Jump to content

Xenedus

Members
  • Posts

    66
  • Joined

Everything posted by Xenedus

  1. Well they don't have a problem with 20 thousand "Wraths of the Emperor" running around so I doubt they would have a huge problem with elevating the Inquisitor higher although it would probably not be until late in the story. As for whether the Wrath would ascend to the throne I doubt it personally. Bioware has already said that they based the Sith Warrior on Darth Vader and the Inquisitor on Emperor Palpatine thematically so if they are going to make anyone emperor it's going to be the Inquisitor. The emperor is most likely going to be the antagonist for everyone but as it stands right now the Inquisitor is in a prime position to be chosen by the ghosts of the ancient Sith Lords as their next champion especially since he spent the entire 3rd act of the game making himself into the perfect vessel for holding absurd amounts of a ghost's power.
  2. Not quite. They would actually need to give you a new companion. Remember companions aren't just used for combat they are also used for trade skill missions and other things.
  3. There's a few very specific reasons why the Devs don't really want you to kill off Quinn. Reason #1: Killing Quinn would mean that they are gimping your character gameplay wise because you are now down 1 healer and missing 1 companion which has serious gameplay ramifications and this would definitely cause problems as many people just automatically click the darkside responses without thinking about it. Reason #2: Killing Quinn would create problems if the Devs ever wanted to use him for a future story arc and coming up with some contrived explanation for how to replace Quinn while still being able to fit this new person into any future story arcs would be an unnecessary pain in the *** and needlessly increase their workload in the future. Now that isn't to say that they should have let Quinn off with only a choking. There are a few more severe things they could have done like for instance cutting his arm off and then have him replace it with a robotic arm or maiming him in some way so that he can still participate in the future stories but also be sufficiently punished for his betrayal.
  4. I was watching the Galactic Timeline videos and some things stood out to me. [spoilers below you have been warned] During the Exar Kun war the ghosts of the ancient Sith Lords support Exar Kun as the Dark Lord of the Sith and played an active role in helping him whereas they have been curiously absent when it comes to the Emperor of the Sith Empire and seem to even actively work against the Empire. It is also pointed out that the Emperor sabotaged the Sith Lord's ghosts before attacking the Republic meaning he anticipated that the Sith Lords' ghosts would try to stop him. The emperor's agents seem to have sealed many of the SIth Lord's tombs. Why would the Sith Lords' ghosts not support the Emperor? If I had to guess I would attribute it to the Force Ghosts' uncanny omniscience meaning they probably know what he's ultimately planning (aka swallowing all life in the Galaxy) and even the Sith Lords don't want to see that happen. What does this have to do with the Sith Inquisitor's story? I believe that the Sith Inquisitor's story is setting the stage for the Sith Inquisitor to be selected as the next "Exar Kun" figure. We already know that the Sith Inquisitor's unique abilities attract force ghosts to him and that they can feed his power immensely. We also know that the Sith Lords of old do not apparently support the Emperor and in many cases seem to openly oppose him. We also know that the Sith Inquisitor's new job is to uncover the secrets of the Dark Side which would definitely include searching the tombs of these old Sith Lords so it's only a matter of time before the Sith Inquisitor meets the same Dark Lords that confronted Exar Kun or even Exar Kun himself. We also know that the Darkside Inquisitor is driven by a lust for personal power whereas the Lightside Inquisitor is driven by a determination to make the Empire a better place. Both of these motives would drive the Sith Inquisitor to stand against the Emperor when the ghosts of the Ancient Sith Lords confronted him and offered to aid him overthrow the Emperor and take up the mantle of Dark Lord of the Sith. The Sith Inquisitor's story may just be the most central story of the Empire but we can't see yet how it connects to the story of the Empire. Also another theory: Many people have complained that Ashara could not be turned to the Dark Side completely and stubbornly remains a Jedi yet even the Sith Warrior could seduce a padawan to the Dark Side so what gives? I think there was a very good reason why Ashara remains lightside no matter what. I think Ashara might become very important to the story later on. We know that the Empire's symbol becomes the Symbol that the Republic uses in the Anakin/Palpatine era so there's a good chance that some sort of Empire/Republic union happens resulting in a new republic that uses the Empire's symbol as a symbol of unity. If you talk to Ashara her dialogue goes on and on about trying to unify the Sith and the Jedi and bring the Empire and the Republic closer together and I think she will serve a pivotal role in this future unification of the Empire/Republic especially if the Sith Inquisitor ends up overthrowing the Emperor. What do you think? EDIT: Here's a link to the timeline videos for those curious:
  5. Well... I hate to burst your bubble but it was confirmed by a Dev in an interview that Malgus is toast. They did however hint that he did have an apprentice and this apprentice might not be too happy about us killing their master. EDIT: Link for the inevitable request -> http://torwars.com/2012/08/22/torwar...res-hall-hood/ The Malgus part is towards the end of the interview
  6. they have plans for him. It would have been easy for them to have the story set after he died and just have some references to him. They put him in for a reason and they have plans for him.
  7. Why do people play empire? Which would you rather be? A smuggler or a secret agent. A guy who runs around saving people from their own stupidity or the guy who punches annoying people in the face Let's face it: the republic is at a disadvantage because no matter what you do it's hard to feel good while playing a republic player. If you are a Jedi you are constantly saddled with helping these pathetic irritating backstabbing idiots and you rarely feel good about it. Even if you do help these people someone is always yelling at you for some reason or another. The republic seems to be made up largely of self righteous whiners (quest giver wise) and it grinds on your nerves pretty quickly. The Sith on the other hand you get ENORMOUS satisfaction from finding those pathetic irritating people and introducing them to the shiny end of your lightsaber. Here's a hypothetical encounter to point out what I mean: townsman: Jedi go solve our problems for us! *Jedi solves problems* townsman: Why didn't you solve all of our problems! Now we have to do stuff and it's all your fault! *Jedi apologizes for any inconveniences* townsman: Sith go solve our problems for us! *Sith reluctantly decides to help the man out as his cause coincides with the empire's* townsman: Why didn't you solve all our problems! Now we have to do stuff and it's all your fault! *Sith cuts the man in half for being irritating*
  8. No. after the initial excitement of playing the game it quickly got old. The game doesn't have enough player driven content to be long lasting. The content is all predetermined and scripted so it's the same every time and there's nothing to brighten the day like launching an attack on a rebel base. In short the game is set up in such a way that even though there are a lot of players those players can't do anything outside of perform a few scripted actions. For example a 50 can only PvE spam Hardmodes for gear or PvP spam warzones and there's nothing to break up the monotony so it quickly loses its apeal. Also another downer. Nothing ever changes. I feel like there's no reason to log on because I feel like nothing I do has an impact be that in questing/PvP/Raiding/Flashpoints. The only thing I had to really look forward to was the central story (lets face it the side quests sucked) and once the class story was over it got boring very fast.
  9. The only colors that really bother me are the black core sabers other than that I don't care.
  10. Even so: you don't have to be smart to make something blow up. You don't even have to know how it works you just have to screw it up. But for the sake of argument let's assume that the hyper drives are completely harmless. That still doesn't solve the problem that their ships have power sources that are far beyond anything an atomic bomb could hope to be. And even if we assume they can't blow up their ships that still doesn't solve the problem that they have already established that there are a million other doomsday weapons and scientific breakthroughs that would DRASTICALLY change combat. Here's a list I came across off the top of my head: The infinity engine Revan left behind in his Nar Shadaa Vault. The Foundry. Self Repairing Cybernetics in Dromund Kaas. Weaponized Rakghoul Virus. The Silencer. The Gauntlet. Hammer Station. Superpowerful battle droids. Super Effective Cloaking technology Killer organic/electronic orbital strike weapons.
  11. Here's why the tactics aren't realistic: Because realistic tactics done well suck to watch. Plain and simple. If a guy is running at you with a sword it would make sense to sit somewhere where he can't reach you and just shoot him but that's not very dramatic so in order to heighten the drama and visuals they have soldiers charging into battle to fight jedi in close quarters even though that is idiotic. If this universe was realistic in the slightest you would almost never SEE fights between soldiers because there's enough super weapons just sitting around in this galaxy that having an army is really just having a large group of mall guards. If Star Wars was going to pretend to be realistic then they wouldn't use soldiers at all. The universe is FILLED with super powerful droids of doom/doomsday weapons/men capable of consuming a planet's life The notion that they should try to be more strategic is silly because THEY CAN'T. The entire Star Wars universe is based around aesthetics and drama and has LONG since thrown tactics and realism out the window. They can't start using logical tactics now because the Star Wars universe quite frankly can't sustain realism because it is based entirely on fantasy and drama. Let me use an example: The Star Wars civilization is advanced enough to achieve interstellar travel with giant ships and with much smaller ships and as such the amount of power just sitting around in one of these ships is far more than any bomb earth has ever seen so if you were going to be realistic these 2 civilizations could just wipe eachother off the map with their little transport ships ALONE given the power that's used just to move those behemoths. Every power source doubles as a bomb because all that separates a bomb from a power source is that a power source releases its energy in a steady stream whereas a bomb releases all its energy at once. You can't have realism AND be in the Star Wars universe. They are so far removed from each other that one cannot sustain the other. The military tactics are really just the tip of the ice berg in this regard. Think of Star Wars like D&D you cannot apply realism to D&D because you quickly run into problems like say for instance problems of physics when you use energy substitution electricity on the spell create water and suddenly you've now created a bomb bigger than an atom bomb out of a simple spell that half the population can cast. There are other tricks like the "locate city" bomb. The trick is to take the world at face value and not to delve too deep into it.
  12. Well I'm not as qualified to talk on the Republic's issues but as far as the Sith are concerned here's how it goes. Item 1: Slave revolt is a sham. You find out in various storylines that the slave revolt is allowed to continue because various sith lords (like Baras) find it advantageous and a pleasant distraction for their enemies so they let it continue. Item 2: Rebelling Sith Lord is also for the most part a sham. Nobody cares that some "Lord" is throwing a temper tantrum. He's for the most part just throwing it to get attention like a child and not really particularly threatening in any way. Like with the slave revolt he is allowed to continue because for one he's not threatening and mainly just being dramatic and for two certain sith lords (like Baras) are keeping him around as a distraction. Item 3: The Revanites are just an annoyance. They also are not really a legitimate threat and at most are really just ideologically mistaken. They might be a little annoying to some orthodox sith but for the most part nobody cares.
  13. I'm pretty sure the Wrath becomes a Darth in the same way that the Inquisitor becomes a Lord in that nobody is really gonna question them when they introduce themselves as a darth. In reality it would be silly if your character who can terrorize the dark council (made up entirely of Darths) wasn't "worthy" of the Darth title. I pretty much just view it as a title he gave himself.
  14. Whether Jaesa is light or dark side depends PURELY on a choice you make right before you obtain her as a companion. None of your other choices before that point affect whether she is light or dark side in ANY way. As for the romance option she is only romanceable if she is darkside.
  15. actually if you watch your HP when you get the WZ 49 buff you will notice that your gear does make a bit of difference. My HP fluxuated between 11k and 13k depending on my gear in the 1-49 WZ.
  16. I completely agree. I started the gear treadmill today and just as soon as I felt like I was starting to make a difference (got 5 pieces of centurian gear) all of a sudden I get repeatedly matched up against this premade that is made up of half people in full Battlemaster gear and who also has ridiculous healers. Was probably the least fun series of games I have ever played. I did almost 300k worth of damage and only got 1 killing blow and that required 3 people ganging up on one person.
  17. most indeed do cycle through targets in an order but unlike SWTOR most game only cycle through targets you are looking at. It is a pretty common system that has been done to death and it seems like a pretty strange thing to get wrong considering that with the sheer amount of MMOs that use that system the Devs should have been able to set up a system like that in their sleep unless the game engine itself stops them from doing so in which case it was a pretty bad idea using said game engine in the first place. Yes I realize that there are most likely larger issues behind why these problems are still in the game. I've coded enough to realize that little problems tend to crop up all over the place and are very annoying to stamp out but that usually happens because a bad design choice was made earlier in the development cycle.
  18. Serious question. Here's a list of things that are things that CANNOT have been a simple oversight as these are FAR too obvious bad design choices for them to not have been done intentionally for some reason. I want to know why the Bioware dev team chose to make it this way instead of following conventional wisdom. Tab targetting - Any player testing would have revealed that the tab targetting system is a complete mess and a nightmare to use in the heat of battle so why didn't they just revert to the standard tab targetting system that most games use? (target what's at the center of your screen) PvP gear awarded via RNG - Anyone can see where this is going to cause grief. RNG is rarely kind and far more often than not it is extremely unkind so why is the entire PvP rewards system plagued by this cancer? It serves little to no purpose other than to cause the majority of players a vast amount of grief. Prioritizing animations over the physical actions - If my character performs an instant cast attack like saaaaay Sith Warrior's "Smash" and then something happens in between when I told the character to act and when he is done doing a ballerina flip then not only is my ability now on cooldown but the ability itself won't go off because the game cares more about the move's animation than the mechanics of the move itself. This is another design choice that seems to be a very odd choice that serves little to no purpose other than to cause players grief. It's nice if you want all your character's animations to line up nicely with the damage dealing but this is a game and not a movie so the players care more about what the move does than how it appears on screen. The Auction UI - There comes a point where too much specificity is a bad thing and SWTOR has certainly crossed that point. Sure it is wonderful that you can specifically find every legendary ranked barrel from 40-41 but making the player constantly narrow in makes navigating the auction house looking for multiple items a chore. The UI in general is clunky and many times forces you to take your eyes off the action just so you can check your action bars for the millionth time because the game doesn't do a very good job of telling you things are on cooldown or that you can't use them because you are stunned. These are things that should have been addressed both during and before the beta as it really doesn't take a large ammount of play testing to spot glaring problems like this but for some reason Bioware decided to ship the game with problems like these. Why on earth did they choose to do that?
  19. actually you get lord first then forcewalker.
  20. Actually I don't think the sith warrior "outranks" the Dark Council. The Emperor's Wrath doesn't actually have any power in and of itself as all of the powers that the Wrath exercises are done on behalf of the Emperor himself. The Wrath isn't a political figure so in terms of political power the Wrath doesn't really have any. The Wrath is purely a personal one man army who works on behalf of the emperor. Nobody has the power to countermand the Wrath except for the emperor even the dark council BUT the dark council can appeal to the Emperor if they believe that the Wrath took an action that wasn't in his best interest. The Wrath Position also doesn't have any minions beyond the members of your crew whereas the position that the Sith Inquisitor takes over commands a whole section of the sith. Long story short: The Sith Warrior doesn't technically "outrank" people he is purely an instrument of the emperor. As for the initial question about Malgus the answer is both yes and no. Yes you outrank Malgus but Malgus is not your subordinate and therefore does not answer to you. Malgus doesn't answer to any 1 specific member of the council and instead answers to the council as a whole.
  21. Not really a Republic character but if you ever decide to roll another Empire character ROLL AN IMPERIAL AGENT. Their story is gold wrapped in bacon! They also have one of the FEW stories that you make choices that are actual choices. (There are like 6 or so completely different endings depending on the choices you made throughout the story) It also lets you see a completely different side of the Empire. The only real issue with the class is the cover mechanic is annoying so the gameplay isn't quite as fun as Sith Juggernaut.
  22. He's imperial so it's different for him. There's a quest chain on Dromund Kaas that involve's Revan indirectly. You can pick up the beginning of the quest chain beside the ramp leading to the taxi terminal that's north of Kaas City. Imperials don't do Maelstrom Prison and instead get a pair of flashpoints (Boarding party and Foundry) that revolve around Revan. Other than that I don't think Revan is really brought up all that much sadly. I think references to member's of Revan's crew are referenced in small ways all over the game. (Satele Shan herself is a descendant of Revan/Bastila)
  23. lol actually you can blame that incident on the sith too. They were the ones who did that. It is explained later that if Keeper hadn't have authorized it then you would have been killed. He did it to save your life from the sith.
×
×
  • Create New...