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Baelvar

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  1. Sounds like your just more passionate about the class than I am, seems were doing the same dps, killing the same difficulty in creatures accept I'm just not happy with the classes performance and you are. True PvP isnt the best judge for damage, although I can run any other dps class out in the warzone and see 2500-3500k on main abilities and secondary abilities doing in upwards of 2k which I can use often in a rotation and then compare that do 1500 on crits with a Jugg main ability and 500-700 on secondary abilities and you can see why I'm disappointed by damage output. As it is now, Juggs do half the damage as every other class. That just doesnt cut it. Combine that with no CC's and on top of that allow quite a few mobs to sunder, or do damage which bypass your armor and it kind of makes tanking aggrevating. I don't count force choke as a CC because well, your CC'd during its course which defeats the purpose. I'm currently Immortal spec and true my dps shouldnt be the best, although at its current state its just too weak. As well as my current survivability when I compare it to other classes fulfilling the same role. EDIT: The mistake I made was thinking this class could solo tank with healer pet, I'm seeing I should of gone DPS spec with a tank pet for leveling.
  2. Jugg DPS is pretty horrible , I hear it gets better at higher level. As of now I have one up to 25th level, I've played two characters to 50th and in comparison leveling, their not even in the same ballpark. It's definitely a challenge being soft and low in dps. Typically in PvP I average 40-60k damage a match, hardest hitting ability is Ravage which does around 1500ish ( This isn't a great ability for PvP either ) . Other than that most players can pretty much ignore you and be fine. I've played all the classes to fairly decent levels and I must say the DPS a juggernaut puts out is definitely at the bottom. Vanguards are far more sturdy and can easily put out 100k dps from level 10 on in PvP matches. Good matches you can get 200k+. In PvE, you can handle a few mobs , but you have to kill fast, because you don't have any staying power. I can kill a gold elite with healing companion out, and do pretty well. I've taken out two silver and 3 regulars, again you have to kill fast. This is all heavily reliant on your healing companion and your cooldowns. Sometimes it can get frustrating, because the healing companion is by no means a good healer, at least at my current level. Some battles he won't even heal me. Others, he will toss a few my way. The juggernaut definitely needs some love 1-25, I'm betting this will continue to at least early to late 40's.
  3. A good idea and a fair compromise to those who don't like the cheesy pebble animations.
  4. First of all, I hope we can all agree the pebbles and television throwing is just lame for light side. Force lightning needs to be implemented for the sage. Throw out the garbage animations they have already, and give them lightning. It's in the films, light side can cast lightning as well, I don't see this being an issue. This would boost the class appeal and bring back some much needed balance from many stand points both animation wise, class wise, and encourage players to revive a dying class.
  5. Baelvar

    Expertise...why?

    Expertise is just a crutch for bad players, so they too can have their moment in the sunshine. The whole argument that someone who grinds the PvP equipment should have an advantage over everyone else. Well they already do WITHOUT Expertise. Especially if your 50th, you have gear for your level, you can exceed the scaling hitpoint threshold of 12k, and you have all your abilities and skill trees trained. If that isn't enough, then read the statement above because that applies to you.
  6. Definitely a serious issue that needs attention, hopefully the Devs can resolve it.
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