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Kusanami

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Everything posted by Kusanami

  1. Fan of silver gree armor set + mac-tech sniper rifle (the one that's white) And the Trouble maker armor set + Red efficiency scanner.
  2. Would be nice if there was a PVP terminal on the planets as well so you didn't have to go all the way back to the Fleet to turn in PVP results.
  3. Allow us to sell to Vendors our excess cartel items from the packs. Can't sell the 20 or so female only armor, banners, balls, etc. Even if its for 1 credit, there is no way to remove them cept for dropping them.
  4. Why not have bolster up the stats as well as the Rank of abilities you do have? Like for example, gunslinger at level 11 joins Warzone. Stats are boosted, and his Charged Shot is now rank 9 or whatever the rank it is at 50?
  5. Kusanami

    Hk-51

    Just curious if a group of people is looking to do the HK-51 storyline either on the Republic Side or Empire side. I have my 50 Jedi Guardian in mostly battlemaster gear or my 50 Sniper in almost full war hero gear augmented with the exception of 2 pieces. I'm available from 8pm - 12am est, during the week and most of the day on Sundays.
  6. Kusanami

    Flechette Round

    Love this ability, and I have it on my scoundrel now (41). Have a question though, in pvp once I open with flechette round loaded and shoot first, is it worth it to load another round before I backblast or should i wait till the next cooldown on backblast or restealth for shoot first?
  7. It's like they fired the guy who made the pvp 40 set and then got some random person to do the 50 pvp gear.
  8. Personally how i vote usually is as follows. Objectives, was the person key to securing a turret/planting a bomb/keeping people from interrupting bomb placement/Passing, Setting up, and working with the ball in huttball/healing. All of my votes are pointed towards effectiveness and who played for the objectives. On average if I'm not sure or dependent where my placement is, I vote for a healer.
  9. I fought him at 33 with Kaliyo. I didn't interrupt everything just the big stuff. with distraction. Used the cover break/accuracy debuff grenade liberally. Was close by so I could use debilitate if Distraction was on cool down. Just was a matter of being smart and play to your strengths. Curious on how much harder if at all comparatively as an operative agianst him.
  10. My main and only issue is this. I don't leave warzones, I finish what I start no matter what. But the last 4 matches (to finish my daily) on my Sniper on Ebon Hawk. Every wz I queued into was either done already or right in the middle somewhere. Couldn't play to my fullest and stuck in a losing game instead of participating in something from beginning to end. It's frustrating.
  11. Used Decipere to make 2 Advanced Skill Armoring 27. Nice and quick, props for doing this!
  12. I'll add my vote to Sniper. the 3 trees are all viable plus it's a matter of how skilled you are. Marksman = Easy tree to follow through on. The abilities are intuitive, and a great beginner tree since there's not real deviation. Engineering = A little more skill, more focused on rotation and priority abilities and overall great for Warzones as a defender and staller. Lethality = Takes a bit more skill, far based on priority and getting dots applied. It's easier to learn but you have to be far more mobile and situationally aware compared to the others. Like people have mezzed a target you're working on, have to hold off on dots etc. Great beginner advanced class for PVP. Pyrotech Powertech/Assault Vanguard is the other one I'd recommend.
  13. Or you could actually have a spectator view either on Nar Shadda or at viewing terminals where you can chat with other spectators and stuff.
  14. Since I've been PVPing with my Sniper, have to shout out to a few people on the Republic side: Dantes - Most frustrating Scoundrel I've faced ever. Kudos to keeping me on my toes. Elandria - For the love I can't freaking kill you unless you have like 2 other people on you! Cowboyup - Fun Sentinel fighting, usually results in either one of us dying and tons of fun fighting you. Almost time for me to switch from Lethality back to Engineering again.
  15. Couple of questions. Have my Warhero Weapon and off hand, rest is in Battlemaster Field Tech with the exception of the ear piece and implants which are Enforcer. Should I get 2 Relics of the Boundless Ages (power) or 2 of the Forbidden Secrets (crit and surge) or one of each? I recently replaced the battlemaster bracer and belt with a open mod shell (agent bracer and agent belt) with a level 49 purple Skill Armoring (Level 22?) and the mod from the field tech boots, with a purple level 49 skill augment on each. Is there an armoring on the warhero set or battlemaster set that I can put in either bracer or belt or is there some where else I should get an armoring for it? Currently with all stat boosts, level 49 prototype skill stim (sniper is cybertech), i'm at 104 or so accurracy, 35 crit with 1 boundless ages and 1 forbidden secrets relics, and 72 surge. Just looking on advice on how to continue to grow (with the exception of just get warhero)
  16. Couple of questions. Have my Warhero Weapon and off hand, rest is in Battlemaster Field Tech with the exception of the ear piece and implants which are Enforcer. Should I get 2 Relics of the Boundless Ages (power) or 2 of the Forbidden Secrets (crit and surge) or one of each? I recently replaced the battlemaster bracer and belt with a open mod shell (agent bracer and agent belt) with a level 49 purple Skill Armoring (Level 22?) and the mod from the field tech boots, with a purple level 49 skill augment on each. Is there an armoring on the warhero set or battlemaster set that I can put in either bracer or belt or is there some where else I should get an armoring for it? Currently with all stat boosts, level 49 prototype skill stim (sniper is cybertech), i'm at 104 or so accurracy, 35 crit with 1 boundless ages and 1 forbidden secrets relics, and 72 surge. Just looking on advice on how to continue to grow (with the exception of just get warhero)
  17. The Purple autocannon shell, has anyone tried it out and has heard how it sounds? I'm curious how it compares to the level 34 pvp autocannon that sounds like an actual cannon during full auto, hail of bullets?
  18. My scoundrel is named John-Woo
  19. Personally since I had the Collectors edition, I went and bought the Imp trooper set from the social items vendor in the VIP lounge. And my sniper is cybertech so I filled him with blue/purple mods I made, bought bracers, belt modable on the GTN for cheap (9k each). Had an artificer and an armstech so always in mods, and made sure Kaliyo was in modable gear. Pvp's so I had the level 40 tank set for bounty hunters for her.
  20. I leveled as a marksman sniper till 40ish when I switched to engineering Make sure your Tank in our case Kaliyo is decently geared, modible with blue mods. I usually had her tank the harder mob, while I took out the easier ones. Rotation usually resulted in, the 100% crit chance buff on snipe, instant snipe from entering cover, follow through, which resulted in dead easy mob. Switch to other one with ambush now at 1.5 seconds from the marksman tree talent, then help out Kaliyo with either Series of Shots or another snipe to begin the rotation again. Putting in explosive Probe when available. Might have to heal a little bit after each set but it was the simplest leveling build. Engineering is more fun, set Kaliyo/Scorpio on champion target, throw on interrogation probe and plasma probe, switch to the easier mob, series of shots, take down, then ambush on the other, then move back to the champion mob.
  21. This is how i view SWTOR Storylines Jedi Knight = Star Wars classic storyline. Jedi Consular = Force Lore and more about the Diplomacy so great for backstory people. Smuggler = Han Solo in a Indiana Jones in Space storyline. Trooper = Action Hero Sith Warrior = Vadar style rise to power killing and making a path to his/her glory. Sith Inquisitor = Path to Power rising from Slave to Dark Council. Bounty Hunter = Dealing with a lousy deal and rising above it despite people shoving you down. IMP Agent = Seeing how the Empire works from the inside as a nonforce user. And probably the best storyline for the facets that are untouched and multiple endings. Have a JK to 50, SI to 50, BH to 50, and IA to 50, rest are in Chapter 2 or finishing up Chapter 2. Loved the JK, IA and SI storylines a lot.
  22. I think instead of Powershot and Unload having a chance to proc the Prototype Rail shot, change it from needing powershot to Missile Blast. Missile Blast is high heat but can be spammable and is more or less instant which will make procing the combustible gas cylinder and the rail shot far better then a channeled cast for Powershot.
  23. All I remember was being on Shien on my JG 50 for that Boss in the Outlaw Den was the most fun I've had in the game ever. In recruit (Yes recruit tier 1) I tanked that boss while we had Imps and Alliance fighting each other while i was trying to hold the boss on me with great healers. Was the most intense fight ever and fun to boot!
  24. Couple of Sniper tips I've learned since playing mine as a main. 1. Takedown does not require Cover. So you can pick off low hp targets with Takedown if you need to chase. Like Huttball. 2. Followthrough the Marksman Tree ability, also does not require Cover to use. 3. It's sometimes worth it to roll to cover with easy access to a keybind. Why? Sometimes (and its funny) when I'm chasing someone in huttball, and i'm one the ground by the Huttball dispening station and roll up to the catwalk where my target is. 4. If you're marksman take the 2nd tier talent with the grenade that lowers accuracy by I believe 20% and breaks COVER. This is huge as it kills the damage of a Engineering (to a lesser extent)/Marksman damage and capability. And It breaks entrench. 5. I usually recommend to open a combat, with entrench, explosive probe, series of shots, the 100% crit snipe ability, snipe, then ambush, follow through and take down. Most people don't survive after the ambush. 6. Engineering spec is awesome for surviability. Shield Probe gives you additional damage absoption, interrogation probe does good dot damage, slows a target, and if you get EMP discharge is resets the cooldown on shield probe and adrenaline probe. Which is exceptionally useful for 1 v 1's. And gives you an additional 3 second stun when you have a target with Interrogation probe and you drop down a plasma probe.
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