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Krilox

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  1. I don't get it. At 50, we don't spend much time on our ships anyway, so buying a gtn, mailbox, vendor etc for millions of credits is a bit meh. At least give us a teleport to the ship through legacy.
  2. There is a talent in veng spec that does reduce the cost, i'll check it in detail once im home
  3. After 1.2, pve gear will be more or less useless compared to BM due to the huge increase in expertise.
  4. We do have the option to be both, that is true, but not at the same time. Our tankiness doesnt help when full veng specced, in dps gear. The 5-8% heavy armor advantage is offset by the lack of defensive cd's if you ask me.
  5. Well, while in dps spec, we're a pure dps class.
  6. The changes to veng are too few. I love the spec, but it can be underwhelming at times. Fix our dots, 2-300 total damage over 6 seconds on impale or force scream is laughable. Should be easy and quite obvious.. Besides, the new horrible, horrible passive ability that stuns 2 seconds when charged diminishes unstoppable somewhat versus your target. Edited for elaboration: (hope this clears up a bit Vid-szhite, as it is not entirerly what i meant) Allow me to elaborate as the initial post was a bit crude: Yes, the build itself is far from dot-oriented, that is true. On the other hand, 4 mid-tier points to get arguably -weak- dots, because that is what they are, is a bit much. Although not gamebreaking for me, I'd still like it to be looked at if possible. Also, when i say dots, i also refer to Shatter. The dot itself lasts for 12 seconds, while the ability cd is 9 seconds, which does seem like an oversight, that should be tweaked as well, in my opinion. In any case, dots are a minor issue for me. Zamm is spot on, that is what i meant with diminishes Unstoppable. People wasting a cc on me right after i've done force charge with unstoppable arent few. In addition to that, 50% of unstoppables damage mitigation is wasted as the target is stunned. Of course, it still mitigates 20% from others. The main problem IS still that the stun on force charge is a disadvantage for us, even though i think it is intended to be a buff. They have to realise that. I'm on PTS, the stun is autoleveled as a passive, sadly, so not training it is not an option. If BW intends to help us, they need to find an another way. If they're reaching out a hand, thats great. Furthermore, i've also tested the new 'Heal' in pvp, and it is a dissapointment. It drains -alot- of rage, and requires you to be hit every second in order to work. As veng is a dps spec, the 14 rage is better spent on burning down a target. The reason i'm nagging about survivability is because: a) compared to marauders, we could use a boost b) we were promised it. Main thing is, it seems like they want to help us out a bit, but im afraid these changes will hurt us more. A reconsideration would be nice, which is where feedback comes in. For the record, i do like the veng spec, and it is my standard one, but the QoL improvements are needed imo.
  7. 1. We've enough skills atm, integrate it with the 31 immortal talent imo. 2. Vengeance dots need a revamp imo, they're horrible tbh. 3. Agreed. 4. Let us keep some of the extra HP we get by the 30% hp boost. Keeping it all would've been a bit much perhaps, but how about 15% ? - Make armor count for something. Everyone and their aunts have at least 35% armor penetration. Kinda makes our heavy armor, that doesnt even mitigate all types of damage, kinda moot. - Revamp all 3 trees. Immortal could use some tweaks (+ % end talent, and tweak the god awful 4% shield chance talent). Sigh, can dream i guess.
  8. Is a Juggernaut/Guardian 'revamp' on your to-do list? We're currently lacking in: - AE threat. - Survivability without cooldowns (every dps class seems to have at least 35% armor penetration.....) Especially in Rage. - Revamp of some of our talents, as they make no sense. Is this your opinion of the juggernauts/guardians as well?
  9. Oh, and give us Force pull back. The other tanks have it.
  10. Agreed! Big changes arent realistic at the moment. Keep backhand, its great. Add threat and damage to sweep + an another (maybe 2-3) ability (the 31 point immortal one?) Double smash ae range. Add survivability to rage/veng.
  11. It's not like the current builds are so customizable anyway. Current build offer identity-crisis', while dedicated trees could at least cut out a clear role and playstyle better.
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