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Hewbaka

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  1. The problems is how can they measure your effort and reward it accordingly ? AFKers / Leavers ..... we don't need them but on the other hand a close lost match should not go unrewarded either. How to measure the effort put in ? 6-0 ..... in no time. One team is clearly better, and the other team is either undergeared, outnumberd or suffers from a lack of teamplay (AFKers inc.) or an combination of these . 3 - 2 ...... close match but no rewards for the losers ? A big problems is people nowadays PvP for rewards (gear and titles) and not for the right reasons. Trying to be more tactical, smarter, skillfull, stratigical and to really teamplay. Win or loose if you did your best as a team with some solo moments of glory its better then all the silly rewards you get afterwards.
  2. Oh the Sith Inquistor gear is the ugliest. Its like walking straight out of Pirates of the Caribbean on board the Flying Dutchman. Yes for things like these make a poll per class per subclass a couple of concepts and we decide what we want.
  3. So after testing they see this feature is not ready for launch. Well 1. Good they tested it and listened to their test-base. 2. Good they going to fix the problems and make it work. 3. Bad they should have started these tests earlier to tell us sooner. All and all lesson learned @ point 3. We just have to wait for a working game feature instead of playing a broken one now. :)
  4. Houses not a part of Star Wars ? I think the majority in Star Wars doesn't own a ship. Let allone a ship you can call your home. Ok forget the housing..... but discus a solution for those empty planets where you hardly come across someone ....... let allone to fight open pvp with. Space is not the sollution you are in your home ship I can't see you or interact with you are in your little world. Making the game empty. After doing some class quests and random q theres no reason to stay on a planet they feel empty. Unless you talk with the other side to fight around a certain spot or spaceport. In SWG it worked for creating places to go and to fight around. Raid a town and you had a fight. At least on LOWCA.
  5. I play it because eventho PvE is fun to do after 10 x the same instance it becomes boring people who say it remains challenging are lieing and they know it. I play pvp because its the only way to learn your class better. pvp'ers clear an instance as well as pve'ers who are generaly slugish and can't cope well with different situations. I play pvp because its gives a good feeling if you win a close call 1 vs 1 and it happens at times in 8 vs 8 WZ. I play pvp because win or loose a close call fight is just great. I play pvp to try to make a difference for my team. I play pvp because of teamplay real teamplay not that walk in the park pve teamplay because PvP is far more dynamic. I hope for more Open World PvP. I don't care much about gear. Gear is a bad thing for PvP.
  6. This! and teamplay. WOW pvp is the worst kind of PvP ever. Like a first person shooter everyone has somewaht the same weapons, it should be about skills and tactics, teamplay and not about flavour of the month + gear.
  7. Great Ideas but what I really ment is that empty planets are part of the problem servers having low populations. The WOW approach to instance everything is bad. We need to be able to run into other people. More community driven less dependence on what Bioware will offer. Player driven action will last longer and in the meantime Bioware can offer us new content. And player cities may help in solving the problem. Player Cities in SWG offered some extra action because people tend to move around because of these cities. Voss 5 people Taris 10 people Ilum 7 people Imp fleet 24 people No enemies ..... Everyone is in an instance. This is what its like today and tbh from the start. General chats are seperated so if you find rebels / imps somewhere on a planet you can't spread the word (only guildchat) for some possible action. In SWG if we found an enemy guild raiding our town we could raise the alarm and most people on the server joined the fight. Or we went out to raid theirs. This should be part of SWTOR as well. Can't there be an and / and situation. Player cities and Instances and Space stations ?
  8. Why not any idea is good but planets feel empty and its killing. I want to run into more people especially the other faction to have some action. I dont have the answers but there must be a reason to get out of those safe spots and see the world. My question to you sir do you feel what I mean ?
  9. Hey there we should combine our efforts / question see my link thread. http://www.swtor.com/community/showthread.php?t=392925
  10. This is probably one of the 1000st threads about it but I couldn't find one to add this up so fast. Pros 1. New features to do for many (80% - 90% maybe is there poll going on?) players (not if its not your cup of tea) such as Decorating Citymanagement Marketplaces New proffesions Crafthalls which could give you some crafting buffs for random exceptional stats. Cantinas 2. Lively up the planets with people traveling from and to cities looking for a cheap bargain or just for some action Open World PVP and Guildwars. I have and many with me seen this work in SWG. So get those people out of their save instanced places into the WORLD! Empty world will loose you subs its a fact. Cons 1. Can pollute a planet so maybe some restrictions are needed. Make guilds choose from some standard deployment plans A, B, C, D, E and F. 2. Planets need a fix to make this possible 3. A House is not your ship for many its their main home but not many will ever view your ship / decorations except for a few friends. This doesnt help the community as a whole because it makes planets empty. Anyways give the community more reasons to visit planets and travel around with more chance for some world pvp action. English is not my native tongue so forgive me for my errors.
  11. Would be nice if they put in missions for BH and the Republic counterpart to have missions to hunt people down like they did in SWG. And people i.m.o. should somewhat be forced out of their save PvE instances from time to time do some real battle out there where it belongs. PvE is fun and its great but it will never be a real challenge or as exciting as PvP. So yes put some rewards on each others heads for killing each other. And zones to conquer for better resources or something.
  12. 1. Are you here before launch ? ----> check 2. Are you in a guild and was it assigned to a certain server ? ----------> check 3. Are you willing to move ? --------> NO! 1 + 2 + 3 = you stay All other options = a friendly request to move with a free server transfer and seek new friends. Something like this. Thank you very much a future paying customer (after the free ride).
  13. Would be nice if they somehow be able to move "UN-GUILDED" people to light servers after asking them in an email or someting ofcourse. But they are able to make new friends elsewhere if not they stay.
  14. I wonder how many got a heart attacking during the wait and never got in after recieving the e-mail that would have changed their lifes
  15. December should have gone first because when you are the last paper on a stack of papers you are on top and ..... Hopefully we get in before the 20th. Dec 6th
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