Does anyone realize that your talking about a game thats been out since like 03 or 05 or something like that vs a game that just launched? Consider the begining of WoW, no flying mounts meant that you were restricted to just going alongvery similar paths. Even now in WoW you get off your flying mount you have very few options or points to leave a zone and they are all the entrance of another zone. Mabye like 4 exits per zone and they almost all go through a very small hole. The difference in SW:TOR is that each planet has many zones at wich you can freely come and go between. Its rare in this game that you are restricted as to how you can get to another zone once you are on a planet. Sure there are more "recommended" paths, but oh well. Go back to WoW and on your NOT flying mount i.e your GROUND mount, let me know how many ways there is to get out of any zone and how small the exits are. OP, you play Alliance, now take elwin forest for example, there are 4 ways out of there 5 depending on how you consider them. you have the narrow canyon between 2 mountain sides to RedRidge, another narrow path to whatever that farmland area where deadmines is, a boat that leads to I believe Northrend, and you can cross a river to duskwood I blieve it is just below there, at wich point you have a random mountain placed directly on the other side wich makes you have to go one side or the other. Now tell me that WoW is more of an "Open World" than SW:TOR