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Sevitan

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  1. Bioware won't answer because the answer is "working as intended." And that answer isn't going to clam anyone down.
  2. Maybe because it's on a 2 minute cooldown?
  3. The real reason why people don't want this is because it will take away all incentive to play Republic. Empire already has everything going for it, from better area design, writing and not terrible looking pvp sets. Making all all 3 warzones faction neutral will turn this game into a one faction game with an in-flood of republic players rerolling empire.
  4. I've hit 500K before, still wish I was a level 50 sage instead though.
  5. Let me tell how watching this video makes me feel: I'M SORC SON OF SMUGGLER SCOUNDREL SCOUNDREL IS OP DO YOU WANT STUNLOCK? DO YOU WANT 10K CRITS? SCOUNDREL IS OP DISGUSTING HAN SOLO IS A MURDERER FILTHY REPUBLIC That about sums it up.
  6. I think all the accuracy buffs in Combat are there mostly for the off-hand attacks really. For that little extra 300 (pre mitigation) damage and a 2nd chance to proc Ataru Strike (assuming it can proc on any hit).
  7. Watchman is a safer bet. Combat might be able to do more damage if all the stars align in the universe, all the procs happen, everything crits as you spam Blade Rush at enemy standing still in Zen after a Precision Strike. This happens all the time in PVP.
  8. Combat is really fun, but it is somewhat buggy and lacking. The problem is that your main focus dump attack, Blade Rush, has most of it's damage tied to RNG. There's the base damage, which is in fact 2 simultaneous attacks of the main-hand + off-hand (both I think crit separately, but I'm unsure of this point), the basic 30% ataru proc chance (50% on subsequent blade rushes) and the guaranteed proc. So you have the chance to see 2 to 4 numbers on each attack. The main hand attack (which can miss too of course but is unlikely). The chance of the off-hand hit is going to be about 70%-75% (though this isn't additional damage as it is already calculated into the tooltip, so you have a 25% to 30% chance of losing that 300 damage on every Blade Rush if this misses). Then you have the guaranteed atrau procs and the separate one on GCD which will have a 30% to 50% of happening. That's a lot of numbers, and it seems all can crit individually, giving actually impressive potential damage per hit since everything will crit for your base crit multiplier + 30%(roughly close to a crit bladstorm or possibly more I think, hard to figure out what's going on without a combat log and if the 10% focus applies to atartu procs as well, probably not though). Suffice to say, this doesn't happen very often anyway and is unreliable in the first place, but I think with a good crit rating this damage may possibly be scary enough considering giving Combat a chance with good enough gear. All things considered, popping Zen after Precision Strike and spamming Blade Rushes does impressive damage (if you're lucky, but this isn't something you can often do in pvp of course and it sill has the chance screw you over due to the RNG). There's a couple glaring issues that could possibly make Combat worthwhile if altered possibly, but right now it's way too random for it to be reliable for anything. The whole accuracy focus has pretty clear intent, to increase the damage through ensuring off-hand attacks hit. But that base damage doesn't scale with anything but the weapon itself and the dual-wield mastery talent. So with Redeemer and other high end weapons that ends up being around 200-300 damage. This isn't really a huge buff, especially since you will still have around 25% chance to miss with the off-hand and lose that damage (which isn't that much in the first place). Currently the only way to increase this damage is with crit/surge, which only makes this even more random. For instance, if the global cool down on atrau procs didn't exist, and the chance of it to proc was set to possibly occur on each hit of either weapon, this would allow each attack to possibly proc ataru strike twice (would obviously have to be tweaked for multi hit attacks) then the damage might actually be impressive. Or it could end up being OP as hell, not like there is a good way to even test the damage currently how it works. Or just simply improve the scaling of the off-hand.
  9. The JK armor makes me feel like some space gladiator samurai out of a 30's bad sci movie or something. It's literally the worst pvp set in the game.
  10. I know that, but certain classes I want to play on the empire mirror for aesthetic reasons.
  11. Pretty much that, I'm looking to roll empire on a server where I don't have to wait 20 minutes to play huttball against 5 Sorcs and 3 Assassins (I'm on Prophecy of the Five and this is more or less what happens constantly for my bounty hunter). So I'm looking for personal opinions form players in regards to their wait times for PvP Warzones on their servers. Any input greatly appreciated.
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