Jump to content

Talorya

Members
  • Posts

    197
  • Joined

Everything posted by Talorya

  1. 3 pages and the OP still hasn't posted his specs... Maybe you should post them, just so we can figure out if the patch was really the problem or not...
  2. Start another character... It's what I did... Though I do do a few warzones a day just for kicks, they get easier as you play more, and a lot more rewarding than the FPs/Op's I find... Good thing Tera's doing testing sessions and will launch on May 1st 2012...
  3. Well, I'm using a GTS 250 ver. 285.58... Only now getting this since the patch to 1.1... Been playing since beta and didn't have any issues like this until now. Moving around is a definite requirement for the black flickering, seems to occur more with outdoor areas than indoors. The trip from the jedi temple cantina to kalikori village I was getting flickering only once I'm out of the temple and outside, frequency varies.
  4. No. I'm good with this more active, responsive combat system instead doing all that other crap of animation cancel, waiting on the autoattack animations to finish for the damage to count and let the computer play the game for me. Auto attack is a thing of the past, forget it and move on, or go back to the games that still has it if you're that reliant on it.
  5. It's not the end of MMOs for sure. I'm looking forward to Tera for the action + skilled based combat(seems MHish, and that game I liked because of the satisfaction from the effort), and GW2 for any real progression in MMO mechanics. There's also Soul & Blade, whenever that gets completed and made available to me will be another happy day indeed. SWTOR had the potential to be great, currently it's sitting at passable (considering I'm here on the forums instead of playing the game). BioWare has a lot of work to do and they really need to get a move on if they want to keep players for a few more weeks/months. I'm really disappointed with how many palette swaps we have right now. I hate palette swaps, I really do. They've padded the game's content with these palette swapped armor/weapons and calling it "thousands of customization options" instead of giving us a dye/paint option. The modding system is purely for stats as it doesn't alter the appearance of items either, another potentially awesome feature left unexplored. They could have had some extra bits on armor or altered weapon appearances slightly based on the mods to further set you apart from every other clone "class" in the game. MMOs for me is all about the freedom to customize your own character, to set you apart from the thousands of others that are the same class as you but look different based on personal tastes. Locking the already limited customization options at character creation was a devastating blow for me, coming from games like AION, DCUO and other hero mmos where the customization combinations are nearly endless and nearly impossible to come across anyone that is the exact same as you. I really feel this is more of an online game with multiplayer features than a MMO because of it. I don't mind grinding out flashpoints/ops/pvp/dailies if there is that wealth of variety in the rewards, those extra customization options that makes grinding worth the time and effort. As it stands though, there's nothing to grind for, no styles that currently exists ingame is of much interest to me considering the low number of actually unique meshes is like 4-5 per class/armor type (except the light armor due to the ton of social items, useless on non SI/JC). I've pushed for appearance tabs/item appearance modifying npcs before the game was out, but at this point it's a moot point since there's nothing to put in the appearance tab or customize anyways. Regardless of how SWTOR turns out a few more weeks down the line, MMOs won't end here. Other games will hopefully improve on what needs to be improved, and hopefully we'll have less idiots plaguing the games during the launch month...hopefully.... Btw, as I do with most of my posts here regarding my view on the game, it's mostly something for the devs to see and reflect on. I don't make a habit of checking my posts and the responses to it, so feel free to not waste your time disagreeing with it as I don't bother to look for/at them.
  6. I let him out, fought him after he got geared up then finished him off for good. Why? To prove once and for all I was superior and beat his ego into oblivion before finishing him off for good. I thought he might spout some crap about me being afraid to face him or some coward crap if I'd just shot him outright, and as it turns out from seeing you guys he does say that. He thought I wasn't "mandalorian" enough when I let him get geared up, heh, right...who's the smoking corpse on the deck? Oh yeah... I didn't look at it as an "honorable" death, I just really wanted to beat him down and devastate him, it's more cruel than just shooting him outright I think, prolonging the inevitable, making him realize his own inferiority and insignificance as his own health ticks down...then finally, kill him when he has lost and completely done for. It felt good, kicking his *** after all this time and utterly crushing his spirit. I liked my choice, I think mako didn't mind it too much if at all.
  7. I like huttball, just not so much if that's all there is (the pubs tend to shy away from warzones on my server). Also, the mercs could do with some sort of special ability to use during huttball, other classes can pull, stealth, immune to stun/movement impairments, and the BH Merc is more or less only good for killing people and getting killed... I thought the threat skills were supposed to do something different in pvp, but I'm not noticing my merc's flares doing anything special during warzones if at all... Overall, we need more huttball maps or variety of same faction warzones, because there's not enough republic people to go against most of the time...
  8. Neutrals are getting their vendors soon, it's been stated before from the devs but no actual date has been given that I can remember right off the bat. As for my list of personal suggestion. Improvements and suggestions: 1) Mega High priority! More variety in moddable armour appearances. Actual appearances and NOT palette swaps! Right now there's maybe 4-5 different styles that aren't palette swaps per class/armour type that can be obtained in the game without grinding pvp/raids. This is a major issue for me as the currently available armour appearances that are moddable are extremely disappointing (all but 1-2 styles for BH looks like some Boba fetish, and the ones that are different are the newbie armours). Everyone's running around with the exact same look with a slight colour difference, no wonder BioWare took out "matching to chest" option because there's nothing there in the appearance variety department so we're getting padded with palette swaps. Fix this, asap! I know you guys have more talent than this and I've seen your walls of armour concepts, you're holding out on us, this is not a good start. 2) Unlock the customization options on the character creator, enough is enough, this is a MMO, not a MOBA game where we can only make preapproved looking characters. Locking face types with eye shapes and cheekbone positioning is annoying, but more annoying to deal with cosmetic options tied to eyebrows and other facial blemishes so we have to pick all or nothing. This is not freedom of choice, but a forced take-it-or-leave-it character creator. 3) Add Togruta/Cathar as playable races, they're ingame already as npcs in large enough quantity (in some cases more varied than the Twileks you see in the game too). 4) PvP...The issue isn't just based on levels alone, butt rather valor rank and expertise as well. Although separating the 50s might seem like an easy fix to satisfy the masses it's not exactly going to do much in the long run. Continue to observe PvP but keep in mind that level alone isn't a factor, player skill level is the bigger issue, and grouping them appropriately is going to solve more problems than just placating the lowbies. 5) Better LFG system...Perhaps something similar to the GTM where you can go through a list of Flashpoints you'd like to do and check them off and people can look through the list of people interested and invite people who want to do the same flashpoints/ops. Heroics are more localized so that will require a more expanded version of the current /who menu, considering how you can't really manipulate the frames (or I haven't found it yet) people can't really see who's looking for what unless they're spamming the chat. 6) Republic Worlds overhaul. The early republic worlds are mostly poorly designed, shared bonus objectives that spawn regularly and takes 5-10mins to respawn is ineffective compared to the interactive object that summons the final stage mob system on the empire worlds. The quest lines on Taris(republic) Chasing History is also another pointless backtracking running all over the place kind of quest with quick spawn refresh rate in the area meaning you'll be clearing trash that aren't worth any exp there and back and there again. There's a lot of running back and forth on republic worlds compared to the more streamlined empire worlds, this need to be looked at, as I personally get fed up with the republic worlds more easily and go back to the empire instead. 7) More minigames, seeing podracing, pazzak, even sabaac(sp?) would give endgame players something to do between the grind. Imagine using your speeder or purchase a moddable podracer and fill it with engine upgrades and weapons and have players just race it out. It's already been done on The Clone Wars Adventures so it's a doable mini game. 8) More variety in flashpoint/group content. This is a kind of an "out there" suggestion, doing it might take a lot of work and it may or may not be great. I'm thinking of some sort of constant warzone, not factions pvp but just a warzone, where players could que up to join or start off in group/ops. But there is simply a ton of enemies, different objectives to take and variety of "bosses" to take down using environment objects as well as player skills. People can spawn in to this instance in different places and might even get to pilot a walker/bomber depending on the warzone's progression or something along those lines. All in all it'll be a a massive battle for anyone who's in the level range to participate, at anytime. Rewards will of course be based on participation but also objectives completed since one joined so no one's completely left out. This is just an additional thing to think about, mainly because of what I saw in some suggestions and how it reminded me of the end of "Signs of War" trailer where everyone's running blasting things on a chaotic battlefield with lots of different potential weapons/vehicles. 9) Inventory/Cargo hold sorting. When you're putting an item (crafting)into the cargo hold, it really should stack with the same kind that's already there. Some sort of sorting would be nice, consumables, equipment, junk, gifts, etc. An "Sell All Junk" option when you're at a vendor is also nice. 10) Ship droid mute/restraining option. The empire one is completely and utterly annoyingly enough for me to not travel anywhere by ship... 11) Hide Companion Head Slot option. You've done it for players, just put a tiny symbol next to their head slot in the character sheet to toggle it on or off for companions too. Sucks to have conversations where their battle-useful helmet hides all the companion's facial animation work.
  9. To the OP, republic or empire? I find that this is a bigger issue on the republic side as the objectives seem to respawn slowly or far apart while the empire worlds have decent enough objectives or respawn rates that it's not that big a deal. Republic worlds are poorly designed for sure, having bonus objectives that are regular spawns on the map where anyone can kill and take 5-10 mins to respawn is idiotic. Whereas the empire side simply interact with an object to summon out the bonus objective fight and be done with it. If they were not able to defeat it or was tagged by someone else, they can simply log out and come back to the point where they can interact with the object again to progress through the content. It was funny seeing this discussion ingame too the other day, though a few imperials simply shrugged it off as "strategizing" considering it's really not that big a deal due to the refresh rate on their worlds. It's a design flaw as well as a flaw in people, they could come up with different ways of making these but there are always going to be the few people that goes out and ruins the experience for others. I've had it happen to me a few times and I simply move in the opposite direction than them or just hang around the same area for a while and they'll have moved on, like other posters have stated, these ninjas aren't very patient.
  10. ^That's about all the daily missions I do now too if at all. Daily missions would only work if there's some rotation of a huge stock of mission types, too much work for a game that's already "done" though. This was something that should have been given more thought during pre-production and development about how they were going to handle endgame and keeping players around regardless of playing alts. Dailies like the ones ingame are the easy way out, nobody really likes them, especially when the rewards are lame and lackluster. And so far only one person responded neutrally to it as something else to do to pass the time. SWTOR needs to focus on getting back to actual variety in the content released to keep people interested for a long time, not just make people grind...
  11. Definitely Togruta, Cathar isn't too bad now that I've seen more of them ingame (lots of variety in mane/fur patterns).
×
×
  • Create New...