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GreenLantern

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Everything posted by GreenLantern

  1. Have 6-8 medals earned at the end of a warzone or arena. WOW I'M SMART! PROBLEM SOLVED!
  2. I am hoping this is some sort of bug that can be worked out...otherwise this whole system just doesn't make any sense. The logical way the system would work is that guilds would own any planets from previous conquests until said planets come up for grabs again in another conquest event. Otherwise, whats the point of the mount if you can only use it on one obscure planet at a time for 24 hours...And are we expected to hold off on our invasion of a new planet and wait for days in hopes that a named planetary commander will spawn on our planet (which it probably wont) so we can use our Starship Orbital Flyby? Is this just a system created for us to spend millions of credits and hours on achievements and titles and not to actually incentivize playing all aspects of the game? HOW DOES ANY OF THIS MAKE SENSE? WHAT IS THE POINT? Eric...Tait...New girl...Old girl...one of you please just tell me this is a bug that needs to be worked out...
  3. The problem seems to be coming from the quest staying in your log from the week before. I believe having the "Personal Conquest Reward" quest in your log is blocking you from gaining your rewards from the current week. I have tested it on about 4 characters and always get my rewards when I drop the repeatable quest prior to reaching my personal conquest goal. 4 characters is a small sample size however, so I cannot be certain if this is the problem/solution, but from what I have seen it seems to be so.
  4. Bumping this. Happened on about half of my characters so far this week.
  5. You place a resource node in your stronghold and you gather from it. You get the debuff and you can no longer gather from it. You switch to another character and try to gather from that same node but it is unclickable. I do not know if this is how the resource node decoration is supposed to function. If not, then this is the bug. If it is how the resource node decorations function, then a simple workaround to gather from a single node infinitely is to simply pick it up and put it back down in your stronghold to make it gatherable again for a different character, and thus, broken. /bugreport end
  6. That is not how player base defense works. The accuracy check isn't based on damage type, nor is ranged accuracy baseline 90%. You have 100% chance to land any ability that isn't your basic attack. All classes besides Inquisitors/Consulars have 5% base RANGED/MELEE defense (consulars/Inqs have 10%) So they can parry/dodge your Rail Shot/Unload at a 5% (10%) rate. Using one accuracy piece will make sure that without melee/ranged accuracy debuff on yourself (Oil Slick, Obfuscation, etc) or defensives on your target (Saber Ward etc.), you will never miss with your Rails Shot/Unload. All of your tech abilities will always land unless some defensive that adds Tech/Force resist (Resilience, Degauss etc.) is present on your target. So basically you use one accuracy piece if you feel you want to ensure your Rail Shot never misses on most targets.
  7. Here's exactly how this would go if this system was in place. First week of conquest.... Guild A wins. They can't compete for 3 weeks so they just stockpile materials for crafting conquest points in that 3 week span. Guild B wins week 2, and they stockpile materials as well, deciding to concede week 1 of next month to Guild A since Guild A has a week advantage on gathering. No point in competing with Guild A with such a disadvantage. Guild C wins week 3, and decide to do the same as Guild B and wait and concede weeks 1 and 2 to Guild A and Guild B while stockpiling their mats because they know they can't compete against Guilds A and B. Guild D wins the final round of the month, and follows the other 3 winning guilds in stockpiling to maintain control of their week. All this system you want implemented does is give a MASSIVE advantage to the winning guilds, because if they do not have to compete, they do not have to expend resources. This will work in the disastrously opposite way as intended. This scenario obviously depends on there being only 1 planet to conquer a month, which isn't the case, but add more planets and more guilds and the issue is still the same with this system...the winners will stay winners always because they don't have to compete and use resources.
  8. 2008 sword in box and orange dot club reporting.
  9. After watching the live streams and seeing Mr. Musco do great work throwing carbonite people around, I noticed that he spent far too much time and effort dragging his mouse back and forth to pick up and drop decorations and not enough time lamping the place up like a man. My strong gift of foresight tells me that when we are buckling up to decorate an entire stronghold, this is going to become quite the massive pain. Simple super awesome solution: Let us keybind the place and pickup button so that I don't develop carpal tunnel trying to make my own little piece of this universe look FABULOUS! I'm available for hire as a systems designer as long as all I have to do is think of cool ideas. That is all.
  10. I don't think there will be any more server mergers past what we have now. I assume servers are located near their respective coasts and pinging a server from the other side of the U.S. has it's drawbacks obviously. Something I don't think people will be too fond of.
  11. I can't see the technical issues being too hard to overcome, though I don't claim to have much experience in the matter. Using the lore/story direction/war as a cop out would be total BS though imo.
  12. Specifically solo queue ranked arenas. This is Giradda's Arena of death, not some warfront for the Imperial and Republic conflict. Teams in solo queue should be able to consist of a blend of Imperial and Republic players. This solves multiple issues. 1. Faction Imbalance: 800 trillion people play imp and nobody plays pub... this is no secret. Blending teams would result in faster queue times and help eliminate the rating gap of individual players on teams because of lack of player pool. This results in the ELO system being able to work better at building teams that match up well against each other by rating. Solo queue ELO should be about you and your team's skill, not you and your faction's skill. 2.Super Queues, or Queue syncs: Queue syncing is obviously a problem. There are basically Ranked teams queuing with all of the advantages of a cohesive unit against a team of actual solo players...a huge advantage. Of course there's nothing wrong with queuing at the same time as your friends and nobody should be punished for being in the same guild and queuing solo at the same time, but the system isn't equipped to create more variables in what team you will end up on. Instead of same faction games breaking up queue syncs and deterring super queues by risking running up against your friends, with blended queues, every game has the possibility to break up queue syncs, evening the balance overall. This doesn't eliminate queue syncing, but it makes the practice less effective overall because there is no faction check when determining teams. Since Giradda and his arenas of death circuit fall outside the realm of The Empire and The Republic, I see no reason why this can't happen from a lore/RP standpoint (I personally am not of that crowd but am trying to cover all the view points here). The only issue I see is a technical one involving getting abilities to work cross faction (such as heals, buffs like Sorc/Sage bubble, trauma probe etc.) and the minor issue of getting multiple factions into a working ops channel.
  13. Updated 3/21. No longer looking for commando healer.
  14. Augment your gear properly before you start trying to indoctrinate people plz. Most new players are impressionable and all they need is to be told, whether it is wrong or right, and they will take it as fact with no other evidence required. This is called Bad Science. You are probably doing the same thing with the information you are trying to pass along. Swallow your pride, be responsible for our posterity and call this whole charade off.
  15. <Rude Dudes> 16 Man progression guild 10/10 Dread ops. Eternal Warriors Raid Info: Monday Wednesday Sunday 7:00PM-10:00PM Central Must be committed to making all raid days with 100% attendance. (Obviously real life happens, but people who will consistently miss raid days need not reply). Must be Min-Maxed properly and as close to fully geared at the current tier as possible and prepared for Nightmare operations. Must have complete mastery of class. We are not a teaching guild. CURRENT RECRUITMENT NEEDS: (As of 3/21) Sentinel DPS Reply on this thread or look for Gary, Flex'slap, Jonmark, Keltik, or Stew in game.
  16. You can get them. Do nightmare operations. You are the only thing stopping yourself from getting what you want out of this game.
  17. Posting for Tughazi <Rude Dudes> Sentinel since hes kinda stupid and can't work the internets. Gate Commander Draxus Tughazi - Dotsmash Sentinel - Rude Dudes - 3002.19 http://www.torparse.com/a/590230/48/0/Overview Corrupter Zero Tughazi - Dotsmash Sentinel - Rude Dudes - 3479.14 http://www.torparse.com/a/590230/55/0/Overview Brontes Tughazi - Dotsmash Sentinel - Rude Dudes - 2523.24 http://www.torparse.com/a/590230/60/0/Overview Dread Masters Tughazi - Dotsmash Sentinel - Rude Dudes - 2974.6 http://www.torparse.com/a/590230/41/0/Overview
  18. Lolol I think that was me that posted that troll pic. Was it this picture you're refering to? http://i.imgur.com/s5W0ife.jpg
  19. Here is a long and convoluted metaphor for PvE. Scripted encounter: Every time you open your bathroom door, a gun will fire through the doorway and If unaccounted for, will most likely kill you. Let's assume for arguments sake that you can't just open the door and not be in the doorway because storytelling has to have some plot holes. Strategy 1: You can walk into your bathroom door with a bullet proof vest, man up, and take the blow to the chest, but how long will this strategy work before the bones in your torso are turned to pulp from the blunt force trauma. There's also the chance that the bullet rips through your Kevlar jacket and kills you anyway. Strategy 2: Perhaps you attempt to learn from the greatest ninja master in the world how to catch a bullet before it hits you. You master this strategy but there's still always the lingering chance that you fail and find yourself bleeding out in your hallway. Strategy 3: You just so happen to be Nick Cage and have just stolen the Deceleration of Independence from Washington D.C. but this time you've brought the bullet proof casing with you. You can now open the door and shield yourself with the case. Of course there is still a chance that you drop the case and die, or the gun backfires and sets your whole house on fire effectively ruining your life since you didn't think a fire would happen to you and didn't take out that affordable fire damage policy from All State. Strategy 4: You say screw it. You get a new house and let the new tenants deal with this crap. Strategy 5: You zerg rush the gun, hoping to dismantle the elaborate and underestimated firing mechanism before the bullet can rip through your jugular and cause your bathtub to be filled with your corpse as it empties the remaining blood like a high pressure sand blaster. Strategy 6: You absorb the bullet but you have a surgeon on standby every time you need to number 2. You've decided to only use this bathroom for boo booing and you'll just use the kitchen for all your other hygiene needs. Your body won't be able to handle this strategy for long either and there's a chance that your surgeon's skills are to be found wanting and you die on the operating table that is your vinyl floor. Now do you understand why PvE is enjoyable??? I don't think I can make it more clear.
  20. Next time you run into that, tell the person to check the world's highest parses for Operations. You'll find a Vanguard is world ranked top 10 in most fights.
  21. BioWare needs an internal QA team to test Nightmare operations. Time spent on the PTS should NOT be a metric for competitive progression raiding.
  22. People make the exact same argument you just did about not using accuracy as dps. I sure am glad we didn't listen to them. And to poke holes in that cute little math stuff you just did there, this game doesn't use PseudoRNG. It uses real RNG, which means your averages aren't viable because there are no boss fights that are long enough to actually have a viable sample size. I prefer to take the RNG out of it at the small cost of ~3% overall DR. And I am one of those tanks doing progression.
  23. Of course the math is always going to say that more mitigation is better...how could it not. Yet these sims fail to take into account actual gameplay scenarios other than a simple patchwerk encounter. The math does not take into account that you can easily whiff a force sweep, slow time, and force breach and take 5-10% additional damage for 9-15 seconds depending on skill or you can whiff an ion pulse and instead of building stacks for Energy blast, you are trying to reapply 5% Damage reduction debuff.(Luckily, resource generation abilities still gen resources on a miss) The sims don't take into account missing on stock strike or high impact bolt hurts your up time on energy blast as both HIB/SS/Hammer shot and Ion jolts are liable to miss. This effect is even more noticable since Power screen's 1.5 second cooldown limit is on a separate timer for shielding an attack and triggering ion cell. It doesn't account for pre pull dps strategies that stress threat gain to the limit in order to maximize raidwide DPS. And of course, never dismiss a tank's dps. I've never been an advocate of gearing accuracy immediately, as #1 priority obviously is to get your gear in a position to be able to survive, but to say that accuracy doesn't contribute to your survival and the survival of your raid as a whole in a large way is nonsense. The value of accuracy is consistency. You KNOW how much threat you are going to generate, you KNOW your debuffs are going to stay up, and you KNOW you aren't going to have to blow a taunt prior to a crucial timing because you whiffed a guardian slash.
  24. Oops, you're right. Had my stats mixed up.
  25. Let me know when they can hold threat with World ranked DPS, pre-pull flybys and relic swaps on the boss, then you start preaching to me about how good you think your friends are. And maybe go check out a DR curve and see just how "Gimped" my mitigation is.
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