which would essentially mean 1 extra gear per week. Edit: It was previously mentioned (by a Bioware employee) that increasing the 25 mission limit would cause lag issues and was not planned anytime soon. This was when makeb was launched.
  12. First understand a mechanic before you try to ignore a comment. Health represents gear, since half of those mods and enchantments have +end stats on them for everyone! The stat bonuses increase exponentially at elder game and the relevant gear moves you above 20k health. Below 20k would almost definately mean a player in blues and greens joining a HM FP. Which should not be allowed. Thus the whole topic
  13. Change anything => That is hopeless! I am not even trying, just ranting, no positive effect whatsoever intended! antisocial => I am antisocial, but I can read and think, obviously not apparent from my first post but still... Listen to me => Nope, I just wanted to rant, everyone is free to ignore. to do for the community => Kill trolls, root out mindless zombies, make at least some of the blame fall on the community instead of the devs... Did I mention hopeless? community to do anything for you => Nope I am good, just ranting, no requests other than the freedom to rant. paragon => Why would I wanna be a paragon in Hutta? I would rather be a Hutt.
  14. None what so ever... I just got tired of trying to say the same thing every other reply I write around here, so I wanted to open a mindless thread myself. One delete self coming right up!
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