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Posts
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ahsoka can reverse grip all she want but that cant do a thing on vader... all flash no substance xD dont include malgus, revan, arcann, vaylin and valkorian.... just class stories opponent, you know the imperial agent beat the hell out of them too xD... i guess it just BARAS not really that impressive, hes not even a dark council level xD
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i feel the envy on the republic side, only sith can reverse grip xD
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after 7 days 6 to 8hrs a day, i only manage to upgrade one 320 gear to 322.... decurion isotopes basically not dropping on old FP and when it does it gives you just 1 to 3 pcs per run, and run takes like average 20 to 30mins depending on party... i need 85 to 135 decurion isotopes stabilizer per 320 equipment, and for a week I only manage to get to 135 decurion isotopes... and i need to upgrade one item 3 times thats around 400 decurion isotopes, do you want us to play this game like 24/7? this is ridiculous, this is basically killing the game and your population. i have no problem with combat style and stuff and upgrades and everything but be reasonable DEVS!!!!! (and when i upgrade my AUGMENTED 320 to 322, you removed the augment and gave me a 322 non augmented gear, i mean really DEVS? REALLy? the BALLS to waste our time and effort, you really like to piss off people)
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kuat is fine its not complicated as nathema, at least newbies can help a bit before they die LOL... but not nathema, this is pure pro level requirements, it should be remove from the list, its either DEVS dont read this or doesnt really care about there game, they have the stats, i bet nathema is one of top 3 most death flashpoint ever, they just ignore it
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experience? starkiller was a jedi hunter... he was made by vader, trained to handle any jedi that vader encounter and experience, vader was actually correcting his mistake through starkiller, making starkiller the ultimate jedi killer starkiller was far better both in combat and force .... reverse grip juyo was made just to flex his superiority...
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well thats amazing... welcome to the empire comrade... i guess... but seriosly thats one crazy a** bug hopefully the devs could check on it
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on 7.1
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Title, yes, with the upcoming changes, i think this is now possible, can we bring 3 abilities of our choice or default choice to our primary combat style vice versa? it would open new possibilities of playing the game for the sake of balance you can nerf the damage or only usable in pve or something
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I wish you guys could add some the average waiting time for waiting an Groupfinder FP, i mean i could do a lot of things in a real world like cooking and taking a bath, if we just know the average then we could probably make it on time to press the accept button or probably dont get bored waiting for it to popup
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Question: Initial Aggro Opener Skill -Should i Taunt or NOT?
vashyoung replied to vashyoung's topic in Combat Styles
TAUNT multiplier come from your current aggro generated, starting taunt at as opener will actually do less threat, ok i understand now, ty guys -
Backstory Long time ago, ive got an unpleasant comment for my tanking skill on my first character, a sith assassin tank, by that time i made her dps instead due to the fact that im having a hard time making the tanking works for here, as stayed dps until now, So i think to myself why now try to tank again since im already experience for more than a year now, so i created a jedi guardian, im finally doing great and having a blast with it. So this is the question Its all about TAUNT, some people say that DONT USE TAUNT AS AN OPENER AGGRO, ive heard and read this a lot BUT when i read something in REDDIT that TAUNT is also an AGGRO MULTIPLIER, if its really an Aggro Multiplier then TAUNT is really good as an opener, along with Force Sweep and Hilt Strike, you will generate more aggro since you got a multiplier buff. Any thoughts?