Krilox
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I don't get it. At 50, we don't spend much time on our ships anyway, so buying a gtn, mailbox, vendor etc for millions of credits is a bit meh. At least give us a teleport to the ship through legacy.
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Can't find them anywhere.
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There is a talent in veng spec that does reduce the cost, i'll check it in detail once im home
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New to PvP, looking for some help/answers please
Krilox replied to lordofdamornin's topic in Guardian / Juggernaut
After 1.2, pve gear will be more or less useless compared to BM due to the huge increase in expertise. -
We do have the option to be both, that is true, but not at the same time. Our tankiness doesnt help when full veng specced, in dps gear. The 5-8% heavy armor advantage is offset by the lack of defensive cd's if you ask me.
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Well, while in dps spec, we're a pure dps class.
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Wait, we jugs have a heal?
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The changes to veng are too few. I love the spec, but it can be underwhelming at times. Fix our dots, 2-300 total damage over 6 seconds on impale or force scream is laughable. Should be easy and quite obvious.. Besides, the new horrible, horrible passive ability that stuns 2 seconds when charged diminishes unstoppable somewhat versus your target. Edited for elaboration: (hope this clears up a bit Vid-szhite, as it is not entirerly what i meant) Allow me to elaborate as the initial post was a bit crude: Yes, the build itself is far from dot-oriented, that is true. On the other hand, 4 mid-tier points to get arguably -weak- dots, because that is what they are, is a bit much. Although not gamebreaking for me, I'd still like it to be looked at if possible. Also, when i say dots, i also refer to Shatter. The dot itself lasts for 12 seconds, while the ability cd is 9 seconds, which does seem like an oversight, that should be tweaked as well, in my opinion. In any case, dots are a minor issue for me. Zamm is spot on, that is what i meant with diminishes Unstoppable. People wasting a cc on me right after i've done force charge with unstoppable arent few. In addition to that, 50% of unstoppables damage mitigation is wasted as the target is stunned. Of course, it still mitigates 20% from others. The main problem IS still that the stun on force charge is a disadvantage for us, even though i think it is intended to be a buff. They have to realise that. I'm on PTS, the stun is autoleveled as a passive, sadly, so not training it is not an option. If BW intends to help us, they need to find an another way. If they're reaching out a hand, thats great. Furthermore, i've also tested the new 'Heal' in pvp, and it is a dissapointment. It drains -alot- of rage, and requires you to be hit every second in order to work. As veng is a dps spec, the 14 rage is better spent on burning down a target. The reason i'm nagging about survivability is because: a) compared to marauders, we could use a boost b) we were promised it. Main thing is, it seems like they want to help us out a bit, but im afraid these changes will hurt us more. A reconsideration would be nice, which is where feedback comes in. For the record, i do like the veng spec, and it is my standard one, but the QoL improvements are needed imo.
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1. We've enough skills atm, integrate it with the 31 immortal talent imo. 2. Vengeance dots need a revamp imo, they're horrible tbh. 3. Agreed. 4. Let us keep some of the extra HP we get by the 30% hp boost. Keeping it all would've been a bit much perhaps, but how about 15% ? - Make armor count for something. Everyone and their aunts have at least 35% armor penetration. Kinda makes our heavy armor, that doesnt even mitigate all types of damage, kinda moot. - Revamp all 3 trees. Immortal could use some tweaks (+ % end talent, and tweak the god awful 4% shield chance talent). Sigh, can dream i guess.
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Official Q&A Thread for February 24th, 2012 Q&A Blog Post
Krilox replied to JovethGonzalez's topic in General Discussion
Is a Juggernaut/Guardian 'revamp' on your to-do list? We're currently lacking in: - AE threat. - Survivability without cooldowns (every dps class seems to have at least 35% armor penetration.....) Especially in Rage. - Revamp of some of our talents, as they make no sense. Is this your opinion of the juggernauts/guardians as well? -
Oh, and give us Force pull back. The other tanks have it.
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Agreed! Big changes arent realistic at the moment. Keep backhand, its great. Add threat and damage to sweep + an another (maybe 2-3) ability (the 31 point immortal one?) Double smash ae range. Add survivability to rage/veng.
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Hoth ice water..
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It's not like the current builds are so customizable anyway. Current build offer identity-crisis', while dedicated trees could at least cut out a clear role and playstyle better.