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Advection

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  1. I was just curious if anybody else has been having issues with absolutely MASSIVE latency (5k-100k) in Alderaan Civil War warzones. I'm in the mid bracket on this character and have experienced it on multiple occasions in the last 24 hours. This is the only warzone in which I have the issue, and it's frustrating because as a healer, high latency and lagouts lose the game or remove me from the game each time. I play on an incredibly stable connection and haven't had this problem before this past couple days. My friend had the same issue in a game last night, although he never actually disconnected. We were still chatting on Skype and I was able to tell him who to target, when to heal, and when to AOE the node. He couldn't see anything that was happening, but he managed to stay connected. Is it overall server latency/instability or is it just within Civil War specifically?
  2. What makes any of these morons think that level 10's with 1300 health (being generous) playing against people with 2500 health/more skills will make things better. Screw brackets. Also, try to do the same without playing a Sage/Commando or their empire equivalents. Your 200k damage in the first screenshot would be 150k on a different advanced class.
  3. Advection

    Healing in PvP

    Yeah, I do excellent when I have a tank protecting me, but any sentinel can force charge/interrupt my heal and kill me within the interrupt if my tactical advantage isn't proccing. In a fight against a sage/sorcerer, they can out-dps my healing without any issues. Believe it or not, assassins/shadow don't bother me right now--I can usually hold my own.
  4. Advection

    Healing in PvP

    I'm just curious if any other operative healers are having trouble getting off a heal in a warzone. I feel like I'm trying to eat a bowl of rice with chopsticks... I just played a Voidstar where my team zerged one side and failed to kill their team and assault. Naturally, I got jumped by 3 Sentinels and 3 Sages as a Medicine operative. I didn't even get stunned--they just interrupted my Kolto Injection and I died. I feel like without tactical advantage, I've only got one decent heal. A 4-second interrupt on that 2-second heal kills me. Every. Single. Time. I'm sure there is *some* sort of heal I get at a higher level that is reliable, but I must ask...Am I supposed to feel useless while healing at level 31? Kolto probe and Diagnostic Scan heal for crap, Kolto injection is great but always gets interrupted, and I can't use Kolto infusion/Surgical probe without my RNG tactical advantage. I'm not expecting to live against 4 republic at once without some serious peels, but even a 1v1 against a Sorcerer/Sage or a Warrior/Knight is damn near impossible to survive for more than 30 seconds. Help?
  5. The animation shows him bringing out a radioactive green Kolto vial and then stabbing himself in the leg with it, for clarification.
  6. If he was spamming a green vial, that's Kolto Injection, the first healing spell an operative gets.
  7. Advection

    Switching Servers

    Bottom left on the character selection screen lets you go back to server selection.
  8. I highly doubt that, considering you posted this 4 minutes after the original.
  9. +1 to you sir, if only for the Back to the Future reference.
  10. I must be doing it wrong then...I usually lose in 1v1 fights against any character that knows how to use their interrupt. Furthermore, I'm usually tens of thousands of healing points less than any Sorcerer in the game (some of that might be because my friend and I usually contribute 3+ points to our Huttball game). I feel extremely weak right now with no decent mobile healing, bukkake probe being the only mobile heal I currently have...perhaps it will get better as I level though. Despite these flaws in the class/my playstyle (whichever it may be), I am really enjoying PvP. I am in love with Alderaan, and also enjoy Huttball when my team knows how to use the pass button!
  11. Let's assume you are playing for the Rotworms (purple team). When purple arrows show up on the minimap, it means that YOUR TEAM (Rotworms, purple team) has the ball and should follow the arrows to score by entering the Enemy endzone. You'll also notice that yellow arrows show up when the Frogdogs (yellow team) have the ball. You can pass through the endzone and score. Your throw ball option, as previously stated, is a target that you set on the ground. You hit the button (some people click), then click the area on the ground that you want to throw the ball. If you have a teammate standing in that zone, he should catch the ball. If an enemy is in that zone, it can be intercepted. I assume if both are in the zone, the ball goes to whichever character is closest to the center of the circle on the ground. I hope this clears a few things up!
  12. Advection

    Pvp dung

    Probably. I should just quit this game now, shouldn't I? Time to uninstall my client.
  13. Advection

    Pvp dung

    Oh, sorry. My eyes have gotten used to skipping over caps-lock areas. My mistake. Even worse though...any decent trooper can gun me down in under 10 seconds if I don't have my trinket available.
  14. OP has at least some validity. While I think the PvP is great, and that Bioware has done an excellent job with it in most aspects, I find my healing to feel rather futile in warzones. I usually come out of a game of Huttball with like 5 medals. On an amazing game with a few friends, I can bust out 7. Out of the blue though, I have a game where I only get 2 medals because I defended, passed, or otherwise tried to accomplish an objective. Other than the "Get a heal of 2.5k+", I can't honestly think of another healing-related medal without looking it up.
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