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Everything posted by jcurri
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*possible spoilers* The emperor... who the hell did you defeat as the knight at the end of the class quest if he's been at Zakuul?? Why does he need Yavin 4 if he's already corporeal? I mean, I could go on and on... *** BIOWARE.
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Healing Merc/Commando need anti-focus ability like other healers!
jcurri replied to Lhancelot's topic in Commando / Mercenary
While I don't necessarily disagree with you, I'd bet BIOWARE does. That being said, since they more than likely *won't* strip defensives off other classes, the only other option is to up the DCD's for Mandos/Mercs, because as it stands right now, some classes do, and other classes don't creating a HUGE imbalance. -
Healing Merc/Commando need anti-focus ability like other healers!
jcurri replied to Lhancelot's topic in Commando / Mercenary
If not an anti-focus ability, at least give them DCD's that are closer to the level of Vengeance Juggs. Something that where if you attack them, it can only hurt you... like A LOT. And/or add DR to AR and have it trigger at 50% and let it be able to be used while stunned. -
I can only speak for anni, but with pred on a 30 second cd and off the fury system, I'm pretty sure mara's will perform admirably in group ranked, as I do on mine. Getting focused in solo ranked from the beginning might require having the ability to use vanish while stunned, or at the least change the rebuke utility to "is able to use rebuke while stunned... IN ADDITION, rebuke removes all cleansable effects" so sentinels have a second stun break like juggs do.
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Healing Merc/Commando need anti-focus ability like other healers!
jcurri replied to Lhancelot's topic in Commando / Mercenary
Honestly, it's something ALL mercs/mandos need, not just the healing spec. Everyone knows they get globaled in 4v4 dps arenas and they're significantly frowned upon queing for solos. Other than snipers, they're the only class that DOESN'T have an anti-CC DC. No wonder they're both so far down the leader-boards lol -
3.2.1 Marauder/Sentinel Insight: Self Healing and Set Bonuses
jcurri replied to JohnJarynowski's topic in Sentinel / Marauder
I actually really like the idea of the dot spread, but what you posted about comparing the spread mechanic of Sorc's and vigilance Dot spread with Sentinels is absolutely spot on... and ridiculous... I'd propose keeping the "direct damage" from sweep the same radius, but increasing the dot spread radius to be on par with that of Death Field. Considering Sorcs can pretty much place that AOE wherever they want, and sentinels have to be "in position", I'd say that'd be MORE than fair...and the spread STILL mechanic would STILL be more effective for a sorc... ( and vigilance guardian as well tbh, as their mobility is far superior to a sentinels). -
It honestly just comes down to the lack of an Anti-focus ability (something that penalizes an enemy player for attacking you, makes it a HUGE waste of time, or disallows enemies from even targeting you in the first place)... Sages get the bubble with a heal to full (which can be used while stunned), guardians get reflect and basically 2 H2F's with Enure and focus defense (which can also be used while stunned) along with reflect which basically penalizes enemies for attacking you, every stealther gets a stealth then H2F out of combat, hell even Mara's get a vanish and GBDF. The only classes that don't have a REAL anti-focus ability are slingers and mando's. They have somewhat decent Defensive CD's, but nothing in the way of what's described above, something that will deter the enemy team from attacking you for any REAL period of time.
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Basically my thoughts as well.
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how is this a whine thread? Calling out the whiners does not = whining lol
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What is the point of Kolto Overload again?
jcurri replied to Transcendent's topic in Commando / Mercenary
I love this quote -
Rolling a merc, anything a newbie should know?
jcurri replied to Hei_Atzfel's topic in Commando / Mercenary
in Solo Ranked you will most undoubtedly get ROFLSTOMPED. In group ranked with a healer and tank who knows how to swap, you might actually perform fairly well. -
What is the point of Kolto Overload again?
jcurri replied to Transcendent's topic in Commando / Mercenary
more like 50-70, to put them on par with Juggs and other classes that do ridiculous amounts of healing AND dps. -
the laughable 5% increase to KO will not keep you from getting globalled in ranked. Even with the buff to decoy, marauders, gunslingers, juggs... will all burn through them REALLY fast.
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while I mostly agree... go to yavin... GREAT experience, tons of whining.
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Actually, that's exactly what it is... RP AND PvP. Sorry, but RP-PvP does not = "PvP ... but hey... at your convenience." If you are Red, it's because the devs deemed it was appropriate for you to be red, and thus it's ok and EXPECTED that I attack you and vice versa unless the 2 parties come to a mutual pact of peace to do other quests. Just don't expect that from me. ever. It's not a "douchey" thing to do to attack you when you're red... it's the EXPECTED thing to do.
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Actually, I could very easily counter that argument with to be RP correct, you are SUPPOSED to be attacking those in your own faction... if you are participating in the Gree's little experiment/ research. They are evaluating combat, and if you choose to participate in the southern terminus activities/ research, you are feeding the Gree information as to how you survive/ conquer as a small group, thus following the Gree rules... to attack EVERYONE.
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There are those who would say, "this is a small group PvP area" and that if you want to quest in this area, role with friends/guildies who can escort you or you run the risk of this happening to you. This is an MMO after all." What would you say to that?
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So I've been hashing out some unwritten rules of engagement with my guildies, and I wanted a little clarity on something. As far as open world factional PvP is concerned, this is a big slice of content for my guild. It's a SORELY needed breath of fresh air from monotony of the same warzones over and over and over. However when it comes to the small group PvP of the Gree event, there's been some divisiveness. There are those of the mindset that red is dead, and if you want to quest there, you run the risk of getting attacked while questing, that this is the way the devs designed the game, and players are meant to combat each other in the same way they are meant to do so in the "Outlaw's Den", faction plays no part. However there are also a good number of players who are of the mindset that there is an unwritten rule that you don't target members of the same faction, and that in fact, if one were to engage in combat against one's own faction that is considered a "douchey" thing to do. I'd like to get some feedback as to what you as a community feel on this topic. Do you agree that there should be an unwritten rule? Should one be subject to negative chat from someone of the same faction because they attacked them while they were questing in an area where they are "expected" to get attacked, or are you of the other mindset? Do you heed to the unwritten rule of Pubs and Sith should unite and not target each other in this area? Thanks for your input!
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Suggestion: We can already duel, and that's awesome... what we don't have is a mechanic for guilds to form groups of four, and PRACTICE ranked. Perhaps somewhere on the fleet, or our guild flagships, is there a possibility for implementing some sort of 4 v 4 arena simulator for guilds to practice ranked without it counting against our ranked scores?