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Reyom

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  1. So, after every patch I find myself noticing changes that weren't in the patch notes. Mostly small things, but it gets a bit infuriating to find that now things can't be done the way they were before. Bioware, if you're going to change something, tell us you're changing it. Don't leave it up to us to find out. Sidenote: would also be nice if the things that are claimed to be fixed actually were. I'm -still- running into issues with Jindo Krey's ship bugging out in HM FE.
  2. You won't crit quite as hard. That's what it means. Same applies to every class.
  3. Pics for proof bro. I wanna see this thing and then figure out how to get one >.>
  4. Legendary is actually listed as a darker purple on the gtn, not orange. Orange is simply moddable gear. As for what can be crafted, at this point there hasn't been any confirmation of any legendary quality items even existing on the live servers. If you want to dump a ton of time into RE'ing your artifact (purple) level craftables, be my guest. Let us know if it gets you anywhere, but I'm sure if it did, someone would've noticed by now.
  5. Magenta /=/ purple. As has been stated numerous times in this thread, the purple crystals are available only in tier 2 PvE and PvP weapons. As of this point, no one has reverse engineered anything to successfully learn a schematic to actually craft one, to my knowledge. Likely because these weapons already take forever to get without ripping out the color crystal to RE it just to hope to learn something that might not even be possible.
  6. So, I know we can craft the endurance and crit crystals, but has anyone bothered trying to RE a power crystal to see if you can learn the pattern? Outside the magenta ones, of course.
  7. Really? Even without popping my relic, I tear through people in no time. Now that I've actually started using my relic in pvp, 1v1 kills are an every match thing. Bust overcharge saber, recklessness and your relic, in 4 pc stalker that gives you 3 recklessness charges. Discharge crit, VS x2 (probably crits), shock crit, chain shock crit, usually a maul proc by now, then they're under 30% for assassinate. Just don't blow your recklessness charges on shielded targets. Absorbed crits still lower your charges.
  8. For assassins, force shroud before force cloak. Almost every DoT and AoE is force/tech based, force shroud removes those and makes you immune. GG. Best escape tool. Don't think Operatives get anything similar though.
  9. Here's an idea. How about we wait until after the game is 6-7 weeks old before making suggestions for an expansion that isn't going to happen for at least 6-12 months.
  10. And they're junk. The relics are only marginally better than the others you can get and the lightsabers flat out blow.
  11. Someone actually made a petition thread to change the Assassin class to Wraith. I think it'd be more fitting too. We're not very Assassin-y, to be honest. I love my character though, fully specced deception sin. My damage is fine, my PvP is fine, you just have to not be retarded.
  12. Dungeon finder is a terrible idea. It reduces every social aspect of the game, especially if it's cross server. Much easier way to address this is making a server wide LFG channel as opposed to just spamming on the fleet. It's not perfect, but it also keeps the social side of things alive.
  13. Honestly, I'm still content with the game. There's plenty of codex entries I don't have that I plan on hunting down at some point. PVP gear to farm up. Raids to do. Alts to level. Etcetera. As for content, I'd like to see a lot of different things. First and foremost, they need to fix crafting. Not really as a content addition as balance, but still. New WZs, additions to space missions, further customization of your character/ship, Space PVP, Guild VS Guild PvP, Faction Vs Faction PVP (that doesn't suck like Ilum. Stage an invasion of Coruscant/Dromund Kaas). I'd also like to see them give us some side minigames like Pazaak, Swoop Racing, Speeder races, etcetera. Heck, even an achievement system would add some replayability. They've already got a solid base with the Codex system, just add on into that for some additional goals for people to work toward. Also.. Lol, space hobo.
  14. Add achievements or special gear to the minigame. That'll pack the tables.
  15. I do agree that we need more distractions/minigames added in. But to be completely honest, I'd be happier seeing the devs drop out some more -working- end game content before adding on the frills like this. I'll give the thread a +1 or a /signed, but there are higher priority issues to be addressed first.
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