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revial

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Posts posted by revial

  1. Wait. What? You're blaming the failure of 1.2 on its roleplay features?

     

    How about the lack of ranked warzones--a much more requested feature than anything I've asked for, but was pulled at the proverbial last minute? Or how about the fact that population decline had already started prior to 1.2, and that said decline compounded itself when people realized their servers were emptying? You also can't blame the poor implementation of the features that did make it (unsharable family tree that's incapable of multiple relationships per character) on the roleplayers.

     

    None of the features brought to roleplayers with 1.2, with the exception of the emotes (which you still had to unlock anyway), were not features the roleplaying community asked for.

     

    Chat bubbles only diminish framerate in this game, as you mentioned. It warrants repeating that such a simple feature was pulled because their choice of game engine--this by their own admission.

     

    Nowhere did I blame roleplayers. I simply pointed out that if Bioware hasn't realized their resources were perhaps not focused in the area with the largest returns prior to 1.2, they figured out it real quick, by their own words, when they admitted that pvp is far more important than they had thought to their subscriber base.

     

    My point was that the OP acts like roleplayers never get a bone. As I said, I thought Legacy was completely worthless, but it doesn't change the fact that a lot of time was spent on something someone at Bioware thought would make roleplayers happy.

     

    Just because we don't like what they added doesn't change that.

  2. Thought you might like to see this... looks like Ajunta Pall is # 9 highest population server, like I said its hardly "dead"

     

    http://www.swtor.com/community/showthread.php?t=449144

     

    Geeze, you are so dense, you don't even realize how pointless saying something is #X means, from an actual numbers point of view.

     

    But, it's fun to tear you down, so here goes:

     

    The only two healthy pop servers are Fatman and Jedi Covenant, who have a 2.58 and 2.21 population rating according to Torstatus.net.

     

    Being #3, 4, 5, 6, 7, is meaningless when you have a drop in population from 2.58 to 1.67. By the time you get to #9, we're down to 1.15.

     

    Now, you'll notice from #16 on, the population is .99-.98ish. If it wasn't immediatly clear why you should notice that, it's because those numbers are very close to #9's 1.15. Far, far closer than immediately 1's 2.58.

     

    And, you want to use Ajunta Pall being the #9 populated server as evidence that it has a good population?

     

    It's like common sense and critical thinking skills are no longer passed on by parents these days.

     

    Now, if those numbers hurt your brain, I'll use a very simple analogy:

     

    There are 150 people. Their weights:

     

    1) 258 pounds

    2) 221 pounds

    etc etc

    9) 115 pounds

     

    By your obtuse reasoning, the person who weighs in at 115 pounds is fat, because they were 9th out of 150.

     

    :rolleyes:

     

    Lastly, that thread was started when AP used to still have 150+ people on fleet. I was in that thread. It's a bit irrelevant, outside of using data taken from Torstatus.net, which you can always visit yourself from actual relevant numbers.

  3. The only real issue is Guard/Jugg damage being reduced, as they're not the tanks anyone cares about damage-wise. Otherwise, I agree with a previous post. Dealing damage as a Tank isn't something I give two ***** about. In fact, if Bioware was really on their game, they'd develop Tanks that could have protection numbers akin to Healer's healing numbers, that required you to focus just on protecting people, with little damage done.

     

    Then we'd truely have a real trinity when it comes to pvp, rather than damage and heals, and the red-headed step child the tank who's protection can ideally only reach about half of a dps damage or healer's heals in a warzone, mitigated by mediocre damage no one cares about.

     

    If being a good Tank gave you protection numbers as high as good dps and good heals, then Bioware wouldn't have to deal with the perpetual angst of people never satisfied with their tank damage. Because, people will never be satisfied with their tank damage in the current paradigm.

     

    Of course, this would mean pve encounters would have to be re-thought, so I certainly don't expect such a change to occur. I'm just saying what the ideal situation is, and how in lieu of that, nerf to Guardian/Jugg damage is really quite meaningless as nerfing a meaningless thing is like saying they nerfed the number zero.

  4. 1.2 was pretty much all role play, and it showed with the sudden massive drop in populations across all servers 'cept Fatman and Covenant.

     

    But, you'll still complain and complain about lack of chairs and chat bubbles.

     

    Now, don't get me wrong. My personal thoughts on Legacy as a role play extension is that it's utterly worthless, but it doesn't change the fact that all those silly emotes and relationship charts had absolutely nothing to do with the spreadsheets and math crowd that normally has content updates catered to them.

     

    I think, after watching the game bleed so many people immediately after 1.2, Bioware would have to be far denser than I ever thought possible for them to spend another update on roleplay fluff.

     

    I play on a RP-PVP server, so it's not like I'm saying all this because I think RP is stupid, either.

     

    Also, chat bubbles diminish frame rate, and it seems that the average player likely has all sorts of low FPS issues on the Fleet, so I don't see them coming anytime soon, unless they magically figure out why their engine sucks so much.

  5. Right now, passive doesn't feel so much as passive as much as it feels like OFF. Yes my healer is on passive, but if I really didn't want him to do anything couldn't I just dismiss him or turn all his abilities off? When I think of a passive individual, I think of someone who is indirect or a something along the lines of a pacifistic (not a fighter). So maybe they could make it that companions with healing abilities will still use those ability even when set to passive?

     

    You're approaching this the wrong way. You move out of the aoe while switching Companion to Passive. When Companion is out of aoe, you switch it back to active. This isn't an issue of leaving it one way or the other.

     

    Yes, if you don't have it hotkeyed (and I wouldn't), it's a bit bothersome to click on that icon, but again, there's a fine line between convenience and automation. From my perspective, players knowing when to do a Passive to Active toggle is about the only thing they can do to show any level of 'skill' with their Companions (to a lesser extent, knowing when to turn off their cast time abilities I suppose), and it'd be a shame to see even that little bit stripped from the player's control, where there's a possibility of failure.

  6. Waiting around for paid transfers..... honestly I WENT to Ajunta Pall because my other server was dead, sure the population may be lower than a few months ago, but its hardly a dead server... hell I cant even do my class quests if I dont unQ from PvP because as soon as you get out of one you get another, thats far from dead so I wouldnt hold my breath for any incoming transfers until they release paid ones unfortunately.

     

    You could have 16 people only on your server, and you'd have instant warzone queues. That has nothing to do with population health, even though people out there seem to correlate the two together. The only people who wait for a queue are the ones at the end of a sequence where there aren't enough people to get a game rolling. So, if you had only 9 people in the queue, then it'd be a long wait. If you had 25 people in the queue, the last 9 would seem to have a long wait. If you had 169 people in the queue, it'd seem like a long wait. Regardless of how many people are in the queue, it's only that last 9 that has a long wait.

     

    Now, there are servers where warzones don't pop at all, but that's because there's literally five level 50s on at one time.

     

    There's a whole lot more to an MMO than doing instanced pvp mini-games all day, though I realize that seems to be all you care about as you go about preaching AP's population is just fine.

  7. I'm playing alts on Fatman, with 180-230 latency, and it hasn't hindered me much. Most things you want to interrupt have a 2+ s cast time.

     

    So far, it seems they are sticking with west coast to west coast, and east coast to east coast. Ajunta Pall is unique in being the only type of server of its kind, west coast rp pvp. If they do stick with that, then Ajunta Pall will also be the only North American server that gets no infusion of blood when the dust settles.

     

    I can see how it could slip through the cracks of what we will generously call the minds of the devs, but that's what threads like these are for. Let's hope the CSR forum goers bring this up to the attention of whoever is in charge of transfers.

     

    We've already stopped being the highest pop rp-pvp server (Jung Ma has been for a few weeks now), and if things stand, we'll likely end up being the least populated server of all once all the transfers are over and they've shut down the origin servers. :(

  8. It stuns me that the Jedi are seen as a force of good. In any other setting than the Star Wars Universe, a monastic cult that preached the absence of feelings would not be seen as a force of good. Maybe seen as a bunch of eccentric Buddhists, but certainly no shining beacon of goodness.

     

    And a society that preached passion would certainly not be seen as a force of evil (one of the saddest things about Star Wars is how the writers seem to think being passionate means you're a mass murderer).

     

    If we subscribed to the Jedi way of thinking in our real world, musicians, artists, pretty much anyone who's ever done something to evoke emotion out of you, would be evil. How sick is that?

  9. Not to derail the thread, but all you have to do is go to torstatus.net to see that The Fatman is not always on Full during prime time. Yes, it (and to a lesser extent, Jedi Covenant) are the only two servers with healthy populations out of over 200 of them, but even The Fatman has been slowly losing numbers over time (when I first started on it a little over a month ago, we could get upwards of 400 on Fleet...haven't seen that in a while).

     

    So, no, the server caps weren't raised.

  10. 30? hardly Repub is 80 or more most night's on fleet alone,weekends it's over 100 easily.

     

    Dunno about Imperial.

     

    I haven't seen over 100 people on Fleet in probably a month. When we used to average 150+ on Fleet, we used to hit 'Heavy'.

     

    These days we sometimes don't even hit 'Standard' during prime time. We also haven't been the highest pop rp-pvp server in about a month (used to be easily the highest).

     

    Please, in the interest of saving our dead server, do not exaggerate the numbers.

     

    Though, obviously, Bioware must know the exact numbers themselves, and that issue really has nothing to do with how screwed Ajunta Pall is, as the only West Coast RP-PVP server, unless they relax their server type requirements for transfers.

     

    Do you really want to be the only North American server in the entire game that does not have an influx of population when transfers are all over?

     

    And the guy beneath me apparently didn't get the point of this thread. At all.

  11. Transfers seem to be from similar type servers to similar type servers.

     

    Does this mean Ajunta Pall is screwed, being the only West Coast RP-PvP server? We average 30 people on Fleet during primetime these days.

     

    I see the other two RP-PVP servers are essentially merging, but both are East Coast. I'm really hoping you don't let 'West' and 'East' coast keep you from saving our dead server.

  12. Well from what I've read it won't work that way. They have predetermined destination servers. So... your choice will only be to jump or not to jump. They will track progress and using a phased approach will move to other destinations as servers get "full". So... its not like you are going to choose to got to Fatman. That will be a huge sore point for some who rerolled on Fatman.

     

    Which makes it even stupider that they won't tell us what those servers are until tomorrow. It's obvious they must know. I don't buy the whole, "we won't know until it goes live" act those poor CSR forum posters have to post with such enthusiasm.

  13. ha ha =)

     

    Didn't even know that this was possible. Well, I'm looking forward to seeing how my hubby's smuggler will handle the situations. Mine killed all the evil people like a true goody-goody =)

     

    Basically, once you meet the Sith early on, you do what she says, like lying to the Jedi, etc. I'd suggest not using Corso during any of those conversations, as he loses like 100+ (I think 132), affection points every time you make a conversation choice that essentially sides/helps the Sith, not that we should care what he thinks. :D

     

    You know you're choosing the right conversation options early on when the Sith basically tells you she's gonna have hot and wild sex with you for helping her via fairly blunt innuendo (at least as a female character; but I assume it's the same if you're male), as well as lamenting the fact that you aren't Force Sensitive, as you'd have made an excellent Sith yourself in her eyes. Also, don't take it personally during that one sequence where she follows you to one of Diago's henchmen, and Imperial Troopers lay in wait to ambush you. Just shrug it off and slaughter the troopers, then continue lying to the silly Jedi who had also followed you and gives you a preaching lecture about what a dishonest bad person you are. :p

     

    When it's all over, and you've left the planet, she'll then send you a mail basically saying when she becomes Emperor (haha), she'll remember what you did for her.

  14. I'm betting about 1k subscribers care about the new space mission. And, I think I'm being generous even then.

     

    I can't recall the last time I ever even saw more than one other person doing the same space mission as I. Regardless of my own opinion on the enjoyment of space missions, I'd think space missions are the least used bit of content in the entire game, and that perhaps they should oh...get around to actually fixing Ilum, which we've heard no word of in months, since by their own words, they've come to the realization that pvp is far more important than they had initially thought.

  15. I'm just trying to figure out how they can possibly not know what servers are transferring to what servers until tomorrow, when the transfers go live.

     

    It'll be dynamic based on population and demand, and thus they are unable to tell us, when there are only 5 servers that even make it to 'Standard' pop out of ~200, is the dumbest excuse I've ever heard.

  16. Why can't we send our Companions on Crew Skill missions via a web browser/smartphone app? It'd be a way for us to 'play' the game during times we can't actually login to the client and play.
  17. Yes, a million gazillion times, yes. Make it importable via the interface editor. I mean, I don't have any more character slots to even make more characters, but that doesn't stop me from wondering why such a basic idea is so freakin' difficult to find in most MMOs. It's like the concept of muscle memory is completely foreign to game developers, making you wonder just how much gaming the developers actually do. In my heart, I've always secretly believed that the average game developer is probably a horrible gamer; if only because they don't have the time to actually play games, and it would explain so much behind the design decisions that go into so many of the games we play today.
  18. I'm looking for a 2nd "main" character to play. I've heard awesome things about the IA story line, and I like it so far. However, my main, a 35 SWarrior has made me TOTALLY not look forward to playing the imperial regular quests so soon after. Hence, should I switch over to a JK or consular to get a fresh feel of things? Are the story lines deep, in that similar to the SW, you can be all opposite to your generic cast?

     

    All I have to say is that, as a player who loves everything about the Imperials, virtually every single quest/story I did on the Republic-side (and between live and beta, I have done probably 90% of the Republic quests/story) to be boring, boring, boring. Much like dating the clever, somewhat distant girl who also happens to be hot in bed, and then dating a wholesome southern baptist who drags you along to church every Sunday-not out of a sense of guilt inborn of being raised that way, but because they actually believe. And, that's even if you choose every Dark Side option you can, while playing Republic.

     

    TL;DR: I may have a bunch of Republic characters, but it's not because I enjoyed their quests/stories (even their voice acting is inferior to the Imps; plus, you have all those aliens who don't know how to speak Basic, making it even more annoying).

  19. Does this mean we will be able to wear republic armor (such as shadow battlemaster gear) or when we buy it from the gtn will it automatically transform to an empire version?

     

    Seeing as there's a GTN in game already on Hutta that does what 1.3 is going to do, this thread should never have gotten past 1 page, and yet, it has.

     

    :eek:

  20. Someone thinks mindless DerPS deserves any credit for facerolling mindlessly tunnel visioned onto blowing things up. :rolleyes:

     

    *And yup, going back to loling on my DerPS toons now because it's completely pointless to play my tanks or healers when you can 1.2TTK your way to victory*

     

    Just like there's meaningless dps, there's meaningless heals as well. Some of us are capable of recognizing the difference. From experience, most of you are not.

     

    /shrug

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