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optimusnl

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Everything posted by optimusnl

  1. Thats their own problem then if they keep skipping side quest i had 1.2 million when i dinged 50 and 900 K left when i bought my last skills. If people want to skip thats their own problem not ours. No wonder their poor then
  2. They Say World of Warcraft was a inspiration of them,well so far i dont see much of that. What this game needs is a huge Op's pvp battle Like Woltk Wintergrasp. Where you have to defend a fortress in our star wars World that could be a Imperial/ Republic Base. Where you can man veichles and break open doors untill you reach the core of that base. Second i know some of you might have played Star Wars Battlefront and if you can remember the space missions you had allot of objectives. Something like that can be turned into a warzone; 10-20-30 People or more ( Wintergrasp had allot more i believe Space Veichles : Fighters, Bombers, Transport Veichles, Scout class People will grab fighters and take out the enemy ship shield while the rest of the team can Enter the hangar. Once they landed with their transport veichle they have to hack the first elevator way. Which leads them to the Control Room of the Ship. They shut down the Security controls which leads to the core of ship and plant the bomb. Once that bom is planned. Your team has won . If they didnt made it in time the enemy team has won and your capital warship has been demolized. http://www.desktopextreme.com/photos/Star_Wars_Battlefront_2_913200514441PM902.jpg That pictures gives you a idea how it will look. When i thought about swtor i always hoped they would come up something like Battlefront 2 warzone style with objectives Fighting With blaster,lightsabers is fun but thats not all what star wars is about also big Cruisers,Destroyers Fighters. That what we want to see aswell
  3. Cute post and good point bump for up for swtor girls
  4. Ok i have been reading the forums allot and allot of people are complain about returning items which you bought but cant use them. Im talking about the vendors items. Im from wow and how could you guys at Bioware forget about this easy thing to solve all these problems with tickets and players returning item. I myself today again met this anoying little mistake. I was planning to buy a mod at a vendor for my chest item but instead i bought a hilt for weapen. i cant return it for my tokens only get a a small ammount of money for it in return but no tokens again. Iv played wow for years and they had the perfect solution for this . When you buy a item for tokens at a vendor make it so that you can return the item for the full tokens you bought them for . So it will go like this: You buy item nr1 mod for 14 tokens but it seems its not completly what you want. You will have 1 hour to return the item for the full refund of tokens. After that 1 hour you cant return it ofc anymore. Inventing this simple thing would save you Bioware guys allot of time to help other people with real problems instead of receiving so many tickets about a simple thing. If Blizzard can do this why wasnt it build in this game yet ? Bioware this will save allot of tickets and time ... get this in your patch seriously
  5. at the start of the early acces i mean but now they are gone .. and im sure i didnt deleted them.
  6. Before the launch i had 10 mail in my mailbox but now i cant find them anywhere. Where have they disapeared to ? I had a few guild recruitments but now i cant find them any longer..... I had those mails a couples of days ago but now it seems they have vanished how can this be ?
  7. so, first post on forums. thought this might be a good place for it, since everyone is reading this anyway Hai Everyone, chill, we still have a few days before the 20th. If someone has trouble counting from 13-20 i shall help! Let's start at 13 and work our way down to 20. Going to start you of easy. 13 Are you thinking 1 and 4? if so, you are halfway there, now put them together and it becomes what? 14. GOOD job Trolls, you are doing excellent. Now i'm not going to help you at all. 15. Good Good 17. No No stupid trolls 16 comes after 15! 16. Good. 17. Very good, now bring it home for me! 20! NONO BAD TROLL BAD! 18? Yes very good, continue 19. Excellent now bring it home! 20. Very good now you can count and don't have to act like a freaking mental illness patient. Are you going to be nice now and chill? Good to know. And lastly a saying that has kept me out of trouble all my life "A watched pot never boils!" think it''s fitting in this situation
  8. Originally Posted by Kinegos This isn't a troll, and isn't exactly QQ although there is some of that involved. I just want to put it down for the record that the way this early access program has been implemented is truly one of the most poorly conceived ideas that I've ever personally encountered in over 25 years of playing video games. I've personally participated in launches of 6 other MMO games, and there is nothing in those experiences that compares to how ridiculous this process is. When you are dealing with a pre-launch even that is only for pre-order customers, after an extensive and massive beta testing period that was a huge success according to nearly all sources involved - it begs the huge question as to what is the limiting factor in the way you have chosen to roll out this game. I personally participated in the beta in a very limited way (not by choice, mind you, I just wasn't lucky enough to get a key) and was only online during the big Thanksgiving weekend test. That test was wonderful - there were a huge number of servers, and a huge population of testers. The game performance was amazing. So, EA/BW - what exactly are you afraid of? The ONLY way this should have been done is to have given ALL pre-orders (perhaps separated only by level of game purchased - i.e. CE customers get 7 days, SE get 5, e.g.) access at exactly the same time. Of course it will overload the servers and queues would ensue and all that - but that's what we all expect. Making your customers wait unknowingly with no idea how long it will be or when to expect an email is just adding insult to injury. A poor alternative would have been to send out emails with a set time and day that your access would be available. I read in the top post how you are monitoring the server performance and are rolling waves based on server performance. Are you seriously saying you have to wonder at this point if your servers can perform up to the task - when you probably still have 90% of the launch day players yet to even be able to play? That is not at all a good message to be sending at the beginning of an MMO franchise. At any rate, I love this game. I love BW. But I truly despise and am sickened by the way you chose to put your customers through so much stress for absolutely no good or justifiable reason. I truly hope you improve, because this is a very very poor way to start out. Totaly agree +1
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