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neoraFIVE

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Everything posted by neoraFIVE

  1. It only affects the Jedi NPC for me. The original and Sith NPC still work.
  2. I completed the mission for the Jedi NPC (Cay Teenu) in my Copero stronghold. Afterwards, I've been unable to talk to her. When I click on the other NPCs in the stronghold, I get a cutscene with general questions the NPC will answer. However, when Cay Teenu's cutscene begins to launch, it immediately ends before loading. Additional Information: I was able to get her default/questions cutscene to work once when doing her mission (between scanning animals and looking for her ex-Padawan). However, it refuses to launch after completing her mission. Relogging/changing strongholds doesn't fix it. Another player I communicated with on the SWTOR Reddit does NOT have this issue, which suggests it's affecting me specifically.
  3. When the player begins the “Hidden Signals” mission on Ruhnuk, there is a bonus mission (“Catching Up with Akaavi Spar”), which has the player talk to Akaavi Spar. There is a point near the beginning of the conversation when Akaavi has an exaggerated scowl. If subtitles are on, it becomes evident that she was supposed to open her mouth and audibly speak, but she just scowls.
  4. Years ago, all the original planets in the game got an updated intro cutscene for when a player leaves their ship after landing. Voss was updated, but the new cutscene never went live for Imperial classes. YEARS later, Imperial classes STILL have the original intro cutscene for Voss.
  5. The companion “Jakarro” doesn’t have a decoration like all the other companions. Also, the decorations for the Jedi Knight companions “Kira Carsen” and “Lord Scourge” stop working once a character has recruited both of these companions in the Onslaught expansion. I suspect that these the Onslaught version of the two companions may be listed as separate companions from their original versions in the game’s files.
  6. During the "Old Wounds" mission, only my character who killed Arcann back in KOTET received the "Darth Nul" codex entry. None of my characters with a living Arcann received it. I've heard of the same thing happening to another player on the SWTOR subreddit, so it’s not just me.
  7. Same; it took them YEARS to fix the ambient NPCs on the Gravestone overlapping with characters during cutscenes. These issues are even worse if you're recording the cutscenes...
  8. “Old Wounds” has many cutscenes bugs. Below are the bugs I have encountered: When speaking to Dr. Oggurobb, ambient NPCs from the map clip through my character and Dr. Oggurobb. These NPCs only appear on characters with higher influence with Dr. Oggurobb. Furthermore, Darth Rivix (who shouldn’t be there), clips through Tau when next to Dr. Oggurobb on Republic side. When speaking to Shae Vizla on the Fleet, there are clipping issues between the cutscene droids and the ambient environment droids. The green instanced doorway also appears in the cutscene on Empire side.
  9. The new mission "A Rock and a Hard Place" is missing sound/animation in a couple of cutscenes. After landing on Ruhnuk, there are optional cutscenes that involve talking to the companions Akaavi Spar and Torian Cadera. A few lines of dialogue in, Akaavi scowls, but says nothing, even though the subtitles indicate that she's still speaking. When moving on to Torian, his cutscene starts with him holstering his rifle. When he does this, there is absolutely no sound (and he already has a duplicate of it on his back). The mission "Whispers in the Force" is also missing sound on one line of dialogue. Previously, when the player had to talk to Akaavi, there was a bug where the Bounty Hunter acted like they were just meeting her for the first time, even if she had already been recruited as a companion. With 7.2, the Bounty Hunter now recognizes her, but the BH's first line of dialogue is NOT voiced.
  10. I was starting LoTS on my Jedi Knight yesterday, and I noticed some problems with the first cutscene. After the Empire attacks Arn and his allies, there are several screens with ship debris floating in space. At least, their should be. Instead, I kept getting shots where the screen rested on empty portions of space for extended periods of time. The sounds effects were there for the debris field, but no debris. Furthermore, when the fleet arrives with my character, the ships aren't visible when they come in from hyperspace into the debris field. The "boom" is heard, but the ships aren't visible until the next scene away from the debris.
  11. In the new mission "Relentless Ambitions," several characters are wearing incorrect outfits. Theron, Lana, and Shae Vizla both wear their default outfits/customizations instead of what they are equipped with as companions. Zenith wears his original base game outfit in the Republic version cutscene and as a returned companion. Further details: https://www.swtor.com/community/showthread.php?p=9952473#post9952473
  12. In the new mission "Relentless Ambitions," several characters are wearing their default outfits instead of what they are equipped with. In the first cutscene, Theron, Lana, and Shae Vizla are wearing their default gear/customizations, despite what they are equipped with as companions. The cutscene is most likely using NPC models instead of the companion models. Furthermore, in the second cutscene, Zenith is wearing his default gear from the base game instead of the Silent Ghost recolor like he did in his "Conflicting Priorities" hologram. He does, however, wear the Silent Ghost recolor in the Imperial version of the cutscene. Besides wearing his outdated original outfit in the Republic version of the cutscene, he also wears it as a returned companion for the Jedi Consular. I don't think he's supposed to be wearing his original gear in cutscenes, or as a companion; rather, he should continue wearing the Silent Ghost recolor.
  13. I agree wholeheartedly; this is the first time I've ever been stuck on main story content for this long (~3 months). And what makes it worse, is that it's also blocking me from the newest mission that's setting up return.
  14. I attempted the Spirit of Vengeance (SOLO-STORY) FP after this past week's patch. It's still a difficult, buggy mess. I noticed three issues from the get-go that STILL haven't been addressed. And let me preface this by noting that I was using a Lv. 75 Lighting Sorcerer with 270-272 gear, which is reasonable for a Solo-Story FP. I was purposefully not using his healing abilities to test how doable it would be on my alts with non-healing classes. On to the three issues: Tediousness As many have noted, even after several patches, there are still too many trash mobs. You can barely go two feet without running into or summoning a mob. And what's worse is that they usually have more than three enemies, usually with 2-3 Strong/Elite health sponges. It takes forever, and is a chore. This is no way to design a single mission that is required to advance the main story. Difficulty As mentioned above, the trash mobs tend to have multiple Strong and/or Elite enemies. Furthermore, the first boss, Gorga Brak, still hits way too hard. Staying mobile/using a stun-purging ability doesn't keep me from being grappled and having most of my health blown away in seconds, repeatedly. Even with Influence 25, Rass Ordo's healing can't keep up with this repeated onslaught of damage. I've wiped several times just from this. This is a Solo-Story FP, not Veteran or Master Mode. The whole point of this difficulty is to experience/progress the main story. The difficulty is still over-tuned. Cutscene Bug I'm still having the same cutscene issue I've been having since this was released in December. Whenever I click the console that launches Gorga Brak's intro cutscene, I always get an error message (red text) across my screen saying something to the effect of "you're ineligible to take this action at this time." Nevertheless, it still plays the cutscene and spawns the boss. Even escaping and replaying the cutscene still brings up the same message. While it doesn't affect mission progress, it is not something you want in the middle of the screen if you're recording cutscenes. Overall, I've been waiting since December to complete this Solo-Story FP on my 8 main class characters so that they can stay up to date on the game's main story. In its current state, this mission is still too tedious, difficult, and buggy. Devs, will there be another patch anytime soon that will actually make this fun and playable?
  15. I also experienced a cutscene bug. On the cutscene where the first boss appears, and another one (releasing the harpoon on second ship?), I get red text saying I'm not eligible for the conversation. The strange part is that the cutscene plays anyway. It even allows me to progress the mission. It's just visually annoying to see this red text appearing over the cutscene. Even escaping and starting it again still brings up the text, but still allows it to play/progress.
  16. Besides the Rass Ordo influence issue, there are just too many mobs, and too many overpowered enemies. The Silver (Strong) enemies seemingly do more damage than Gold (Elite) enemies. This is especially noticeable on the Heta Kol (final boss) fight. She summons a mob with two Golds. It's manageable. Later on, she summons a mob with 4 Silvers. Rass is shredded like tissue paper, then I die...on STORY mode. After 2 hours and 6+ deaths, I get to Heta Kol, who's pretty easy, but as soon as she summons her mob of Silvers, I wipe. It's happened more than once. On STORY mode. Besides fixing Rass Ordo's influence bug, Silver (Strong) mobs need to be nerfed. Cutting down the number of mobs in between bosses would also help. Overall, It's just not worth it to to attempt this Story FP in its current state. Too many mobs and overpowered Silver enemies make it too hard and tedious for a SOLO-STORY playthrough. As it stands, this is a roadblock for progression of the main story. I really hope this can be fixed before the devs leave on their seemingly month-long holiday break, because I'd really like to finish this before the year is over...
  17. That, too. Cutscenes ending tend to re-summon dismissed companions, but as buggy as this fight still is, I'd rather not risk it.
  18. I can confirm that the shaking is Satele. She continues to heal NPCs around her between battles. All you have to do is toggle "Harmonic Light" (Ability 5) before the cutscene to prevent shaking. Note: "Harmonic Light" may or may not reenable itself after each cutscene. You can manually reenable it if you need to.
  19. The new flags inside the alliance base on Odessen have a lot of light shining on them. The Republic ones are especially bad; they're basically glowing.
  20. Really liking the stronghold so far. Some issues: The hook for a throne in the Throne Room is off-center. Even moving the throne over doesn't fix this. The large window in the Northern Retreat is too high off the ground, leaving the room open to the outside at the bottom of the wall. I'm not sure what can be done about this, but this stronghold works my computer harder than Mek-Sha. I normally play with graphics set on Ultra, but Ossus, Dantooine, Onderon, and Mek-Sha really heat up my CPU/rev up the fan. Mek-Sha's fine on Medium, but this stronghold still heats up/revs the fan on my computer.
  21. My Jedi Knight has been stuck on Onderon without Jakarro since Onslaught came out. Back in October, I tried the suggested workaround (complete any open story Chapters & reset) to no avail. Every time they've patched the game since then, I try resetting the Onderon mission. I still can't summon Jakarro, or any other companion for that matter. I've been stuck for two months because of this. Thursday's patch was supposed to be the last one of the year. Am I really supposed to wait until January, or later, to complete October's expansion!? Does anyone know if customer service can manually reset what little progress this character has on Onslaught so that I can progress normally?
  22. As of today's patch, I can confirm that this is STILL broken. It would be nice if my character could finish this expansion before the end of the year.
  23. No problem. Note: Both Fleets now have an Adaptive Gear Vendor in the Supplies section near the lowest level mod vendors. These new vendors sell faction specific adaptive gear shells that are duplicates of old class specific drop sets. Again, while each vendor has faction specific gear, it can still be used by opposite faction characters since it's legacy gear. Here's the full list of what's available from these vendors: https://torf.mmo-fashion.com/equipment-vendors/ (Additional note: Each vendor has 4 class/faction specific new sets with low level mods that can't be transferred.)
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