I agree with the OP, this is especially true at level 50. I have a healing spec traited sage and if the pull isnt perfect its a wipe, I get sick of the repair bills. So sick I figured since I will die at least once between the boss and me I just run the gauntlet and die at the end to not have to fight throuigh the grey semi elite mobs. When we get a pather joining a fight, my companion usually (not always but usually) dies because I cant keep up the heals, esp if its a gold mob that we got flung to as well. I understand some fights should be challenging, but save it for the end, combat just takes way too long for my class who has no specs for dps. Nadia works good but again with light armour she can't take a beating. I got no prob with fighting 4 or 4 regular mobs at a time, its the gold and silver in every mob i pull that annoy me when I solo. SWTOR could introduce a difficulty slider. but in some games i saw this in, while it made alot of people happy (those who love every fight to challenge them and make them sweat) it didnt seem to fix i all together. I have died so much in this game its not even funny. Yea sure some people may laugh cuz i am a healer not realizing my biggest heals have VERY long inductions, by the time i cast them, my companion is dead and me soon to follow. For now I will run to the end, die and fight till they make it more enjoyable for us who dont prefer to spend an hour or more on a single mission because fighting so many mobs takes forever for certain classes . For *me* it ceases to be fun when every fight makes you work hard like that. Sometimes I just want to fight with my companion not heal us for our lives. I am leveling my Trooper and smuggler next so we will see how those classes compare to my squishy sage. For not being level 50 doing solo missions make me hate my healer less and less each day, and i use to love her while leveling. Not so much now. My tropper I am loving, she heals, and has crazy dps. I love it. Healer? meh, needs work.