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revial

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Posts posted by revial

  1. So, I never did try out Harbinger, and have been leveling as many characters as I can prior to the expansion hitting. I already wrote about my experiences as a Marauder leveling, where I only lost one game vs Republic in the 10-49 bracket.

     

    The past weekend I was leveling a Trooper (Surprisingly). I'd like to claim I only had one loss vs Empire, but that was simply not true. ~70 win percent as the Vanguard-Tank for Storm in Huttball, Tactics in every other map while keeping Guard up, vs a 95 win percent as a Carnage specced Mara (against opposite faction). I'm not sure how much playing one class over the other weighed on those results, as even a decently played Mara-imo-pulls more weight than a decently played Vanguard in the sub 50-bracket once they're in their late 20s, early 30s and I don't think it's even a contest when they're both in their 40s (though my Vanguard ironically has a 2:1 ratio of MVP:Wins, vs my Mara's not even breaking a 1:1 ratio; so much Mara/Sentinel hate in PUGS :p). I'd weigh them far closer to being equal at 50, once geared.

     

    Double xp definitely has an impact, as the little I played during the week had far less extremes in my win percent when playing the two characters.

     

    That said, the difference in sides, seems negligible, though I did lose my cool over a few facepalm moments as Republic last weekend, while managing to avoid that the previous weekend on my Mara (Alderaan is just a cesspool of people giving up halfway through a game, I'm starting to really hate it, even when on the winning side of that equation). About the only real disparity I'd say I saw over the last two weekends was that Empire had a hell of a lot more Sniper alts than Republic had Gunslinger alts, which just from an aesthetics point of view, kind of makes sense. Some of these Sniper alts with almost 1600 hp are quite...lol in the 10-49 bracket. :p Even after marking them with whatever marks were available, and incessantly chatting when dead to take them out, it'd kill me inside to end a game and see these snipers with zero deaths. The average PUG player that does nothing but attack the first tab target makes me cry. About the only person on Republic that I saw causing that type of angst was Banana(something), a 1600 hp scoundrel. :cool: Couldn't quite compare with the veritable army of Sniper twinks though. :/

  2. So, I normally have 70ish MS ping to the server. Today, after the update, I'm in a neverending loop of 70ish ping that jumps to 800ish ping, then back down, then back up, then back down. Literally jumps, no gradual rise or fall. Each cycle takes about 5-10 seconds.

     

    Anyone else having latency issues when they never had any before?

  3. Is it really that hard to look at the post count for the various class forums? It's probably the most accurate number you're going to get for class popularity without numbers directly from Bioware.

     

    That said, as time goes on, most people I know eventually have most, if not all classes, so the concept of being a unique snowflake-class wise-is really quite pointless in today's modern MMO after the first week or so after release (I think I had the third level 50 Marauder on my original server, and for a few days, was asked a lot to PUG level 50 instances, as an example).

  4. I'd rather they hire someone to randomly join warzones and perma-ban anyone they catch going afk, giving up and sitting at one node all game in Alderaan, etc.

     

    With the amount of revenue an MMO brings, it's quite a shame that pretty much every MMO in existence doesn't spend any real money to actually police its community.

     

    Sure, your total players will drop, possibly drastically, but (especially when your game is F2P), I imagine the potential upsides of having a "good" community through draconian enforcement would pay for itself in the employees you'd employ to act as those enforcers several times over.

  5. I have to imagine someone actually played on the PTR and knows the answer, but thanks for your hopes on the matter. :p

     

    Edit: Dulfy has a post on his/her website from February that would insinuate the brackets will now be 10-29, and 30-54. No idea if that's still the case or not.

  6. To this day, I find Huttball to be about the best instanced pvp map found in any MMO, and I while there are certainly people who hate it, I think Bioware missed the boat big time when they didn't develop Huttball into an intramural type of "sport" with multiple maps, teams, brackets, etc.

     

    Though, I suppose realistically speaking, they don't have the manpower to do so. Still, such a missed opportunity, imo.

  7. I've avoided the PTR because leveling every class to 55 is going to be boring enough without having already experienced the content ahead of time, but for those who were on it, I have a question:

     

    What are the pvp brackets now in Makeb? 1-49, 50-54, 55? 1-54, 55? 1-49, 50-55?

  8. I'm sure someone at Bioware has a powerpoint, etc, detailing how all the stories relate to each other, but that'd be too easy, wouldn't it? :p

     

    I'm kind of surprised no one has put this timeline together, or if they have, no one seems to have made it public.

  9. I'd love to see class stories continue, but I think it's important to be realistic about this. The dev team seems to put far more effort into the Cartel Market (just look at the last umpteen patch notes and what percent of them deals with the market), than content for the game.

     

    Combined with a reduced staff, and a largely transient freebie population that has no long term investment in the game going through the revolving doors, and I imagine it'd be an incredibly tough sell to the suits at EA by the devs of this game to put resources into continuing the class stories.

     

    Sometimes it's picking your battles that gets you nice things, and this just doesn't seem like a winnable one.

  10. Someone from the community (or Bioware) really should put a timeline together, broken down by planet and class, so the really enterprising player could play through it in its entirety over all classes in the proper order. :)

     

    Actually, why hasn't Dulfy done this already.

  11. I started a new character on Begeren this past weekend to check out, during double xp.

     

    Empire, Mara, got to level 42. Started at 12, as I actually started this Mara Thursday night.

     

    It's obviously a small sample size, but my pvp results were:

     

    1 PUG loss to Republic

    19 PUG wins vs Republic

    ~60% win percent vs other Empire

     

    Obviously 1-49 bracket. The insinuation would be that Imps are generally better (for the record, I played far more Imp vs Imp games than Imp vs Pub games), but it's two days of data from one person, during abnormal play conditions (double xp probably pulls in players who don't play the game otherwise; so possibly a lot more "new" + "casual" players that may skew results).

     

    Again, I'm not trying to draw any concerete conclusions, and extrapolating pre-50 pvp to 50 pvp on any server is usually rather pointless, but I thought I'd throw that out there as my experience. Like all pugging, there are some seriously brain-dead games you'll play, as well as surprisingly very competent ones.

     

    The brain-dead games didn't happen often enough to make me want to cry, but one thing I found lame was the attitude in Alderaan seemingly having changed completely to giving up within the first 2 minutes. I'm used to, prior to me taking a break, the occasional game where people gave up and just afked at one node, but now it appears it's nearly every game the moment they're behind by a hundred points or so. My always having more medals than them, despite never guarding our one node would seem to indicate it's a faulty theory that you get more by sitting afk at one node and giving up, but what do I know.

     

    I'll probably be re-rolling here or Harbinger, as they're the two highest pop servers. I'll be leveling on Harbinger next weekend to try to get a feel for it.

     

    Jung Ma is essentially a ghost town outside of a few hours during peak time, and I've been away from the game long enough that a new start on a new server coupled with a return to the game after a long hiatus could help to keep me entertained for a few months. Kept my sub active (by accident, lol), so I have enough coins packed away to ease the pain of losing my existing legacy perks.

     

    As for latency (I'm currently living in Hawaii), I generally have 70ish ms ping, but occasionally it'll jump up to 5000 (yes, 5k) for a few seconds. Not often, but it was regular enough to be more than a random one-off thing. Annoyingly, always resulted in my death. I'll have to see if Harbinger has that issue. For the record, for the week or so I have played since back on Jung Ma, never had that occur on Jung Ma (though, it being an E. Coast server, I'm not particularly happy with the 140-200+ ping), so not sure if it's a server specific issue, or what's going on.

  12. Huttball is the only pvp map in any MMO worth playing. And, considering how many great maps have been designed in a multitude of FPS games, it's actually quite crazy at how badly instanced pvp maps tend to be designed in MMOs. It's like no MMO game designer ever spent their youth playing such classics as Unreal Tournament, or Wolfenstein, Counter Strike, etc.

     

    I had lost all hope for an intelligent MMO pvp map, and then Huttball appeared. Sadly, after we got Novare Coast, I'm starting to think the design of Huttball was a happy coincidence, as Novare Coast was an almost 180 departure from the greatness of the Huttball map/game design. :(

     

    Please institute a Huttball intramural league with snazzy social gear rewards and titles (and zero gear-driven motivators), completely separate from the senseless gear-driven ranked warzones you recently implemented.

  13. I can probably count on four hands the amount of times I played a teeth-clenchingingly close game in the last six months.

     

    I think this mythical idea that in some ideal world where everyone is as equally great as you are is a bunch of hogwash.

     

    Now, don't get me wrong. I strongly believe Merc/Commando pve dps is lacking relative to the other dps classes, though I equally believe there is no content that actually requires you to have top-of-the-line dps, making this more of a theoretical rant, than a real one.

     

    In pvp, I continue to see my fair share of well-played Mercs/Commandos doing just fine, whether in pre-mades or pugs. Though, I totally agree that they need an interrupt. Even before any nerfs, I thought they needed one.

     

    As things stand now, the idea that you're always playing perfect games where everyone in the game is on the top of their game is a complete myth. If you're doing horribly as any class, in the current ecosystem that warzones exist in, it has nothing to do with the class at all.

     

    Now, when 8-man ranked warzones actually make it live, it may be another story. I'm fairly convinced that players will fall into three categories:

     

    Those who just put together random groups without a serious care about winning, just to get some ranked commendations, even if it means afking at their goal line all game. These types of players shouldn't give two ***** on their class' effectiveness, though strangely, they tend to be the most vocal in that regard, despite not having the skill level to realize it.

     

    Those who put together static groups with a real intent to win. Due to the nature of a serious full pre-made vs full pre-made, I can already predict Sorc/Sage will be incredibly rare as heals due to their weak single target heals relative to the other two classes, and it'll be all Ops and Mercs, putting a lot of pressure on both Op and Merc players to play heals if they fall into this category of player, regardless of their dps role's effectiveness.

     

    And, lastly, the third group of players who don't realize how horrible they are, but still have a fantasy of competing with the good players (ie: unlike the first group, this group tries, even though they still end up losing most games). In this case, the skill level is too low for any class' inherent strengths and weaknesses to matter.

     

    TL;DR: Merc's effective dps in pvp is meaningless because you're either going to be pigeonholed into healing on a serious team, or playing at a level where you can get away with spamming tracer spam against baddies.

  14. 300k protection is 300k protection, regardless of what spec they are using. Results are what matters, not intent. When you start arguing over semantics, it's usually a sign of something. And, while my example was a bit extreme, it doesn't change the fact that only very bad players actually think there's anything unviable about a tank in pvp in this game.
  15. I sorta get the idea that the ship is supposed to sorta "feel" like a personal craft -- like a millenium falcon size ship.

     

    you know, like this.

     

    http://tracysmorris.com/wp-content/uploads/2011/11/hoth-echo-base-han-solo-repairs-millenium-falcon.jpg

     

    as a smuggler, I assumed I'd get something like that. something in that ballpark.

     

    instead what I get is an aircraft carrier.

     

    do the ship seem like they're about 5 times too big to anyone else? it feels less personal that way.

     

    The Smuggler ship just seems so big because of the corridor design. I hate it.

     

    That said, I think the ships all are basically the same size as one would expect from watching the movies, etc.

  16. If you only care about gearing up as quickly as possible, while pugging, then play a class that can tank. No one has an easier time wracking up medals. You should be able to do 100-300k Protection and 150-600k damage, depending on your ability and the ebb and flow of any given PUG game, and whether or not you bother to use your two taunts every time they are off cooldown.

     

    No one else has it easier than you will, in terms of getting medals, regardless of how bad your team may be. If you're unable to get numbers that fall into the above ranges, you should still play a tank, because even at the lowest gawdawful level of ability, it'll still be the easiest class to get medals with. Getting a lot of medals as a dps or healer with a low personal skill level is actually quite difficult.

     

    Personally, I hate people who play for medals, rather than playing to win, but your question about efficiency only really makes sense in regards to the type of person who wants the fastest path to getting full War Hero.

  17. Anyone who's stupid enough to roll on one of the 180? 'Light' population servers deserves what they get. Evolution starts working in ways we shouldn't want it to when you hold too many hands.

     

    And, I'd eat my own foot if the Origin servers stick around for long after the transfers anyways. At most, they'll last until the so-called mega server tech is ready to go, so Bioware can at least remove the old servers under the PR cover of mega servers.

  18. I didn't lose a single name. And, if you were smart, you could have used the transfer as a free renaming service by making a new character on the destination server with the name of any character you had that you wanted to change its name.

     

    Also, we were told to make a new Legacy name, even if ours hadn't been taken yet, so that was another plus.

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