Calling a Class OverPowered, is the same as calling for a nerf. Besides if you played a operative "frequently" as you stated then you should know how easy they are to be squished. Correct everyone is all **** snipers are OP, but thats many the visible's who snipers can turret down. As for Operatives being overpowered, Shield probe at best absorbs 3-4k, even with 10% more absorb that's like maybe 3.3k-4.4k absorb.
With the crit nerf, operatives dmg will be reduced, even with 12% crit on dots. Plus you can cleanse their dots rather easily, and it generally does less dmg than a sniper. Lethality Operatives get 2 way's to get TA, not including stim boost in 2.0. Hidden strike and shiv, and a lucky proc from cull. Sounds to me you are making mountains out of molehills, and should stop claiming you understand how OP any class is.
Smashers can't smash if stunned and sniper's can snipe if they can't see you.
Easily overcome and easily subdued. Plus, their dot's generally break cc's until 2.0 when they get a talent that stops dots from breaking cc, but i beileve it stops doing dmg til cc is broken.
And since you brought up the roll, for lethality Ops, it's 25 energy and 12 meter roll 6 meter roll when slowed. This 16-18 meter roll crap is in your mind.
So for a fourth of their energy they can roll 12 m. **** how overpowered.....