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flegg

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Everything posted by flegg

  1. Towards what mystical purpose would this be for?
  2. Wrong. I could give you several examples of macro-able situations that not even you could dispute would increase any player's effectiveness. Unfortunately I'm not in the mood to share.
  3. BiS implant is the survivor rakata implant. Naw not really but the stats are funny and sad.
  4. Have figured out how to avoid all the bugs except (9) the pillar not hitting him sometimes. I'm just too much of an jerk to share at this point though :/
  5. Can someone explain why you need an alloy to craft an augmented orange saber? What recipe is this?
  6. And yet you can't even link your own post. You're just bad at life as well as the game apparently. Keeping an exotech stim on whenever I play is expensive and will drain all of my credits unless I buy from gold farmers not to mention for PVE I need to have adrenals and medpacks as well. Unless you are crying that cybertech is better than biochem I can't comprehend how you think biochem is not a profession compared to other professions. You can even make best of slot items. For two slots. Again... wow And to repeat. The only professions that give any PVP advantage are biochem and cybertech. Yet somehow biochem is not a profession compared to other professions. Excellent.
  7. A lot. + they were free and didn't take up my credits and t-i-m-e.
  8. Over 150 in stat points at all times for free is useless? How can one be so dumb. You can also craft items JUST LIKE EVERY OTHER PROFESSION can. Oh and there are TWO TWO TWO DID I SAY TWO slots for your crafted items. But somehow you think biochem is worse than another profession. LIKE WOW! WOWOWOWOWOW EVERYONE who is not biochem right now is a F-O-O-L.
  9. You re-rolled because of trash pulls in swtor? Wow. The only class I feel that's re-roll worthy right now is operative/scoundrel heals. PT is definitely better but jugg isn't THAT bad as long as you aren't fighting a boss you can't retaliate against AKA Soa.
  10. Marauders can't taunt. Their survivability needs a slight nerf and their gap closing needs a slight buff. Anyways juggernaught dps blows see pic http://i.imgur.com/NxV0j.jpg
  11. Wait 500k is considered a lot of damage these days? http://i.imgur.com/NxV0j.jpg
  12. Turrets are faster on imperial. Shock does damage instantly, throw a rock does damage at the end of the GCD. DIRTY KICK MAKES YOU BALANCE ON ONE FOOT and stand still while you kick. Electro-knife is a drive-by stun. Dailies are 100 times easier to complete on empire than on republic. (you can just run to the end and practically solo the 4man heroics on empire side) I'm sure there is more. My main is imperial and I feel pretty bad for republic. Harder dailies, crappy players, boring armor, skill imbalance on what are supposed to be mirrored classes..... The only big advantage I've noticed for republic is on alderan map left = spawn left so you don't have the confusion you have on imperial when telling people to go left and right at the start.
  13. It's supposed to be twice as many but there's a history of 16m getting screwed over.
  14. To challenge yourself since 16m nm is the only thing close to resembling a challenge in this game.
  15. Am I the only one that's noticed this problem?
  16. One person with interrupt can shut down single target sawbone heals. Good for you for spamming aoe hots in warzones.
  17. So in the end one screenshot of you winning one game where the imperials sucked = scoundrels heals are good? I must be missing something. Would posting 5 screenshots of me winning five warzones where I afked make me grand champion of the universe? If the imperials sucked that game then they aren't taking advantage of the major scoundrel healing flaw: interrupt and done, so those numbers mean even less than what you originally intended them to mean is the way I should take it now? Your attitude of assuming I play republic and assuming I lose is why many people on these forums don't ever know what they are talking about. How about this, tell all of the repub healers on your server to re-roll sage heals then you will start winning more. Cooperation falls apart easily when you are at an extreme disadvantage.
  18. All the exotech schematics are currently un-learnable. So don't think you can switch away from biochem yet, yay!
  19. I'm sorry you're bad but that's just what it is if you are getting healed on by an op. ANY CLASS can intterupt-shutdown an op healer except for mercs. Sorc healers can only get somewhat intterupt-shutdown by a juggernaught.
  20. If you roll dirty fighting why didn't you just make a sniper then you'd never have to be in melee range (don't need upper hands)? Backstab spec is still viable. However sawbones is worse than trash in PVP and dirty fighting is ostensibly far better on gunslinger/sniper than it is on scoundrel Let's also not forget the fact that the imperial equivalent of dirty kick DOES not require stopping to balance on one *********** leg.
  21. Your statement contradicts itself. Unless you mean to point out that YOUR intuition is terrible. Good players however don't need numbers to notice HUGE imbalances. Healing on a scoundrel is a sad joke, yes backstab specs can cheese 1v1 duels and shared tree specs can cheese defenses. But healing scoundrels can't even cheese. Interrupt and done.
  22. Stealth escape only works against bad players such as yourself. Also for 10 seconds you can't heal or be healed after you vanish. 10/10 fail post though if that was what you were going for.
  23. Wall of text, TERRIBLE numbers in the screenshot, and your whole point is that you can defend points. Too bad you have no way of FAST-CAPPING in the first place so if you are going against predation or sprint you will never be in the position to do cheese defense as scoundrel. Epic fail post. Sorry but only 350k+ damage or 400k+ healing is considered a good alderan number on my server. 80k + 150k is a joke. I've seen sorcs do 80K + 300k easily.
  24. Nothing to do but cry unless you need the rest of us to teach you how to keybind.
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