Jump to content

Furiel

Members
  • Posts

    164
  • Joined

Posts posted by Furiel

  1. 2) Why Concussive Force? It's a PvPskill that has almost no use in PvE except for trolling tanks/melee dps/people who throw down AOEs by knocking mob away. Granted it's hilarious as hell but IMHO Charged Barrier is much more practical.

     

    I have Concussive Force in my build as well because it really comes down to either that or Heavy Trooper to get to the points needed to get up the tree and when I made my choice I didn't see the 2% end and healing bonuses as being enough to outweigh the usefulness of CF when soloing heroics. It's also useful for dog punting in EV if/when you go back for the weekly or to help gear up guildies new 50s.

     

    This is the build I use: http://www.torhead.com/skill-calc#800McZrIkbRMdokfzZf.2

  2. Lots of good info here, thanks for the guide, I just have a couple general theory issues I've been trying to figure out to try to squeeze out just that much more DPS. Looking through some of the dummy parses deadandburied and a few other people posted I've noticed a few uses of things like plasma grenade and such which on boss fights I almost never use, and it leads me to the next couple questions...

     

    Right now on occasion due to poor luck on CoF procs, etc I'll be running through my rotation and I'll have 5 stacks of charged barrel, no CoF proc and FA, DR and HIB are all on cooldown, when that happens what do you guys do? Currently I'll cast another GR and hope for a CoF proc, obviously this wastes a potential charge of charged barrel but as FA is our hardest hitting ability my theory is it gives the most DPS potential because of the CoF proc chance, but looking at those parses I'm now wondering if that's accurate.

     

    My other main question also involves the use of HIB. Right now I use it generally on CD, but I will push back it's use if I don't have 5 full stacks of charged barrel. Obviously it's rare when it will come off CD and I won't have 5 stacks, but it does happen on occasion during movement phases or if I get really lucky with CoF procs. So I'd like to know if it's worth it or not to keep pushing it back or if I should be using it on CD regardless of having 2, 4 or 5 stacks of charged barrel.

  3. Okay, so my commando just started Tatooine (she's level 26 now). I had been using Jorgan, and although my health would take a heavy hit during our fights sometimes, we would mow stuff down. I could concentrate on the Elite, and he could take the adds. I didn't even bring out Elara. Then I got FourEx. Was going to use FourEx so he could tank for me, but guildies convinced me to use Elara. Don't get me wrong, staying healed is great, but the fights are so much longer, and I end up running out of energy now.

     

    So my first question is, which companion do you suggest?

     

    Second question - what is a good leveling rotation? I had a good one down with Jorgan, and the mobs imploded quickly (I have high presence, so he ends up doing more damage than I do), but now with Elara, like I said, I'm running out of power with the same rotation.

     

    Any advice you could give on either of the above topics would help me. Back in the beginning of the game, I had Elara out the whole time after I got her, and I managed, but I haven't played that character since February, so I can't remember all that did.

     

    Also, do you recommend leveling up companion affection mostly at the same time, or concentrate on one until you've had all the chats you are going to have that chapter, then moving on to another, etc.?

     

    Gunnery spec I used Elara pretty much exclusively once I got her. I felt like my DPS was sufficient on my own and having her healing me meant I could chain pull 3-5 encounters before having to stop to regen health and ammo. Other than Mortar Volley I also usually didn't use my other AoEs because I thought they burned up too much ammo too fast compared to the damage done. MV would usually kill 1 group, then I'd kill the next group or 2 with FA, grav round and HiB, then MV would be off CD, lather, rince repeat. I started using the other AoEs once I got the higher tier ammo regen talents because I could afford it then, but not early on.

     

    For comp affection I usually buy them off as much as possible and whatever else they get while I'm out is just a bonus, then save up all their conversations until I got to a planet I didn't like, then I'd use companion converstations to get a level or 2 fast so I could just do my class story on that planet and get off of it fast.

  4. “Now drink with me deeply of the bourbon, scotch, and rye until such time as we are fighting drunk. Then we shall find, and beat the asses of, the nonbelievers who ruined my feast.” Alvis “The Holiest Man to ever slap iron”

     

    The Church of Alvis is a casual, social guild that traces it’s roots all the way back to 2003 and a meeting between Jounville Blackferne, CheeseFandango and Isaac Pallinander in a type 1 house on Naboo on the Scylla server of Star Wars Galaxies. Over the last decade we have dispersed and reformed several times and passed through several games until Bioware gave us the opportunity to return to our Star Wars roots with ToR. Originally formed on the Juyo server we have journeyed from there to Canderous Ordo to finally come to rest on the Jedi Covenant server.

     

    As I stated before we are a casual, social guild that also raids. We have a very strong forum culture that has persisted since the beginning of the guild where both current and former Alvians hangout to chat and keep up with each other and also to coordinate activities both in ToR and other games. Most of the membership is adult professionals, many of us with families, however recruitment is open to anyone age 18 or older. We have no attendance or playtime requirements and are most active on weeknights and weekends.

     

    Our current raiding schedule is Monday and Wednesday 8:30 to 10:30 central and Saturday 8:30 to 11:30 central time. Currently we are working on EC HM and TFB SM content. We do not mind new raiders, training or gearing them as we do go back to do older content occasionally for vehicle quest objectives and to gear alts on occasion as well. We use the Suicide Kings loot system for loot distribution and a modified attendance percentage based system for raid rostering to ensure fair access to raids and loot.

     

    If you are interested in joining or learning more about us please visit our forums at: http://www.thechurchofalvis.com and fill out an application, contact a member in game or send an email to recruit@thechurchofalvis.com and a friendly member of our recruiting staff will get back to you in the order that your request was received. Also if you are interested in learning more of Alvis and all his glories I encourage you to watch “The Feast of Alvis” episode of Sealab 2021 on Adult Swim.

  5. Speaking of fixing tank companions, please Bioware fix Bowdaar's bonus damage. It makes me sad when I'm running around on my smuggler knowing that if I pull out my wookie buddy that I'm using a companion that is going to underperform because that stats on his gear don't all apply. Specifically the force power that is stuck on his shields and vibroswords when he is set to use Tech Power for his bonus damage, so the 600+ force power on his shield and sword are completely worthless to him.

     

    Bunch of ways to fix it, make a new line of str shields and swords that use tech power, convert bowdaar's damage bonus to gain from force power instead of tech, switch Bowdaar's primary stat over to Aim similar to Akaavi, Tanno Vik, Yuun, etc.

     

    I don't care which one is used, I would think that option 2 I listed would be the easiest and be the most preferable for the players as well since it wouldn't require any regearing for those of us who already geared out our wookies, but I just want to see it fixed so I can bring him out to play again.

  6. If the devs have nothing to report on the bugs that interest you then naturally the community reps cannot report anything to us. If they work like 99% of software companies, customer reps file tickets on widely reported bugs for devs to review. I'm sure you would grow tired if say, Allison posted every day to say that the devs have not gotten back her about xyz issue. Also their deployment schedule may give them a chance to even say they are dropping a patch in until the day of anyway (again if they operate like the majority of software outfits and are trying to internally test the patch up until they commit to a deploy). Do you try checking the dev tracker regularly by any chance? A lot of the bugs have already been reproduced and acknowledged.

     

    99% of software companies do communicate better than BW has though as well, as I've been going customer service and support for several software companies for well over a decade and I find Bioware's lack of communication with the community appalling and it actually offends me on a professional level. Some of the simplest and most basic rules of customer service they violate on a daily basis. I'm making a few assumptions here on what happens behind the scenes, but when a handful of customers come to me and say hey, we found this bug when we do this, I don't just notify the lead developer of that software and wait for him to get back to me. I notify the lead developer, then I send a communication, be it via phone or email to those that are effected by it notifying them that we've become aware of a possible defect and we are looking into it. After that initial contact then there is the followup plan where you check in with both the developers and the customers approximately twice per week. NEVER go more than 4 business days without an update, even if you are just saying that it is still being investigated. Not that you want to, but even if it takes weeks for an issue to be resolved your customers will be very patient with you as long as they feel like they are being kept up to date and that the issue is important and being worked on.

     

    Using the crew skill mission discovery issue as an example. It was identified by the community within hours of 1.4 launching. It took over 2 days to have someone from Bioware even acknowledge that THERE MIGHT be an issue. We are now 1 week into 1.4 and I have yet to see anywhere that this is even confirmed as a bug, even though it is glaringly obvious that it is. If I did this to one of my customers my manager would have me in her office and be chewing me out, and rightfully so.

     

    I know you are new to MMOs Bioware, but you gotta get better at community communication and relations and get better in a big hurry. These forums are rapidly becomming a cesspool of negativity, and alot of that is spawned by not addressing us, the community, in a timely and meaningful fashion about the bugs and issue we experience in your game. Fix your communication and you'll be amazed how much better and happier your community will get.

  7. O_O...man....they rant about too crowed people just because they have to wait "a LITTLE" to do their quest.

     

    while me (APEC player) have to wait "Forever" for pvp because of too less player.

     

    Yeah...upping the time to do a series of quests from about 35-40 minutes during peak times to now almost 2 hours is totally "a little" time.

     

    And changing instances wasn't an option...I tried it...instance one was hovering around 65 peole and instance 2 was 55-60. They need to cut the cap on the BH back down to 40 or so, high enough to encourage grouping, but not so high like it is now that you get all the boxes and all the drall spawns camped with lines waiting to be the next to camp them.

  8. trauma probe can be cast on other players or am i missing something

     

    I believe he meant cast on more than 1 player. Which even with the ammo cost would have some value due to the 5 minute duration you can precast it, regen ammo and it would last the length of most fights and help keep the DPS topped off.

  9. That may be true in PvP, but in PvE there are a lot of groups of 3-4 that stannd apart. Someone said they tested and landing in the middle of those hit none instead of the group.

     

    This, plus it gives you less wiggle room to hit adds on various bosses, like the ones on HM esseles for example. Since those adds are moving and the timing is so screwed up you need it to hit a big area just to make sure you tag them all and knock them down to buy you the time to kill em...now that's going to be alot trickier.

  10. He's out 1 story mission. At least that's how long he was for me.

     

    As for Elara's craft button, if you have your max companions out already it grays out. I've also seen it where it bugs out at times and will be gray when it should be active, but if you click it a couple times it will still start the crafting process.

  11. I did the same last night...went from gunnery to CM spec and would like to hear this answer as well. I can tell you who it's not...4X. I have him equipped with tanking mods and enhances from the dailies and I used him yesterday to do dailies, uncluding the heroic 2s and I can tell you this...we completed them...but not quickly at all. Lesson learned on Belsavis took probably 45 or 50 minutes alone. It was very safe...the only time 4X came close to death was on the melee champion when I spent too much time DPSing and forgot to heal.

     

    Debating between trying Vik or Jorgen next.

  12. As stated, it's situational. I've found uses for it both in PvE and PvP.

     

    In PvE there are mobs, especially on Ilum it seems, that do vanish mid-fight temporarily, so popping stealth scan then is handy. Plus in FE and Battle for Ilum FPs there are mobs that start out stealthed so hitting them with SS pre-pull is handy, makes it easier for new tanks to pick em up.

     

    As for PvP, I mostly use it to scare stealthers away from objectives by dropping it fairly often on said objective.

  13. I see you've decided to focus on one small aspect of my post and answer emotionally rather than logically.

     

    Either way, this person is breaking the game rules by spamming in game chat with a web address. What he is advertising is not the issue. The issue is that he is breaking a perfectly simple and logical rule that applies to everyone equally, and somehow thinks that what he is promoting should be seen as a special case.

     

    Asking him not to spam global chat is not unreasonable. There are other ways to advertise community events without doing so, as evidenced by the many community sites and podcasts that exist without the need for in game spam.

     

    The validity or worth of the podcast is not in question here, at all. You can't say 'I should be allowed to break this rule because I think I am advertising for BioWare'. You will notice that BioWare does not spam us in game with anything to advertise either. Why does the OP think that he has any right to?

     

    If there is community support and a following for these podcasts there is no need to spam in game or flout the user agreement you are playing under. There is no point moaning about BioWare enforcing a perfectly clear and simple rule, and the fact that you disagree with my comment about BioWare's level of community support has no bearing whatsoever on this discussion.

     

    Fact: there is no rule anywhere in the ToS that says you can't post a URL in chat, so please drop that arguement. I just reread it to verify that is so. And if the rule that was violated is so clear and simple why haven't you quoted it yet?

     

    I did however find an interesting bit in the ToS since you are so hung up on it and it's blanket enforcement in all situations I ask you, have you reported a bug or exploit to Bioware? If so then you should be warned and probably banned. The ToS expressly says it's a violation to: - Use and communicate exploits and/or cheats. Well typing out what the bug/exploit or cheat in a report and submitting it is by the very definition of the word communicating it. Nowhere do they have an exclusion in there for communicating it to them for repair, I looked. So I guess I should be banned for reporting a particular PvP exploit that has since been fixed, cuz you know, I communicated it by writing out what it was in my ticket to Bioware. I mean, it's a pretty clear and simple rule.

     

    And you seem to be misunderstanding 1 important fact here about these shows. They aren't podcasts, they were live. There was no pre-recording and it wasn't stored anywhere for people to listen to at their convenience. It happened at the scheduled times each week, and if you missed it, you were out of luck, which makes this a completely different beast than a fansite or a podcast and needs to be treated as it's own entity because of that.

  14. Hmm. I have to say, I think you're rather expecting BioWare to bend a rule for you with the justification that you're trying to help the community.

     

    Most games don't like you to post links in general or regional chat for very simple, obvious reasons. Most of the people linking sites are goldsellers, some of whom are likely to give you an extra present of spyware to steal your account, sell more gold, unbalance the economy and generally be a headache for the makers of whichever MMO you happen to be playing. It seems that this is a blanket rule you have fallen foul of, and you're complaining that BioWare should be making an exception to that rule for you and aren't doing so.

     

    Of course they're not. Rules are there for a reason and you are expected to obey them in game if you want to keep your account. This is standard issue common sense.

     

    There are many ways to promote community events. As you will see from my sig, I have a community site that I do my best to promote - out of game. I also write for a magazine whiich I try and promote - also out of game. Yes, I will tell people about it if I happen to be chatting to them one-on-one or if someone specifically asks a question about it along the lines of 'hey I heard about this site, anyone know where it is'. And even then I will whisper it to them. Yes, I publicise it on the forums in the community section where I am allowed to advertise my community site. What I do not do, however, is take the captive audience customer base that BioWare has built up and advertise to them directly. That is because I can see that it is obviously something that would be frowned upon. I could be giving out free cookies or a cure for cancer - it doesn't matter, I have no right to use what is effectivelly BioWare's marketing database to promote my own project, and neither do you.

     

    Now you're throwing your toys out of the pram and complaining that BioWare is sabotaging the community by not letting you promote yourself all over general chat. Customer services were clearly not the right people to contact.

     

    BioWare is very supportive of the community. What they are less supportive of is people trying to self publicise non BioWare approved projects to their customers. This is pretty much standard.

     

    Another example - I work for a large commercial company. There are about 2000 people in the company. Suppose I started a weekly comedy show about the company, one that they had not seen or approved of, and started sending out daily, global emails to everyone to promote my show. Do you want to take a bet on how long it would take me to get fired?

     

    Seriously - if you want to promote your show do it properly. And by properly I mean the hard way. Like the rest of us.

     

    You post makes me laugh. Very supportive of the community? When exactly did that happen? When they launched with no server forums? When first asked about it they said that the had no server forums BECAUSE they felt it would PROMOTE a strong community? When they put up the current abomination of server group forums due to massive player pressure that don't even come close to meeting the communities needs? Or was it when they shut down his shows? Of all of the MMOs I've played this one has the worst sense of community. Even worse the WoW IMO because BW consistently takes actions such as this to hinder the building of a community rather than fostering it.

     

    If they wanted a strong community in this game they would be embracing Jimer's shows. I mean it was 6 hours of free advertising for them they they spent no money and no effort for. There were players from both factions all coming together on Tuesdays on Nar Shadda and talking and interacting and having a great time. There was Star Wars trivia contests with in-game prizes being given away. If you want a strong community then you allow these things to occur and you help and support the players that want to do them. You don't threaten to ban them. But that's not the path that was chosen here now, was it? So you can go ahead and continue to bang the BW drum so that you and your fansite can stay in their good graces and they don't shut you down, but that won't hide the truth.

  15. I can see what your saying in a PVE situation, but I am talking PVP, so I apologize for not specifying that earlier.

     

    Your right, you are going to do much damage right off the bat, but you are also going to be much further down on ammo than I will be. Yours sounds great if you are taking out a mob with not that many hit points, but when you are taking down another player 1v1 or so, I am going to be able to DPS much longer than you. While your blowing your Recharge Cells, and spamming hammer shot, I am still doing a few more rounds of Grav Round. Do your formula again, but over let's say a 20 second run and see who wins.

     

    Starting from full ammo 3 GR followed by Demo will not deplete your ammo, it takes you right to the edge of losing full regen, but as long as you do 1 HS right after you stay in the sweet area of ammo regen. I usually do 2 to get back up to 10 but it's not mandatory, I just like the cushion in case Curtain procs and I need to cryo them first.

  16. Sticky nade opens aggro up immediately, so unless you are fighting a single weak or normal mob which virutally never happens you are taking damage while casting your first grav round and/or full auto, and taking more damage because you don't have any stacks of charged barrier up as well.

     

    Additionally as you have not opened with GR the mobs armor is not debuffed so you are reducing your outgoing damage to the mob by pushing back the time it takes to fully debuff his armor.

     

    Right now a typical GR for me hits for 1350-1500, crits around 2400-2600. That's opening shot with no armor debuffs up. Sticky does less than that, so why would I want to delay applying that much damage, and the debuff?

     

    Lets look at the first 3 seconds of any fight for you and me, using the time aggro is established as the start of the fight.

     

    You aggro is established when you throw your sticky, 1.5 seconds later you START casting GR, 2 seconds in you do your first damage, about 1100 with sticky, at 3 seconds your first GR goes off doing about 1400 we'll say. So in the first 3 seconds of the fight you have now done 2500 damage assuming no crits.

     

    Me - aggro is established when my first GR HITS for 1400 damage, 1.5 seconds later GR 2 hits for another 1400, another 1.5 seconds and GR3 hits, immediately followed by demo round for another 1800 or so. So in the time is takes you to do 2500 damage to the mobs I've now done 6000. Assuming no crits, which is unlikely with my build. So tell me how what you are doing is superior again?

  17. I think it was just a bad run for you. Yesterday I had very mixed results. I got all 3 blue lvl 49 implant recipes in my first 9 RE attempts on my Biochem toon so I originally thought that they had slipped the RE changes into the patch but didn't document them.

     

    Then I changed over to my cybertech and did 40 level 43 or 45 green armorings and got 1 blue for all of those. So yeah, RNG was/is as streaky as ever.

  18. I've used it from a long range to to get the other team to and get me and most the time they will leave nodes or the ball carrier to....funny how someone people see that beam and think they must kill me.

     

    I've been known to do this as a deke on my trooper in WZs too, especially huttball. I'm gunnery spec so I'll go into an open area, pop off a couple shots with support cell active, switch back to AP quick then destroy the people that come running to kill the "healer".

  19. I just have to say *** people. The guy spends a bunch of time testing to determine if a skill is working or not, determines it's not, says so, submits his data to Bioware and you respond by essentially saying screenshots or it didn't happen? The guy did/is doing all of us Gunnery commandos and favor and identifying a bug in a core class mechanic and bringing it forward. For that I say thank you OP. I too thought that HiB was hitting a little softer last night but didn't spend the time testing it to be sure so again, thank you for taking your time to ID the bug and submitting it for a fix. Hopefully it'll get fixed soon, but I'm not going to hold my breath.
  20. Well, I don't do a huge amount of PvP simply because I suck at it, did in WoW do here too. :p

     

    When solo levelling and I come across an elite mob or champion, or even in flashpoints, I usually open with 3 Grav Rounds for the full debuff and then use HiB and then FA only using a Grav Round when the debuff is about to drop off to refresh it. I've found that my Hammer Shot is doing around 800-1000 damage in total as I crit regularly with it so I usually spam that while waiting for cooldowns, using Demo Round whenever it's off cooldown.

     

    So as Gunnery, I can only see a use for CB in PvP if interupted.

     

    Thanks for the advice guys.

     

    Couple tips from what you were saying about your rotation, by 42 you should have both Curtain of Fire and Charged Barrel talents and it sounds like you aren't taking full advantage of them.

     

    Full Auto is your highest damage per ammo when curtain of fire is up, so you should be using that whenever curtain of fire procs. Each cast of Grav Round has a 30% chance to proc curtain of fire, which finishes the cooldown on FA and also increases it's damage, so you should be spamming GR whenever possible.

     

    Grav Round also builds stacks of Charged Barrel, which for each stack increases HiB damage by 6% (stacks up to 5) so if you are using it after 3 GR then you are losing 12% damage on HiB each time you use it.

     

    Ultimately how it plays out for me in the field is GRx3 to get the debuff up to full, then Demo round, hammer shot x2 to regen some ammo then going forward I alternate Grav Round and Hammer Shot for the rest of the fight while mixing in HiB when I have 5 stacks of charged barrel and also Full Auto on every Curtain of Fire proc.

     

    It takes a little getting used to as far as monitoring your buff bar to watch for the different icons while still maintaining awareness of what is going on around you, but once you get the hang of it you should see a nice increase in your damage output.

  21. Just 9, you got lucky, of the 6 WZs I did last night in every single one the Imp team had more than 8 playsers. The worst was 1 trip through Alderaan where at the end we were outnumbered 15-5.

     

    It was mostly the same Imps in each one too...kinda hoping it's an exploit and they get banned for it, but I'm not holding my breath.

  22. Yes, I mean the one that Juggs need to be stood right next to their opponent to use that only stacks armour debuffs and cannot be talented to provide a 10% damage reduction or give a heat trace, which generates just enough rage to use a minor damage resource spender, provided you're talented for it.

     

    If it's a filler move, then it shouldn't be offering multiple effects. Having an entire skill tree revolving around one spammable ability is basically poor game design. I don't think it does too much damage; I don't think it needs a drastic nerf. But a skill tree that allows you to play well simply by going TM TM TM TM TM FA HIB rinse-repeat is boring to play, and is a rotation which a shaved monkey can master in 15 minutes.

     

    You clearly have never played a commando, the rotation is not that simple. In fact a properly played commando has no rotation, he/she has a priority list, and that priority list varies by the number of grav round stacks your target has, the number of charged barrell stacks you have, whether or not curtain of fire is up and how close any of those stacks are to dropping off. All that while also managing your ammo because if you just stand there and spam as you are suggesting you will go out of ammo fairly quickly unless you get several cell charger procs.

     

    And unlike WoW we don't have any mods to tell us what to push or warn us when we are reaching certain ammo thresholds, so yeah, you could play a commando like you say, and be mediocre, or you could learn the class and how to play it and get good.

×
×
  • Create New...