I was just about to post this. I completely agree. I made my guy a tech guy so he could gear out my guy, but when he can't even make enough mods for himself what's the point. I purposely stopped leveling just to see how long it would take and I still don't have enough dragon scales to make him enough mods, and this is doing it between two people with underworld trading. If I see a 900 credit crew quest for grade 3 metal I expect to get some kind of reward for sending him on the higher price mission, yet he will come back with maybe 2 more xonlonite. I'm now sitting with like 400 of that metal just cause I can't get enough dragon scales. This needs to be addressed if you want to make it a player market so that way we can contend with the vendors.
I think that if you run a higher paying mission that you should get at least one scale, I mean the damn higher level ones don't even show up half the time so it's not like we'll be flooding the market with these metals. Even if we do have a few left over then maybe you would see them on the market cause if you look right now on my server almost no one is selling the high end metals cause they're keeping them for themselves and there ends up no mods on the market. Increasing it will be the only way that you could help fix this non player market and make the underworld traders feel like they actually have a chance.