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Iriquois

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Everything posted by Iriquois

  1. Your post tl;Dr from my perspective: "I have too much time on my hands and this game isn't adequately filling my time at every waking moment. Spend more dev time filling my time up with more meaningless sprite fantasies or you won't get any more of my $" This game has so much content available it's mind boggling, just because you have 30+ hrs a week to play doesn't mean it's not adequate for the majority of the non - vocal and content player base.
  2. Thanks pistols. I'll check into this! Derp
  3. Is this still happening today? It started at about 1pm for me, every time I accepted a queue I would get sent to login screen ;(
  4. Yes, I deteriorated into this because it seems that this is the only type of post any one replies to, anything else I actually put thought into, with insightful arguments... Are just ignored by those who are simply so bent out of shape that they can't see straight. It's just a stupid game, play it or not, but the arguments being made about "treating customers badly" are extremely subjective and in my mind only come from a mindset of selfishness.
  5. Shouldn't have to augment it if they are removing the mods and placing them into gear that is already augmented.
  6. It looks like I was mistaken abouy not having the expansion, I figured since I didn't have early access (the time when the I bought mine) that the vendor would be accessible to you as well as a non expansion pack player. I'll PayPal you the 10$ no lie, just upgrade lol.
  7. I'm sure you suffered so badly, sitting at your computer desk clicking away into star wars infinity only to be oppressed by those tyrannical game developers. I really do hope you'll recover soon. Yes, this is what MMOs are, goodbye.
  8. If they hadn't removed the expertise people would have complained that they weren't getting bolstered as much as pve players. (could you imagine the qqing then?) in fact! This very thing happened which is what led them to the wh decision! Since they knew ow PvP wasn't widely played very much at all... And that pvpers are going to get the next tier anyway (within days in some cases)... Obvious choice is obvious. The vocal minority here can moan all they want, but when it comes down to it, the effect on the player base was minimized as much as possible. MOVING On...... Removal of augments from the bolster equation was also the right approach considering the pressure we as a player base put on the team to fix the exploit... Now that you all have had time to play,... What are your thoughts? (
  9. The difference is that the "new gear gap" that you're referring to is easily closed by having players do what they should be doing anyway, augmenting their gear. Aka, using game mechanics properly, instead of exploiting them. Therefore, if a player feels like they need augments to compete, they go buy them or craft them just like their competitors. Nothing was taken away besides code that provided a very unstable variable to the bolster equation. Here's what the dev choice was in order to release a fix in a timely fashion(because we have to assume that a proper fix, aka recalculating bolster after reaugmentation would have taken much longer to do) : 1. Keep bolster to include augments but to never allow the bolster to recalculate while in a wz **this would have been wildly unpopular because this would have disallowed changing pve gear to PvP gear after entering a wz. 2. Remove augments from the bolster calculation altogether. **this was the obvious correct choice since the stats that augments provide are nominal per slot AND the stats players want to augment vary from player to player, there's no way they could please everyone with which stats were boosted in place of no augments. I mean seriously... Players who actually care about their stats and viability in a wz know that they need to augment anyway, why not further inspire players to do so? In my opinion, this change strikes a perfect balance between increasing competition by way of an effective and STABLE bolstering system to lesser geared players and providing a sense of gear progression/superiority to players that have put in the time/effort/credits to min/max.
  10. Please go back a day carefully read my post. My process did not require the expansion. Purple mods from the planetary comms vendors are what you want.
  11. This, I had your problem when I started playing again and while getting enough wz comms to buy new PvP gear, I simply replaced the armoring / mods / enhancements / hilts with modifications that are available at the planetary comms vendors. Granted, I had to do section X dailies to get enough, it worked out very well for me prior to buying the new expansion.
  12. So now that it isn't present any longer, what's the issue?
  13. Well Ok, I was referring to lower level augments because you said lower level earlier. But the point remains.... That you're really only taking issue with augments and what they provide player's gear at this point. Augment stats must stay on player's gear. The gap between players is now only driven by the player's investment into augments and is no longer driven by a broken bolster mechanic..... Which is the way it should be. I am really not seeing your point here. Are you saying augments shouldn't exist at all?
  14. The only impact to balance will be the difference that augments provide. Essentially, the stat calculation would assumingly be (extremely general sense) : (Gear stats + Bolster) + Augment stats = (WZ stats for your character) So it really just comes down to credit/crafting investment vs reward(winning wz)... Which is a state of balance that is more than acceptable imo. As far as creating a new extreme gear gap? We're talking low stat values multiplied by 12 so, what... An extra 120 endurance for example or something? I would expect teaming up and coordination or skill would trump 1000 extra hit points ;/
  15. The falsehood is that blues>conqueror under bolster.... The stated fact from the patch note is that augments no longer contribute to bolster and that was the right thing to do in order to fix the exploit and not create new bugs. Any developer worth their salt saw this simple of a fix coming a mile away.
  16. They removed expertise from the wh/ewh gear so that inside of Wz's it would be more powerful than just with the low expertise it had embedded on it. And OMG, play the patch before *****in . You people are unbelievable. You will Not have better stats in 55 blues, as opposed to full conqueror gear, it's just straight ridiculous what you're saying. I tried it before this patch and I had *150more expertise in my 4 partisan gear than I did blues. I cannot wait until mods start taking action against your whiney accounts for harassment. Because honestly, that's all this complaining about falsehoods is. Pure and simple harassment.
  17. Iriquois

    Where Is It?

    Don't you all remember!? There Was communication about a new PvP update... Duhhhh! http://www.swtor.com/gameupdates/2.1-dance-of-the-hutts Lol, in all seriousness though, I have no "credible" perception of the "bad" PvP status of this game because I am ramping my play back up. However, when I do play, I queue whilst doing dailies and am progressing with my gear rather quickly and am having fun doing so. There's no doubt for the current casual player that there is a lot of content for me to go through before truly becoming bored with the "ho-hum" nature that is described in this thread. On that note, imagining playing this game for as long and as intensely as I did swg... I can very well see how the game is lacking from a PvP perspective. The game has a lot of PvP potential, and rest assured the developers know it too. Speaking from the software development point of view, there is nothing more disappointing than to have a major feature of your product be lack luster and hated on and or misunderstood by the user base. As such, there is no way in my mind that bw will ditch PvP altogether. Will the final product be what us PvP enthusiasts have envisioned? Maybe not. Will it be robust? Possibly. Will the community be ready to play it when it's released? Absolutely. Will we still ***** out it not being enough? Absolutely, you can't please everyone. Just like the launch of the game, patience and understanding will be a key component to the community's handling of the PvP situation that is present now. It is imperative at this point that bw does two things: *communicate their plans so as to manage expectations of any future revitilation of illum or ow PvP. *carefully execute their PvP plans so as not to derail other initiatives related to other parts of the game that may piss off even more of the user base if not addressed. Tldr ; chill out, there's reason for concern but no reason to barrade anyone over their performance. The game's quality relative to the mmo market is self evident as top tier. Quit the game or provide constructive feed back.. Constructively. Projects like this game are the heart and soul of these developer's careers, believe me, the last thing they want to do is fail.
  18. Thanks for the responses! It looks like this server has changed quite a bit since October. Any world PvP hot spots out there worth speaking of?
  19. Present! Complications is still present but not sure about a lot of the others. I also came back recently so I can't speak to the PvP pre-made scene.
  20. From what I've been reading Bastion and Pot5 are the best for PvP. Pot5 obviously taking the cake because of the heavy Swg alumni being present The previous post to mine pretty well covers the answers to your questions.
  21. Hey what was your swg name?
  22. .... Sup? Lol no seriously, how is everyone? Are there any active groups from our server of old? I will be playing more in the coming weeks but thought I would jump on and start schmoozing my way into WZ groups and HMs Holla..... (didn't mean to post in guild recruitment)
  23. Where do you frequent Natharon? I want to steal your bases.
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