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Jayvenger

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Everything posted by Jayvenger

  1. Just a suggestion, but these obnoxiously limited abilities need to be changed. Everyone who has one knows what I am talking about. They do a high amount of damage on weak or standard enemies, but only if they are incapacitated. Does a lower amount of damage on strongs with the same stipulations and can;t be used at all against anything stronger or players. Why restrict these so much BW? My suggestion is that they do their second listed damage against ALL grades of targets whether they are Lucid or not. If an enemy is incapacitated, they do the first amount of damage and knock the enemy back, briefly stunning them further. Anyone else with me?
  2. Just another example of the many things wrong with being an Assassin (and I assume, being a Shadow). Add it to the list. 1. Crappy passive that doesn't (seem to) work. Is the downfall of an advanced class having two entirely separate specs. Maybe effects written into the massive that only activate at x points spent in the appropriate trees. Only one can be active at a time (the higher of the two trees). Darkness gets a baseline increased shield chance of 10%. Deception would get increased critical hit chance when attacking out of Stealth. Plus what it already does (after it gets fixed) already. 2. Spike needs to have its damage increased 10 fold. 300 damage for an ability that has to be used out of stealth at 42 is beyond stupid. To balance this, the base version must also be used from behind (and stealthed) a target. Eye of the Storm removes the from behind and cuts the (new x10) damage by 75%. 3. Force/Force Regen is crap. Sorcs get upward of 600 Force and you have to go tank to get increased Regen. Either that, or constantly be popping Blackout. My suggestion is to make Dark Embrace last 30 seconds. 4. Misc useless abilities, mainly Lacerate. It's been documented how bad this ability is regardless of your spec. Force cost is too high and the damage is waaaaaay too low.
  3. Ok, so unless our Passive does not apply its 25% damage increase to the Shock Tooltip, I am calling Bullcrap on it. If it does, ignore this post. But, I recently contacted a 39 Healing spec Sorcerer to compare their Shock's damage against my 42 Deception's. What I found kind of made me angry unless the above latter option is true. Our Stats: Healer- Level 39 643-693 damage 0n 741 Willpower & 302 Power Me- 618-668 damage on 755 Willpower & 286 Power So, unless 16 Power on 14 less WP can make up for the 25% more damage I am suppose to be doing, I call BS on our rather crappy passive (compared to the ones Sorcs get). And from experience, my shock does it's listed damage when not affected by Voltaic Slash. So yeah, am I right here, or just spouting nonsense?
  4. And yet, just about every other class has a similar ability that either does more damage or has better effects in exchange for a small cooldown. The mainly problem is that Assassin abilities do crap damage in general. Granted, we can rip off a ton of them in a short period. But, when one of your main abilities as a Decpetion (Shock) does less damage than a Death From Above from a level 20 BH...something is wrong, and not with the Bounty Hunter.
  5. He gets kinda funny at the end of act 1. Just wait for it.
  6. Wait till you get Spike. It actually does LESS damage than my bonus damage number. Same thing with Electrocute. Can someone tell how that works? Even if an ability only does 1-2 damage at level 42, it should be doing 1-2 more damage than my Bonus number. Do these skills do minus damage? And yes, they are effected by your bonus number. Took my gloves off and the damage on Spike actually went DOWN...
  7. While I do like the look of my semi armored current top, I may have to look into getting this piece. I do like the butt cape is has going on which would mask any non sweet looking leggings from MY view. That being said, the leggings (from the lone screenshot) don't look loose at all. My suggested styles: Half Skirt with Pants- Similar to the skirts we have now, but the material ends at your hips and exposes pants or leggings underneath. These leggings could come in a variety of textures and patterns including semi armored. Front/Back Cloth- A pair of textured or pattern leggings with a cloth hanging in front of the groin and butt. Butt Cape with Groin Cloth- Same as the half skirt, except the skirt stops at the outside of the behind and there is a cloth hanging in front of the groin. Dual Tails- A small piece of cloth covers the butt then diverges into two pieces that trail down the legs. Also, @DarthVamp: There is no such thing as a robe bottom. A robe is a single piece clothing that covers the entire body minus hands, feet and head. Though, a hood is sometimes included and covers the head as well. What we get are most assuredly skirts. Edit: Style number three would be what the Supreme Inquisitor's Robe offers, but the butt cape and groin cloth would be linked to the pants, not the top.
  8. I've looked at the various social pants, but they always seem so out of place with our tops. Hence the appeals for partial skirts/pants combos.
  9. No, kilts end at your knees, we're wearing straight up 50's style skirts down to our ankles. You know, before chicks were allowed to show their shins.
  10. Seriously, you expect me to be this super evil Sith and you force me to either wear a skirt or some non matching piece of social leg armor? Can we Inquisitors please get some other form of leg armor? Different patterns on the same base skirt times 50 is just kinda lame. What about half skirts? You know, the butt cape attached to Ashara's starting top. No reason that graphic can't be converted into a bottom piece. Taking this design even further, a three quarters skirt would be cool as well. Covers all your legs but the very front. Even a front back (no sides) skirt would be cool. Anyone else agree that there needs to be more variety in the Light Armor leg slot? Kinda lame when the other armor types get all sorts of different textures and designs. We get the same full skirt texture with a few different designs and colors. Stand with me my forcingly dressed like girls, brothers!
  11. Not from what I've seen. If I try to press a key a bit too early during the GCD, the game flashes a red message at me and I have to press the key again. "Not ready yet!" gets rather annoying when you're an assassin and thrive on the quick execution of as many skills as possible as quick as possible.
  12. With nearly (or is it every?) ability in the game proc'ing some sort of Global CD, it'd be a nice quality of life issue if Bioware were to implement an Ability Queue system. What is this, you might ask? It's a system that I have only seen in one game, EQ2. What it did was, if you pressed a skill before the GCD was up, it would Queue said ability instead of telling you that it wasn't ready and forcing you to press/click again. It would honestly just make combat more fluid, as it can be cancelled if you hit another key or click before it goes off. Would also go a long way to cure the ability lag. Or, you could just drastically reduce the GCD...0.5 seconds would do nicely.
  13. We're Sith, it really makes no sense for us to not use Lightsabers. Only masters of the force can use them. Vibroblades, Staves and Knives are for those who can't use the force to control the awesome power of a Saber.
  14. Honestly? One of the biggest downfalls of the Deception Spec is that we're obviously meant to be a Stealth class, yet we only have a single ability worth using out of Stealth. And, it's a CC ability. Our supposed opener (Spike) is utter garbage and the regen gained through talents should be our baseline regen since we have no way to really increase our Force. Spike should be doing more damage than Execute (only if used from stealth), which should be doing more damage with a lower global. Either that, or make Tumult be able to do it's full damage on ANY mob or player that is knocked down and still lower the Global on Spike to about .5 of a second. Just like that, we have a decently damaging opener that looks sweet and can be quickly followed up by Maul. The above combo (if you follow the damage buffed one with maul) would be enough to essentially down any silver mob and take a huge chunk out of any gold in our opening salvo. Which is how a stealth class SHOULD work. We also need a true way to get into range of a target. Force Speed is a joke, plain and simple. I'd suggest an ability that automatically puts us behind a target with half the range of Force Leap. Ideally, if used from stealth, it would make your next ability crit 100% of the time. If used from non stealth, it would put you into stealth behind the target. Speaking of stealth, it needs to be buffed. Baseline, the first attack out of it should have a 50% increased chance to crit. If not baseline, drop the useless +10 force talent and make this effect take it's place. Why are we called Assassin's when we're better off fighting outside of Stealth? Faster movement speed means easier backstabs. Looking at the Deception tree, nearly every other talent (the -30% aoe damage helps prevent enemies from killing our squishy selves by proxy) is better spent than the movement speed buff one. If you notice, I am only calling for buffs on what...4 things that would drastically improve the deception spec. Our moves have a lot of restrictions on them, but with no real benefit. All I did is give them a benefit for their restrictions.
  15. While I do agree that we need a suggestion thread, I also agree with the second poster. Most suggestion threads turn into flame wars where nothing constructive is ever gained. Maybe we can keep this one civil just long enough for some of the better ideas to get seen. Now, onto my ideas! Since we as assassins (and only as deception) can only increase our force by TEN, we need some sort of passive ability (maybe built into Assassin training) that reduces the force cost of our abilities, or gives us naturally higher force regen. I've seen a Sorcerer with 600 force before...what I wouldn't give for 200. ;_; I do also agree on some sort of gap closer ability. Force speed does not count. I'd suggest an ability called Force Blink. Basically, it transports you behind your current target. If used from stealth, makes the first attack used out of it auto crit. If used from out of stealth, it puts you behind the target and puts you into stealth. As another note, we're a STEALTH class, yet we don;t have a hard hitting attack to use out of stealth? I don't have it yet, but I've heard that Spike is utterly useless damage wise.
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