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TYGRHobbes

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Everything posted by TYGRHobbes

  1. The best build in beta was the one right before they nerfed the item modification system. That build was probably the peak of all the content that they started to take out in every build thereafter. Yes, there were more titles, more variety in gear, more character creation choices, match to chestpiece color, and a few more missions. I think it was a better game at that stage and there probably wouldn't have been as much griping if they had released that version (minus the bugs).
  2. Exactly. The GoD expansion started that. WoW also started that along with all the hand holding. I think they went too far the other way, especially now, and all MMOs that follow are just copying that. I think developers need to take a step back and create something that is in the middle of the EQ and WoW models.
  3. I could do without the corpse run in EQ1 but other than that it's probably the most fun I've had in any MMO that I've played including SWTOR.
  4. Someone does that to me the group can find another healer to heal them, cya!
  5. Stepping into the Plane of Time for the first time was very awesome and memorable after all the work it took to get there. I've never had that feeling of accomplishment in any other game since then. Planes of Power was some of the best content ever even though it made you pull your hair out at times. Nice example of good game design.
  6. What bugs? We worked our butts off reporting bugs. The release version of the game the beta testers got as a reward for testing doesn't have most of the bugs people are complaining about and is about 6 mos. ahead of the release the general public has.
  7. Wait to be the last person to make their need/greed selection. If a person needs for their companion and didn't ask the group first, go ahead and need it yourself if your companion can use it, or if it's a BoE then give it to the person who can actually use it.
  8. Sort of like how I hated rogues in WoW but now I'm an IA OP! I love it!
  9. It takes absolutely no skill to reach level 50, just time. Of course if you were in beta and know all the content you're gonna get there faster. If you spacebar everything you're gonna get there faster. Now on the other hand, it does take some skill to actually run an end game character in PvP, raids, and such. Mostly good reflexes/reaction time, knowing your class and what it can do, good attention span, and paying attention to details to name a few. It helps to be able to take directions from others too.
  10. LOL @ this, like it was hard to get credits from sources other than slicing. My stuff on the AH is still gonna be bought, just not by you. Even if it's not, it's not really gonna affect me one bit as I have more than enough credits from other sources.
  11. Wow, BioWare could give everyone 100 bucks and you all would find something to complain about that What, does everyone have ADD in here? Give it some time, sheesh!
  12. If you run through a flashpoint like BT say 20 times you can really rack up those points by the time your level 20.
  13. I would be impressed if you could give us a detailed thread on what you DID like. Even one sentence would make my day.
  14. They had this in EQ 1 in the early days. It wasn't as involved as the EQ 2 program, but it was a fun little break in the action when there was an event. I remember them awarding some pretty good one of a kind stuff at one point. It pretty much died after all the expansions started coming out.
  15. When soloing I use focus target on my companion so I can always shoot/knife the mob when I'm not healing. I hold down a key and click on the heal and it heals my companion then I can release the key and continue to attack until the companion needs healing again. In a group you can do the same thing if you have a tank that keeps aggro. Otherwise you can just press the appropriate F key and hit the quickslot key you have the heal ability placed in. In an operation I suppose it gets a little tougher, but how difficult is it to click on the player and hit a quickslot key?
  16. I agree that this just by itself would be a meh expansion. You would need more than just a flashpoint type mission to make it a full expansion.
  17. Actually a simple example as the mission to blow up the Death Star in ANH would be an awesome flashpoint type as you can have VA dialog as you're flying to the destination and then jump into free-roam combat when you get there. This could easily be done PvP as well.
  18. Actually both arguments are calling for free-form, just in different amounts. Anything that takes it off the rail is going to be a major improvement.
  19. Ya know it all really comes down to what direction BioWare wants to take the game. If they want to keep it the same feel they aren't going to add in any major free-roam sandbox stuff. If they want to take it in a new direction they will. It's that simple. For me, I would be happy with either one as the game as it is now is missing this portion of the true Star Wars experience.
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