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yomanaaiton

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Everything posted by yomanaaiton

  1. The Biodrone is strong in this one.
  2. That's for Bioware to fix, not for the individual.
  3. Yes it's unresponsive compared to WoW and Rift. Not terribly so, but enough to be annoying.
  4. It's just you. Game is meh, the most boring mmo I've ever played. And this is coming from a huge Star Wars fan.
  5. Both Bioware and your guild are at fault. But Bioware did a huge early access program so there should have been no problems like massive queues. Bioware knew how many preorders they had, so they had to open more servers from the get go. Now it's simply too late, unless they do free character transfers ASAP.
  6. Sadly true. Thankfully, I haven't bought this game yet! I'm just a freeloader for 7 days. I would never buy such an incoherent mess of a game.
  7. Wrong. Beta testers have reported these things a ton of times. The only one you should blame is Bioware.
  8. Yet Bioware chose to cater to them for endgame instead of trying something new :rolleyes::rolleyes: Talk about hypocrisy.
  9. People don't focus on that because with the state the game is currently, it's more of a QoL issue. While in fact it's a fundamental issue of the game. It's an RPG and the character advancement matters a lot. I don't know why Bioware thought they could get away with such a simplistic (and copy pasted from old games) approach. I mean, they already natively had a much better option, which is feats, and they could implement it in the game in a way that it's fun and highly customizable. Hell, even WoW itself realized that talent trees suck and removed them, even though it had way better talent trees than SW:TOR, but SW:TOR is kinda stuck in vanilla WOW skill tree mentality (really bad, cookie cutter, no thought needed, illusion of choice).
  10. I kinda like my companion considering how the entire game is built with the assumption of having one, but I'd prefer if the game was built differently and I could choose to have a companion or not.
  11. 6/10 - enjoyable, but it could be a lot better
  12. Only leveling wise is it really better.. Everywhere else, WoW was better from the get go. You can try proving me wrong but you won't, because it's a fact. And no, battlegrounds are not real PvP so WoW was way more fun PvP-wise before the BGs came out. It had real world PvP as the game's main PvP.
  13. Yeah, my server is one of the highest population EU PvE ones and I encounter maybe one person every 20 minutes or so. It's due to sharding and worlds being too huge and instances everywhere.
  14. SW:TOR won't have that problem, it was WoW in space from the get go, lol. But since miracles like that can happen they might happen backwards too, let's hope the first expansion will turn it into pre-NGE SWG then
  15. Sorry, WoW's net code was sorted from day one. Actually, from beta Argument doesn't fly anymore, anyways. The game is out, not in beta anymore. Players that will play it won't wait 5 years for it to improve. Wake up.
  16. Right now, it is a 6 out of 10 for me, the game itself, queues etc not included in this rating because they have nothing to do with the gameplay. It has the potential to be an 8/10 if they fix all the issues.
  17. It's just that some people don't notice these things as easily as other people. It's indeed the game's and not the individual system's fault. I've tried the game in several PCs and it's not my problem, it's the same everywhere.
  18. Nope, it's because for the other dudes you see what's happening on the server until it reaches you, while for you you see the entire thing, from the moment you press your keybind and data transfers to server up the the point where the data will return to your computer as a complete action. I think you're exaggerating with 2 seconds though, 0.5-1 second should be more like it. Doesn't make it more acceptable, but still.
  19. /signed Nagle needs to be disabled by default.
  20. Nope, it's just that the majority do not notice it because they are not competitive players and just enjoy the game for the story and such casually. I've played the game on 5 different rigs with different connections over these few days and the problem existed on all of them. It's obvious that it's not a LOCAL problem anyway. It's data loss over transfer. I'm a software engineer, so I have an eye for those, but it's quite easy to tell though for anyone, I think. Click button -> Client sends "use the force" to Server (and starts the necessary animations) -> Server receives order and executes the calculations necessary Somewhere in the transition between those two, sometimes a command gets lost. And I've noticed it never happens if you just sit in one spot and do nothing, it only happens if you start moving right after using an ability and such. In comparison, in WOW (oh how people hate it when WoW is superior!) an ability never ever gets canceled randomly because you did something after casting it fully. Also for the same reason sometimes the ability doesn't start casting (if it's a casting time/channeling ability) if you don't stop moving for ~0.1-0.5 sec before casting it. It might seem like a small time window, but in PvP and such its huge and makes the game seem very clunky.
  21. I've encountered this problem and it has nothing to do with your computer or latency or the skill queuing, it's simply bad server/client coding. I hope Bioware will fix it eventually. Warhammer had the exact same issue, albeit more often, and it totally killed the game for me. But, friend, just play the game for the story. That's what it's made for. If you want to play it for competitive PvE or PvP, this is not the game for you. I would not bet on Bioware to fix their crap.
  22. The question is, why does everything else in the game need to be simply 'OK' in order for it to have a story? Why can't it have great story AND great, responsive gameplay? Do you realize that after the story is over the gameplay is not compelling enough to play the game non stop? It's just faulty design logic. In any VIDEO GAME, GAMEPLAY should be the first thing to get down right, polish and perfect until it's enjoyable to play for hours upon hours without feeling boring, tedious or overwhelming. Bioware always worked backwards on this, especially since they abandoned the D&D system, which worked like a charm. Mediocre gameplay works for single player games because they are not games you'll play for a months upon months and the story actually impacts the world so you might be more interested to play jsut for the story. It simply doesn't make for a very addicting MMO.
  23. Sadly they will have it easy for longer still. Only game I'm hyped for at the moment is Archeage because it's not theme park garbage. It probably won't sell well but whatever, it seems great.
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