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CO_DAIGO

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  1. Same with me. Completed conquest, recieved the rewards but did not receive the legacy wide title achievement for last week. They sent me the rewards but still no title.
  2. We ask for armor and we get a flag. Stupid. Especially since players can respawn before anyone will be able to see it anyway.
  3. What if we want our rating to be reset? Some of us have tanked to low to an accumulation of win trading and balance issues that resetting might actually be a plus. I love how someone that's only won 11 games can rank higher than someone who's won 60.
  4. I'm going to go for it ........I want this!!!!!! (underneath a hooded robe): http://media.melty.es/article-2580810-fb-f1419325014/star-wars-7-kylo-ren-kylo-ren-casco-star.jpg Or at least masks more simplistic and battle worn looking. I like the new battle worn Revan Reborn mask for example. But more battle worn masks worn under hoods would be nice. Sith love our hoods
  5. I don't think it's working as intended when it won't spawn on POT5
  6. Reusable Medpacs and Adrenals for highest ranking tier. No more re-skinned armor. Darth Sidious and Maul looking robes would be nice.
  7. Awwww doesn't show my name lol that was funny as hell!
  8. Can we expect changes to occur before next ranked PVP season starts?[/size]
  9. Eric will marauders be getting 2 lightsabers for season awards? It would be nice to assume that we would be getting 2 but I figured I'd ask just to make sure.
  10. I added additional edits to that post regarding the fact his quoted comments that any AOE spec should be able to deal formidable damage when necessary and yet they continue to make that less true as they make more changes to smash (hence the focus on the ability itself).
  11. Hey Gudaezz! So I reviewed your question specifically to the rage portion. I would reword this part of the question: The I'm suggesting that because Eric had already stated that his intent was to get away from Rage as being the AOE spec (I gave you his quote to the sentinel top 3 questions below). It's why I'm hoping you can incorporate the question more like this: As we continue to see Rage become more single target oriented, the concern is that the ongoing changes continue to alter the ability of smash. Smash is a great utility ability in and of itself for multiple situations. As you've mentioned in your previous answer to the sentinel questions, we understand that you're moving away from it being an AOE spec. Is there any way that the combat team can preserve the ability/utility of smash (it's difficult to use on stealth when it calls for a primary target etc, and really no need to alter the ability of it at all) and possibly provide a cleaner/efficient alternative by designing a new single target high burst ability (or replacing with another ability we already have)? We understand that we have sweeping slash but smash is a much more used and preferred ability for utility. You mentioned in your previous posts regarding sentinel top 3 questions that "any spec should be able to deal formidable AOE damage when necessary" and yet it seems like the combat team continues to alter our main AOE ability when there seems to be much cleaner suggestions. As you can see from Eric's first response, the Rage tree's focus towards becoming single target oriented should be more of a question of "how" rather than "if". With the proposed thought it also gives them an idea to think about that a lot of players feel strongly about rather than the continued alteration of the ability that we're seeing. The tree and ability would need less alterations if they just replaced the primary ability (or may not need alteration at all).
  12. DARTH BANDON'S ARMOR! (and please don't make the bottoms a robe) https://www.google.com/search?q=darth+bandon&tbm=isch&imgil=DcgcqOmuQIi5RM%253A%253Bhttps%253A%252F%252Fencrypted-tbn0.gstatic.com%252Fimages%253Fq%253Dtbn%253AANd9GcQt1JLp4H1aGK_UWsUtOgYwaJPI60EOyrqG6WVrDVEhxEhnKwvsiw%253B259%253B510%253BVXMhCJN5APrm-M%253Bhttp%25253A%25252F%25252Fdreamer-a.ru%25252Fgeroi%25252Fthe-dark-hero%25252Fdart-bendon-2.html&source=iu&usg=__1oixGBaUrPk5btMf1paLF6R39z0%3D&sa=X&ei=0rMPU6L0MYvwoATOg4KwBQ&sqi=2&ved=0CDwQ9QEwBA&biw=1428&bih=788#facrc=_&imgdii=_&imgrc=DcgcqOmuQIi5RM%253A%3BVXMhCJN5APrm-M%3Bhttp%253A%252F%252Fdreamer-a.ru%252Fwp-content%252Fuploads%252F2012%252F09%252FDarthBandon.jpg%3Bhttp%253A%252F%252Fdreamer-a.ru%252Fgeroi%252Fthe-dark-hero%252Fdart-bendon-2.html%3B259%3B510
  13. Hey guys, we're digressing from the topic at hand here. We need to continue to focus on constructive feedback to help our representative to prioritize his questions and provide ideas in order to at least do our part in providing the combat team with viable balanced options. We have one more day before he needs to submit his questions so lets try to keep the focus. We shouldn't be gutting each other's ideas unless we have another to contribute so that it remains constructive.
  14. Good observation. I'm curious as to whether it would either balance the class in PVP or be overpowered to combine your suggestion with an uncleasable dot to deadly saber bleeds. I suppose you could put it into the form of the question: Does the combat team have any plan to shorten the buildup of stacks and possibly add an uncleansable dot to ONE bleed affect? (rather than to them all) I respect balance and without testing there would be no way for me to totally say that this wouldn't overpower the spec but while playing it and listening to others I think that would make the spec reasonably competitive in PVP instances. I'm sure there's plenty of area for debate on this subject alone...but just throwing more ideas out there
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