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FredrikssonR

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  1. The only problem with that theory is the combat support droid that kept landing on the exit steps, the balconies, ON TOP OF THE STATUES.... Like I said they need to give the knockbacks a rest and find other ways to make fights challenging instead of irritating as a burr under a saddle.
  2. So as I'm going through the Blood Hunt fight with Jos and Valk for the 4th time after a reset it occurs to me that the devs can probably come up with a better way to make the fight challenging then the super knockback attacks that land the companions on the outside ring where the statues and alcoves are, making Jos and Valk move so far away from the player whose stuck on the center floor that the fight resets from moving out of area. After the 6th time the fight resets when I'm winning it but having to stand and watch the support droid fight on the staircase that would be the exit to the room, well I'm really positive that the knockback effect on these are over powered, and I'm ticking off in my head how many other beasties and bosses are starting to appear that all share the common trait of "dur SUPER punch knockback". After the 8th reset, the frustration is solidly locked in place and so I am taking a moment to let any dev staff that actually reads this know, the Knockbacks, in power, distance, and frequency of occurrence have now officially reached the level of being ridiculous. Congratulations.
  3. I can't argue that, which was why I pointed out it would make it a lot easier to teach the ones that don't know about threat. If you want it use a red ability, if your trying to cool off on it then use a yellow or green ability, so on and so forth.
  4. Saw everyone pulling agro off a tank earlier this week because he wouldn't taunt. Said it didn't do any damage so he didn't know why it was even there... And I'm not talking about a huge color band, just the same color ring that they put on material graphics to indicate the level of rarity but put on the combat buttons to indicate the amount of threat generation, not like we're talking a huge change to things.
  5. Well the simple solution to that would be kick the noob healer out of the group because they can't keep up and get another healer. If someone is too afraid to hit the red heal button anyway, they don't need to be in the game or running the FP's and OPs.
  6. I suggest coloring the edges of the buttons that players assign to the quickbar with a green/yellow/red scheme to indicate to the players how much "threat" the ability generates on them when it is used. It would also help players figure out which abilities to disable on their companions if they want to reduce their companions threat level. Before the mocking starts, with the new 12xp phase we are once again swamped with new players diving in head first that barely grasp the concepts behind threat generation, and honestly have no idea how big a role it plays in the combat. "I'm just a healer so why does it keep attacking me?" "Yeah I'm a tank, but why would I want to taunt the thing?" Just two examples from this weeks FP's. Just a tiny colored line on the edge of the button would make educating them so much easier when you say "A red button is going to get everything's attention and make it very unfriendly to you."
  7. Crafting levels the playing field for people that have no interest in warzone or pvp participation. And in just about every conquest I can remember since it got started its been rare for the crafters to get more than double base value for what they made, depending on where their guild ship was parked. PVP, warzone, and ops on the other hand always seem to get larger bonuses and a wider variety of rewards.
  8. I mean REALLY... has anyone bothered to do Oricon BEFORE they went to Rishi since Forged Alliances came out? Honestly? Honestly? No everyone is doing the same thing, run their story till the end of chapter 3, their 52-53, so they jump in a KDY or something, bing 54, then head into the forged alliances where the bot can kill everything 4 times over on the map and all you have to do is... well... you... a couple buttons here and there you know that the bot can't push... then off to Rishi where you get handed 168 and 178 gear like candy for pretty much anything you do. Actually between bolstered KDY's from 15 to 54, Forged allainces part One and Two, seems like its possible to go from you starting planet, to your fleet, and then express bus yourself to Yaven in you starting gear.
  9. No need to even go to any mod vendors after you hit 50, since they practically throw armor and mods at the player anymore. Giving out extra basic coms for the class missions is redundant in the new "stupid proof" era of SWTOR since no one plays the planets by storyline anymore. The only thing to look at buying off GTN is Augments, possibly, since BW is pretty much handing the player everything else they need in armor, mods, and enhancements to complete the game and fall into 190's. Give them another patch or two and they'll probably have a jawa dancing around someplace passing augs out as well.
  10. As an alternative to Legacy wide datacrons, at least set up a tab in the in the character Codex so I can keep track of which datacrons I've gathered on which characters. The current set up doesn't allow for tracking at all.
  11. On my republic toon, a commando, when I get to the last reception dish, I get the notice Datastream detected, I'm standing less than 12 meters from the dish directly in front of it, I begin to zoom in the monoculars and receive the message suddenly, "Datastream not detected". -I've reset the mission twice -I've tried to zoom from different angles -I've tried with companions and without and had no success with it. Same message pops at exactly the same moment in the zoom cycle and goes back to third person.
  12. So you admit to recognizing the existence of the situation, but because your afraid that someone will misuse the only tool that has any hope of stepping on the problem for the people trying to enjoy the game, your solution is just 'deal' with the toons one at a time as you run across them? Hope that the toon with the long hair is a better person than the players toon with the short hair? Keep a list of legacies on a sticky note on your screen that you bail out of the random groups your put in for flashpoints when you see that legacy and then go craft for 20 minutes while you take the hit for being the one to leave? If you are that adamant about not giving me a reasonable tool to make my game time a little more enjoyable then I really want to hear what your suggestion is, on how to correct it so I don't have to come out as the punished bad guy because I refuse to deal with people that either need to be on medication or a government watch list.
  13. What your choosing to ignore is that most of us that put someone on ignore don't care what the character is, we don't want to deal with the Person who owns it. If someone has managed to aggravate, irritate, or enrage me to the point I don't want anything more to do with them, then that means I don't want anything more to do with them. Not the one toon I'm looking at... THEM. If they want to ignore every other account in the game, that's their problem. Their the ones that will end up sitting alone for hours in a random que because they won't be able to group with the people they ignored. If the people running with them haven't got the yatcha's to stand up to the person and refuse to ignore people just on their say so, that's their problem. If they can be bullied by people on a keyboard then they need to grow up and get a grip on themselves. The current system is useless since its set up to ignore one toon, on one character, then keep your fingers crossed that you don't run into any of the 22 others that the 'bad man' has floating around. That is a crock that's overflowing and is only going to get worse as EA/Bioware force more and more random group missions and operations down our throats because the people that don't know "it" from a hole in the ground keep telling them that we, the playing public, like to be in random drawn groups because it helps us spread love and harmony through our acceptance of compulsively bad, anti-social, and flat out psychologically unstable players.
  14. Okay still not seeing the problem here because if the 'tyrants' as you call them put you on legacy ignore, and if the sheeple that run with them put you on legacy ignore, then its a win win for you as I see it since those were pretty obviously people that I never would want to encounter again under any of their toons. If their that maniacal, and that stupid enough to follow maniacal, then they will choke themselves out of people that will paly with them, and they will eventually leave the game since they can't find anyone to party up with them. I mean I'm sorta blown away that you actually just gave a perfect example of why ignoreLegacy should definitely be an option, while at the same time saying it shouldn't.
  15. What's the abuse, if people legacy ignore an account that's on them and the person they ignored, there's no abuse factor involved. The elitists can preach about ignoring single toons all they want, if that works for them then my hats off to them. If I'm ignoring someone though its the player that I'm ignoring, not their 15 individual toons because I don't like that person, I don't want to deal with that person, and it makes no sense to punish me for not being willing to forgiving and accepting of players that just enjoy making other people miserable.
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