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Demonicterran

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  1. Hello, I have a few suggestions which I have been thinking about lately which I think should be good improvements to the game: 1. First and foremost I would like to suggest to add those old planetary rewards which was purchased using planetary commendations that was removed at one point, and which are currently not obtainable. And/or make the equipment bound to our legacy so that our other characters can benefit from using them also. There is a vendor on the fleet called "Z9-V86", maybe he could sell them as well? 2. When you add a whole cartel market set from your collection when you are after a single or a few pieces from that set, it can be annoying having to destroy them all using the deconstruction interface afterwards. That's why I would like to see that we could add specific pieces from outfit sets, instead of adding a whole set. 3. Emergency fleet pass activatable in all instanced locations. Currently for example in flashpoints or operations we need to zone out of the instanced location using for example the "exit" button, or using one of those unlockable teleports from the character tab from your legacy page. But in the end what many people want to do is to return to their faction's fleet as quick as possible. And that can be done more conveniently by making the "Emergency fleet pass" usable in instanced content, for flashpoints and operations. Thanks.
  2. Hello, I would like to suggest to increase the inventory space, for these two reasons: 1. The current space is ridiculously small if you compare it to other MMORPGs, like for example World of Warcraft. 2. It's becoming increasingly more difficult to have space over if you are playing several disciplines, because you are carrying several sets of equipment. If more inventory space if entirely out of the question, I think a special equipment inventory should be considered. Similar to how the materials inventory work.
  3. I agree, we really need a name purge and we need it as quickly as possible. If you are concerned about losing your names, log in then to avoid losing them. People who haven't touched their account in half a year or more and who are afraid of losing their names are exactly the reason why a name purge is needed. League of Legends does it I believe, World of Warcraft does it, RuneScape sometimes does it despite having over 300 million accounts. I don't see any reason why it shouldn't exist in SWTOR as well. If it's too much additional work for the developers to purge names manually, all they have to do is create a system which automatically frees up names whenever a certain inactivity criteria is met. Sure it would likely require a bit of initial work to get it working, but once finished they would probably never have to lift a finger about this subject again- it would take care of it self.
  4. I would like to suggest a new feature to the game which I think would make a great addition, something that exists in other MMORPGs like World of Warcraft: The ability to add item models which they own, collect, buy or loot into a so-called Appearance Collection, which players can then select in the Outfitter tab in-game and use it as appearances, account-wide. Currently when creating sets in the Outfitter you need to use physical items to slot them into one, something that can be annoying to do every time because it can take up a lot of space in our inventory and banks. With this Appearance Collection you would never have to worry about saving items or gear you will never use other than for the Outfitter. After collecting items into your collection you select your appearance models in the Outfitter per slot and then that's it. Examples: When a player loots a "binds on pickup" piece of equipment that she or he does not have in their collection, it's instantly added to their collection. Upon trading the item to another player it's removed from your collection. Selling the item to a vendor keeps the appearance in the player's collection. When a player loots a "binds on equip" piece of equipment that she or he does not have in their collection, it have to be equipped in order to be added to their collection. Selling it to a vendor keeps the appearance in the player's collection. If you add an appearance of the same model to your collection it should not display all of them as multiple choices, rather only one model which you then choose which item name you'd like to use. Players can also use the appearance of soulbound items which aren't account-bound, for example unobtainable items to use as appearances. Once they are in your collection, you select them per slot in a menu where all appearances that are collected and uncollected are shown. I think this suggestion would be excellent because it would work much better than using physical items every time, they have to be saved in a bank or deleted afterwards. It would also be a bit more creative when creating brand new sets from scratch, rather than "tunnel-visioning" on one complete Cartel Market set where you hardly switch any other pieces from that set (something I often experience as well).
  5. Hi there, I would just like to propose a change to Juggernaut's "Retaliator Package" because in my opinion it doesn't work practically, and it is simply to instead of giving Retaliation no cooldown to give it a very short cooldown- for example 0,5 or 1 second, still separate from the global cooldown so that the impact isn't that much. The reason for this is the constant amount of spamming a Jugg may have to do with the Retaliation ability button because it does not have a cooldown, and it can in some fights become a bit tiresome when your character can have many potential parries, etc. In short the implant may be fine on single boss fights, but on fights with multiple enemies it's a bit overwhelming trying to spam the same button.
  6. I've played SW: TOR on and off since the beta in 2011 and loved all the expansions so far. However how well-made as the most expansions may be, it isn't fun to play through them all on all of my characters. I don't know why other people choose to play the expansions, but I attempt(!) to do it for the sole purpose to romance a character, something which in my knowledge currently is impossible to do when skipping an expansion as the choices are set to default. I feel forced to play through all the expansions, especially the chapters in Knights of the fallen Empire and Knights of the Eternal Throne, to romance a character when I in fact do not want to do it as it requires quite a time-investment to complete on multiple characters- when I again both want to romance a character and at the same time be able to do the latest content such as Onderon and newer. That can be fixed from Bioware's end by creating an option to romance someone when skipping expansions at the mission terminal in a player's ship.
  7. I played World of Warcraft between 2005 until late 2020 and I can tell you, that every new expansion there were doomsayers saying "this expansion will be the end of the game". Still the game has endured and in fact grew after The Burning Crusade and Wrath of the Lich King expansions, but since then the playerbase has slowly declined. I don't know how it is today as I haven't played it for 1½ years, but judging by how few watches World of Warcraft videos from content creators that were once thriving in views, I don't think it goes very well for the game when it comes to the amount of players but it's merely a theory. The point is that doomsayers will continue to say that "X expansions will destroy the game" every time a new expansion is released.
  8. So this is why my character and companion are doing terrible damage, when scaled down in player level. Before the expansion everything combat related worked perfectly and people could do Heroic 2+ missions with no hassle. I even compared the damage between tank and damage dealer specs and they did exactly the same DPS, with the same item rating. Isn’t something terribly wrong then? This change was never necessary or something players asked for. For the future of the game, please change it back to how it was before. There are very few people playing and I don’t think anyone wants more people to leave, which I think they will if this doesn’t get fixed.
  9. As many are probably aware of our damage and healing when scaled down in player level, is considerably lower than it was in 6.X, and I want Bioware to be aware of in my opinion how poor the change is. I can't help but understand why this nerf was necessary. Nothing was broken, the game was played perfectly the way it was before this change. There is no real challenge associated with this nerf either, the only thing this nerf did has done is to slow every fight down considerably and it's very annoying. The nerf is a massive downgrade that was never needed and is not something players has asked for. I used to do every Heroic 2+ weekly quest before this nerf, but now it is just not worth the additional time it takes to complete them. I urge Bioware to revert this change. Don't try to fix that which isn't broken.
  10. I've encountered another bug in Preferences -> User Interface. It is that the option to enable and disable the "Cover bar" a Sniper has is gone from that section in Preferences.
  11. Hey, I have two suggestions which I have been thinking about for a while now and I thought I'd share them here. 1. The first one is to improve Group Finder while queuing for Story Mode Operations with a full group. Right now we need to have one person queue solo as a tank or healer because we want to choose the correct Operation and get the rewards associated with a random Operation, which we can't do if queuing with a full group- it automatically chooses an Operation from the list with no queue window popping up. What I'd like to see is that when queuing for an Operation with a full group, instead of automatically choosing an Operation from the list, make it so that the queue window pops up so that we can either accept, or decline and re-queue again until we get the correct Operation. That way we can avoid all the hassle in Group Finder that is created when we use the method with one person queuing solo: Usually it's a whole lot of problems with having the correct roles for each operation member, and sometimes the queue won't pop at all due to Legacy ignores. In short, it would save us all a whole lot of trouble if this could become a reality. 2. My second suggestion is for the hearing impaired (like me) who have reduced or no hearing on one ear. It is to simply create an option in the game sound settings that all sound is mono instead of stereo.
  12. I agree it's an insanely high cost to upgrade using Isotopes. The problem to me is not the amount you get, rather that there is a cap of 999 per week. Getting to Isotope cap is fairly easy by disassembling flashpoint gear, that is not the real problem for me (players can get roughly.30-50 Isotopes depending on the amount of bosses if disassembled). It's the weekly cap of 999, which in average gives you 6 upgrades per week if capped. I would definitely like the cost to be reduced also.
  13. I'm writing this thread because master Flashpoints are currently not very enjoyable for some people who actually wants to complete them. Many are probably aware of after first hand experience that there are currently a few issues with master Flashpoints in Group Finder, many which can be easily fixed from Bioware's end. There can for example be a player below level 80, or a player with low average item rating gear, or both. If either of these two happen in a random master Flashpoint, the group is most likely not to succeed due to the dps checks (enrage for example), healing and/or the pure health on bosses. This is because a player's level isn't scaled to level 80 anymore if below that, nor is is a player's equipment scaled up if a player has low average item rating. Simply put, if a player level 79 or below or someone with low item rating gear join a master Flashpoint there is currently a very low chance that it will be completed and it wastes everyone's time. To try and fix this, my suggestions are these two: 1. Create a level 80 requirement to queue for master Flashpoints. 2. If level 80 isn't enough, in addition to the first point, create an average item rating requirement of at least for example 318 or 319 to be able to queue for master Flashpoints. These restrictions could be ignored if a full premade group queue alone, like some other MMORPGs have. Some may call these changes elitist, but the truth is that it can be very rare to complete master Flashpoints if players aren't level 80 and are what I consider to be somewhat geared (318+). It's not only a question of skill, it is also a question of pushing out performance in numbers with the help of what I consider decent gear (318+). That's why I heavily believe these suggestions are necessary for everyone's pleasure.
  14. Hello, I was trying to create a new character today but it is not that fun when a lot of names are taken (hopefully I'm not the only one?), so eventually I gave up. I asked myself afterwards why there is no such thing as a "name release" feature in SW: TOR like there is with many other MMORPGs such as World of Warcraft, so I would like to propose this as a new idea. How it could work is that a warning email is sent in advance of the name release to the player's registered email address, then after X amount of time (days, weeks or years) an account/character that has been inactive for that specific time will have their player name(s) released, unless of course that they log in to their account/character before the time runs out. This should also become a feature that is fully automated, meaning that Customer Support or the developers wouldn't have to do much once the scripting for something like this is finished, it would take care of it self giving them more time to do other work.
  15. Hello, Would just like to suggest that a cape could be added for the chest piece for this set, for two reasons: 1. If I remember Revan's armor correctly from the first Knights of the Old Republic game, it featured a longer cape. The armor he wore in cutscenes, not the one you can craft inside the Star Forge. 2. It would look very good, and would be more authentic. Perhaps add another two chest piece options, one for the "hood up" and one for "hood down" or something similar?
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