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KiraKorpii

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  1. Biochem is only worth having after you rolled armor/synth and artifice for crit'ed relics. Those crew skills provide you also infinite +28 stat for each augmented slot. More to say they dont need having mentioned skill after craft. Here comes biochem problem - everyone wants cheap stims, so they come back to it... Solution is very simple - if you have augmented crafted item you need proper skill to keep it. Voila - biochem stays with cheap infinite rakata stims only slightly better then ones anyone can use. Other crafters stay with +56 constant boost in one of chosen stats. Simple and fair. edit: Ok not all that fair - forgot about armstech - something needs to be done about it (maybe it should be able to add augments for offhand and mainhand weapon).
  2. Feeling like true beta tester I RE'ed 300 49lvl blue implants to get: 2 purples and 2 proc of RE giving message: you already know this pattern 300 is seriously too much...
  3. I RE'ed about 200 implants to get 2 purple patterns from a blue tier 1 schematic(49level req). Of course not the ones i wanted but it is not the case. The problem is now even if I continue to RE sometimes I get the message: you already know that schematic. What does it mean - I can waste milllion more attempts and never get the schem I want because I am rolling still from all 5 availble patterns in that route? I think it is too difficult to get something which has better version after just few days of doing dailies not to say to get it dropped in raid or even FP HM.
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