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justadisplayname

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  1. About concealment and PvP : 1. How do you think your Operative spec is perceived by other classes? Underpowered. Not wanted in PvP groups : I had to switch to medicine to be able to find place in ranked warzone groups. 2. How do you perceive your own spec? Looking at the scoreboard and numbers, there is no doubt that the spec underperforms compared to other classes. Lack of utility is another problem. And... What is wrong with stealh?! I invest points in stealth and still get spotted from 5-10 meter distances. About medicine and PvP : 1. How do you think your Operative spec is perceived by other classes? OP healers are welcome in PvP groups. Many people claim that this is the best PvP heal spec due to its mobility. 2. How do you perceive your own spec? I have been playing the spec for only a few weeks. I have no trouble finding groups and I feel that I contribute a lot to the team. I don't think that the survivability of the spec is 'too much' as claimed by some. Mobility helps a lot when not focused, but with proper focus...not so much. I don't enjoy playing a healer, so I may sacrifice ranked warzones and MVP votes, and swith back to concealment. PS We want it(the giggle) back
  2. Talking about kinetic combat(33 - 0 - 8 atm) and PvP. Never tried other specs. 1. How do you think your Shadow spec is perceived by other classes? A strong spec for PvP with good damage, utility and survivability. I can tell that people are happy when they see some (good) shadows on their teams, as they can make a big difference. 2. How do you perceive your own spec? I like it. I don't think it is overpowered, definitely not after the last patch. It can bring a lot to the team with proper use of 'guard' and taunts. It has 'pull' and 'stealth' which can help a lot with warzone objectives.
  3. justadisplayname

    Apology

    Hello, I would like to apologize from all the players who have been stunlocked to death by our team. Also, I would like to apologize from all people who have put time and effort in the pruduction of this game, because our childish actions resulted in many lost subscriptions. I hereby declare that I quit the team of stunlocking operatives. I will no longer use any skills that stuns, if there is any other operatives on my warzone group, just in case someone accidentally gets stunlocked. I sincerely regret my actions, and I will repent by playing a healer OP for the rest of my subscription. I really hope the developers eventually bring balance to PvP by removing all stuns and stealth from concealment/scrapper, because what I understand from reading the forums is that, these skills and the ability to vanish still cause some unrest in the community. I agree with the people who voice the concern that, even when concealment/scrapper players does half the damage when compared to other DPS, they still -somehow- give an unfair advantage to their team. I cannot explain it either, but I can feel it in my guts that there is indeed something wrong, something sinister with these specs. Please accept my sincere apology and my best wishes, -anonymous
  4. Not being able to sell your crafts : €12.99 / month Not being able to find what you need at GTN : €12.99 / month Not being able to find people for instances : €12.99 / month Waiting 20 minutes before every warzone match on a Friday evening : €12.99 / month That other game : priceless
  5. +1 I want it back too. Removing it was a lazy solution to a non-existent problem.
  6. ...harrassed your TEAM...EVERY TIME he catches someone 1vs1...in WZ... I have a WH geared shadow tank and I am in your server and I don't recall my health dropping to anything less than half after an operative does his 'thing' -which is(was) the only good thing concealment tree has(had) other than the /agent emote-. And after the operative is done, it is very rare that I end up dying. As a shadow tank I have no points invested in any stealth related skills, yet I can use vanish and stealth more reliably with my shadow compared to my full concealment operative. (There is an OP class with a %100 reliable vanish on a 45 sec? CD, but it isn't the OPerative) If that operative can eliminate someone 1 on 1, that is a good sign for the current status of PvP balance, not a bad one. Because that is the only thing that spec is good for. But I think you are mistaken or exaggerating.
  7. Hello, I do not understand why we cannot swap different types of PvP set pieces with each other (i mean like being able to exchange BM enforcer gloves with BM field medic gloves...) Or am I missing something? We can change our spec but we have to grind from start in order to get the more appropriate PvP set?
  8. +1 I am level 49(i.e. I do warzones with players of lower levels) and i get spotted much more frequently lately. Ninja-nerf to stealth or is it see-through-stealth cheats becoming popular?
  9. PvP class balance is fine. Sorcerers/sages are fine. They just need to make the duration of root after knockback 3 minutes, and shield should be renewed each time they get hit if they are below %5 health. And maybe smugglers/agents should be given a passive 'accidental footshot' that will give -%50 movement with %5 probability each time they perform a critical hit. But that's about it.
  10. Hi, Here is my question(s) : Should we expect to see a rework about the PvP gear / Expertise stat? Right now the effect of gear on outcome of any battle looks way too much to me. Does BW recognize this as an issue or is this how you meant it to be?
  11. I interrupt whenever I can with the 10m range on my interrupt skill. But still, that thing -I cannot get myself to call it a 'skill'- is stupid. One lvl30 guy wreaks havoc form the top of a platform spamming one button doing 340k, I do around 100-150k with my lvl40 'damage dealer' being active every second chasing, retreating, trying to use 15+ buttons at right times. More work, less payment? But their job seems to be really boring. I will give them that.
  12. Missile spam is the second most retarded thing (after the 1/2-shot OP/scoundrel kills with consumable abuse) I witnessed in SWTOR PvP so far so please put an end to it. By the way, good job killing the concealment spec. Another MMO, another stealth class bites the dust. Is it really so hard to nerf/buff skills for balance AND keep playerbase happy at the same time? If some ability of a class causes PvP inbalance of course you nerf it, but if that ability is the only thing that class does better than other classes then maybe abilities of that class should be reconsidered as a whole carefully before smashing the class/spec with the nerfhammer. It is operatives now, it will be another class some other time maybe in another game. This has all happened before and it will all happen again. Fragging DEVs never learn. Or maybe they don't care but they should care because each careless nerf leaves a part of the playerbase 'sore' and... Ok maybe they have no reason to care. I don't have a lover, let me at least have a decent MMO I can play. Don't make me play single-player ALL the time please. :thekindofsadfacethatapersonwhohascometotermswiththehardtruthhas: Note to lovebugs : I hope your lovers delete all your characters! I hate you all!
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