I have to say, effort:reward ratios are off, when it comes to being a tank.
It really is a frustrating thing to do when a fight goes as follows:
1. Tank starts combat
2. Tank gets CC'd
3. Tank breaks CC
4. Tank is CC'd again
5. DPS/Healer gets aggro
And that's every freakin fight. Tanks are getting CC'd either soft/hard (knockbacks, stuns, etc) left and right, and we only get 1x 2min break? Seriously?!! ***?!
There is no resist to CC, no immunity, nothing. We want to be tanks, not throw toys.. I know I don't feel like a juggernaut. I know the severe issue, is heavy CC mitigation from a tank, bleeding into PvP. They already designate talents/powers working differently vs player/mobs. So no issue.
How about doing something similar to City of Heroes? All cc has a magnitude level. Tanks via spec & stance , get a mag resist to NPC CC. Works for me. Something has to be done.. heck we even hear the cries about how bad CC is in pvp as well...
As for tanking being difficult... no it's not. What makes it difficult is fighting w/ the mechanics, flaws, bugs, etc that are rampant and beating you over the head, on a constant basis. Want an example, mash the slash or w/e the 1st rage using abliity a warrior gets. They jerk the saber overhead back and forth, and maybe 2-3 sec later actually do the move. How about when you telling the game "attack X" and it does nothing?
Yes the patch supposedly fixed some of that, but not all of it, and it again makes our job much harder than it should be.
How about the bug that makes mitigation animation override player input? Ya know the issue, where all the guy wants to do is block w/ sabers or dodge attacks, but not retaliate. Gets ya dead right fast.
What really the person above is asking for, is stop beating tanks to death with mechanics, that aren't adding to flavor, but simply placed to be roadblocks. I want fun, I want to feel like a tank, and that's the real issue. Most of us don't.
Oh, and saying, " keep it hard, cus it needs to be " ... you got your hard/nightmare modes. Why does regular mode require a feeling of pulling teeth?
(before the flaming, I've also tanking in many an MMO, even progression raiding, for many years.. we aren't asking for god mode, just quality of life & fun)