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Harcagnel

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Everything posted by Harcagnel

  1. I agree, I wanted to do Havoc squad orange with all my troops too, or blue like the security forces, or even the same green as the mod-able chest peace you can get from the store but the only way to get that green is to give all my guys the same chest peace defeating the point of mod-able gear. I want the color but I want different armor that better suits there roles.
  2. I have 2 replies. 1. Tanks , I want a ground vehicle version of Galactic star fighter with more stuff I can blow up. because.... boom!! 2. Secondly I made a long post in 2012 with a ton of ideas and its just way to much to add here. Enjoy if your interested. http://www.swtor.com/community/showthread.php?t=172159
  3. The New BG is going to be a "Field control" map like Alder-an but only 2 control points, mixed with a "Slayer" map. If no one manages to control both point for the game it goes to who has the most kills, so I can see most fights just being slayer fests. So what do you think? My Guild mate Aravos posted: Interesting... im sure itll be players killing others rather then playing objective based, as usual. It tend to agree, it will be interesting basically have a slayer map. Hope it works out well but I wonder if it might be helped by some tier 2 equivalent turrets that way if you don't have tear 1 or a full set of tier 2 you don't just die over and over, you could defend choke points on the map and it would not nullify gear because you would be vulnerable to hirer tier gear as you try to get to them or if you are fighting in open field because you can't find a free turret or just because that is where the action is.
  4. All the debat is fine and dandy but when it comes down to it I just want to play a droid, it was fun. I enjoyed play a driod mission in KOTOR I & II and was disapointed when it was not an option here.
  5. 1. The ability to use crew skills more in PVE missions like you do in some Flashpoints ( scavenge = restore droids, archeology = opens secret stone doors, etc...) More the ways skill in professions in the KOTOR and KOTOR II games worked opening additional options for conversation choices, shortcuts to missions, unexpected aid, and even the ability to kill everyone in a room with out stepping in it. 2. ALL companions to be able to run crew skill missions at the same time regardless of your characters level. I hate having one guy not doing anything for no good reason. If I am running PVP, Flashpoint, or just chilling around the Fleet, I don’t need them. There has never been a good reason for that. 3. Companion missions that the player can run as the companion, so I can play as one of my companions separated from my main (also like KOTOR and KOTOR II games, where you play your main 95% of the time but once in a while you play as a companion for story purposes) Possibly pic one as a substitute main and another as support. (also done in KOTOR II) 4. Companion skill trees so I have the option to level my companion to my play style so if I have an operative I can make at least one of my companions good at stealth support, If I am a healer I can take a companion that heals and make it dps so I don’t have 2 healers. 5. Cross legacy “run in’s”, When playing my main and I have added an alt as a friend/relative I would like to run into my alt/main once in a while if only in cinematic scenes. 6. Vehicle missions, like starship missions with walkers, tanks, STAP, and armed speeders ( may the possibility to use one I normally use as a mount, the STAP or Single Trooper Aerial Platform all have mounted guns I never get to shoot and it kills me) 7. Inner atmosphere starship missions, they fly air too why do we always seem to be in space? I want an attack run on a base or Arial platform like in the rogue squadron games. 8. Advance classed based missions, I am so absolutely sick of playing a STEALTH CLASS and always having my mission…kill every thing you see and a bonus mission go find some more stuff to kill irrelevant to the mission. /sigh… How about I play as a tank and I get some protection missions, play stealth and get some sneak in and out without getting noticed missions, play a healer and heal a squad of NPCs, dps and… well dps your kinda doing your thing, lol. Maybe give some dps missions where you just kill TONS of lower level enemies because that would be a fun slaughter fest. Your not killing the enemies for xp your completing the missions for xp/ rewards. 9. Gear search missions per planet and for your companions - I would like to see a gear search mechanic like torhead on the official site but with an added ability to queue your characters with actual quests to find the gear you picked out. You can pick up the quest like you do star ship daily quests some where on your ship. No xp or credits, just go here to start the mission or mission chains, or kill these guys till it drops. What ever and you can cancel the mission then pick it back up later at your ship. Then change the queue for the missions on the web site. 10. Companions riding vehicles too, primarily as passengers to large transports and on their own for small ones. This would be relevant to vehicle missions too because I would like them to support in STAP and speeder bike assaults, drive when I gun for skiffs or gun while I drive for skiffs. Man a top mount machine gun when I drive the tank, etc… or even just hop on there own when I am driving around and they would drive beside me just like they walk beside me. 11. Add a preview for weapons when you Ctrl+left click, it shows all other gear on your character, very nice if your picking orange gear. But this does not work with weapons... 12. Zoom on the inspection pain for gear and companions customizations. If I am picking customizations and orange gear I need to be able to see it… 13. Item comparison for companions gear. If you mouse over your gear item it shows a comparison to your current equipped gear, why not set it so if you open you character equip box and switch to the companion view then when you mouse over an item it compares it to that companions gear? That would be even more useful when your on your ship and you can scroll through your companions on that view. 14. Non-combat PVP games, like racing, pazaak, and hollow chess. 15. Non-character combat PVP like starship, STAP, and smuggling runs 16. Counter operative PVP missions, where the point is not to fight but to get in the other persons way by sabotage, healing week allies, building defenses, setting up traps, and destroying objects they are trying to get to aid them… Like minecraft griefing as a swtor sport/PVP Warzone. If you like this post, here are some of my others… Guild enhanced crew skill options: http://www.swtor.com/community/showthread.php?t=91130 PVP suggestions: http://www.swtor.com/community/showthread.php?t=172159 I imagine there will be trolls if there are posts, so if you disagree, please try to voice an arguement more then "I hate that its a dumb idea" some thing like "I don't think its a good idea because it will pull players away from current warzones to have fun and I will have less people to kill"
  6. My post says the same think: http://www.swtor.com/community/showthread.php?t=172159 where do I sign? Because adding anything else will make some one angree until this is added. You can just say "fine, if you don't like it don't que for it" In stead you get we hate hutball vs we love hutball. and any addional maps will be the same way. You can't make all the poeple happy all the time, but you can sure give the chose to them to pick thier poision.
  7. Thanks, and good luck to getting the changes.
  8. Added a huttball and filter section to the main post.
  9. I would add an other option: Play to have fun > Play to Win > Play for medals ( this also includes ranking up or rewards of any kind ) ( I want an infection map! and the ability to filter what PVP maps I play )
  10. @anstalt I do like your idea of Rated warzones where you have earn a skill rank that depreciates. Starcraft 2 and Halo both had that and I thought it worked well. But I would also say generic armor as an option would be a good supplement to that. Then roughly equivalently skilled people with same gear makes the matches more about team work then player ability or gear. On the other hand I would like an even gear match only so that poeple can test them selves against higher skilled players on even gear ground. I say this because placing people in skill tiers prevents them from learning from more skilled players to and could get some people stuck in a tier because they only get to see people making the same mistakes as them. I do think skill rank should be a filter option and the filter is most important option PVP does not currently have Then introducing infection maps, or standardised gear maps, maps with NPCs or ranked skill maps are options you can play if you want and players who don't want to ... don't have to play that way. You do bring up a good point about a central spawn point in hutt ball but I would also point out that if they get the ball away from then middle your defense would always be running to catch them so the battle would become a king of the hill and players would learn not to follow out off the middle are because it is pritty much over when they do, this would make huttball mostly a big death match in the middle. If I may suggest an improvement to that design, put a "transporter" at the current spawn point to the middle right side from your base that activates when the shield is down at the spawn point. Then players can choose and you get your work around and the option to jump to the middle so one side dominating the other is harder. That is what they did in blood gulch halo and without vehicles on the map it is very effective. As far as special abilities in hutball, i like the idea of making it so that you can't sprint or jump to players while you have the ball, even more I would say players can't pull the ball carrier friend or foe.
  11. I don't mind the idea of more huttball maps or even some sort of tournament/league setup where you play huttball on different world, make teams, and get ranked. I do think this post is more about diversifying pvp and allowing the option to choose which ones you play and I think that should take priority over inflating one type for now. So I think I will leave it as a separate post for now. ... of course I may change my mind later, lol. Edit: @Keiret changed my mind... added a hutball section, but I have not had a chance to read the hutball threads yet, so I only have ideas I came up with from post made in this thread. I will try to read them at some point and add other good ideas.
  12. lol, ya maybe I do. I consolidated the post as you suggested... may have to pull all out and rewrite it some time but its a lot to work with and I don't feel like it at the moment. For now its just all moved to the top.
  13. @Kailaurius Thanks! I appreciate all the support for may post and if you have additional ideas feel free to post them or link in similar posts.
  14. so to sum up the above post you need the most aoe, burst dps, best usage of CC, and stealth is nice.... might as well add good healers to that. lol sounds like combat and I am not really seeing the problem. I do wish you could que only for the war-zones you like though.
  15. I think there is nothing wronge with hutball itself, but poeple will have preferences and I think you should be able to pic your que. Example: I really only enjoy my mercenary in hut ball, but I love my operative for The Voidstar and I don't like Alderaan Civil War or Novare Coast much. I would add NPC fodder that jet-packs in or something to Novare Coast to make it less like Alderaan Civil War. I think having two BGs so much a like is a waste and a disappointment.
  16. Then can you be more detailed on what you like and don't like because your posts come across as a troll post, "no, no, no bad idea, I need the best armor to smash people!!" with no real explanation or actual constructive thoughts. Can you add more detail maybe post a War-zone idea of your own to consider improving the game? Or explain why other options might be a bad idea even if you can filter which ones you want to que for. A more specific question for example whats wronge with the idea of adding a (3. team, type G) Rakghoul infection map?
  17. @Brool The point is the option to choose some skill over gear maps if you want but they would need to add a filter so you can choose. It kinda sucks to play end game pvp unless you have at lease semi decent gear and there is not a way to get it once you it 50 without being a worthless target. Alot of poeple I know just stopped playing pvp when they hit 50 for that reason. Then they eather quit the game or play another character until 50. This is the reason over half my guild is gone... well and Diablo 3, lol. And if you had bothered to read the second half you would also realize there are lot more than 7 ideas here and we have to maps that are already the same 3 point capture maps where you run capture and hold 2 point. Why duplicate when there are so many different ways to play pvp? you have over simplified my post and disregarded it out of hand because you have good gear and like beating the crap out of people who don't have it yet. i am suggesting changes to bring back more people for you to beat on. But if you don't like challenge or variety I guess that's on you. We currently only have ware zones for : 3. Team : team vs team for a common goal what ever gear you bring Alderaan Civil War: type B Novare Coast: type B The Voidstar: type A Huttball: type E Why are we duplicating already?!?! at the very least they could be a type G in there too, use Rakghouls and have a cool infection map. I would also point out about the generic armor that games like halo, starwars battle front and stracraft, (while they are different games types I know) start players equal and fight to gain advantage through skill all 3 have long PVP life. The NPCs in the starwars battle front games made it alot more fun to me. As far as MMOs go WOW is the most successful 2004-Pres. and has mulitpule pvp game times: 1. Showdown = 1vs1 Arena 3. Team = War song gulch: type D, Arathi Basin: type B, Eye of the Storm: type B and E 5. Tactical assault= Alterac Valley: type A People will immediately post trolls "this is not WOW" and "we don't want to be like WOW", forget about the direct game reference I never said make it like wow I am talking design variation and PVP longevity its hard to talk about without mentioning other MMOs games to prove my point. Maybe some can post the same idea more troll friendly.
  18. < entry moved and consolidated to top post >
  19. < entry moved and consolidated to top post >
  20. Where do you get Armstech barrels 23 schematics? I can find any post about them but I understood they add 23 in 1.2 patch, am I wrong?
  21. I would like to see a gear search mechanic like torhead on the official site but with an added ability to que your characters with actual quests to find the gear you picked out. You can pick up the quest like you do star ship daily quests some where on your ship. No xp or credits, just go here to start the mission or mission chains, or kill these guys till it drops. What ever and you can cansile the mission then pick it back up later at your ship. then change the que for the missions on the web site. ,,, just a though.
  22. CRITICAL UPDATE: THE MOST IMPORTANT CHANGE THAT COULD BE MADE IS A MAP FILTER. Then introducing infection maps, or standardized gear maps, maps with NPCs or ranked skill maps are options you can play if you want and players that don't want to ... don't have to play that way. Filter options: - PVP ranked bracket : play against players your PVP rank on non-standardized gear maps pvp rank is the current system used and would allow players to face off based on roughly the same amount of pvp experiance... some of them have not been getting better just playing alot but they should of learned by now and you are more than willing to "teach" them. The intent would be to show your "skill and gear" superiority to players who have played as long as you. - PVP skill class brackets: play against players your skill class on standardized gear maps. Skill class is earned on a bimonthly baisis so if you don't play you drop back down like the starcraft 2 ranking system you play 5 rounds to get ranked then the rank updates according to stats to better place you with poeple your skill level, this changes generic armor maps value away from players skill with there classes to players teamwork only, because now your gear is even and your skill levels should be roughly even too. ---The above 2 would be exclusive to each other you can play with people your experience level, your skill level, or be grouped in what ever group will take you so you que faster--- - Maps you are willing to play (more maps = faster que, but fewer means you don't play as many you don't like) - Game types and styles (again more is faster, fewer is quality) Of course you may need to merge servers together and/or make cross server ques in order to accommodate the multiple PVP options running at the same time, but alot of MMOFPS use these options already (I can think of Halo and the Battlefield games of the top of my head ) and some MMORPGs as well but not normally this deep because FPS has a more PVP concentrated base where RPGs have a single player, flashpoint, Operations and a lot more people standing around and just talking so even with more players total would have less players in PVP at one time. Types: 1. Showdown : 1 vs 1 , what ever gear you have vs any one other player (the can I beat you test!, better gear, more skill , or most over powered class all fair game) 2. Duel : 1 vs 1 , all competitors use a generic armor sets and fight only against their own advanced class (Who is the most skilled in you AC, same armor and same abilities mean I beat you because I am better at my class) 3. Team : team vs team for a common goal what ever gear you bring ( the only pvp currently available) 4. Standoff : team vs team in generic armor sets ( skill and team work for the win ) 5. Tactical assault: team vs team in what ever armor you bring, and few groups of strong NPCs defending key spots on the field, Kill players to eliminate the enemies or aid NPC defense to protect your own base. (Kind of a "covert" ops and base defense option that allows one or two players defending with NPCs to pose a serious threat while the rest of the team is counter attacking) 6. Warfront : team vs team in generic armor sets, and a lot of standard NPCs assisting on the field both in assault and defense, Kill players to eliminate the enemies best, or aid NPCs to tip the scale of numbers in your favor. Vehicles and turrets included! (Kind of a Starwars battlefront option with lots of easy kills) 7. Free for all : 1 vs all ... its not random luck, its all skill! ... I think. ( there can be only one ) 8. Dog fight: StarShip vs StarShip starwars battle front 2 / starfox style ( DO A BARREL ROLE! ) 9. Vehicular homicide: Tank and Walkers and Speeders Oh MY! Because killing people is fine and all but I want to really blow some stuff up! Styles: A. Attack and Defend - attack a base destroy it to win. Sometimes two base and some times you have 1 and you take turns on defense/offense. (general / standard assault) B. Attack and Defend Field control - you try and balance defense and offense to control key objectives until time runs out until time runs out (Like star wars battlefront, also a kind of king of the hill with multiple hills ) C. Mobil defense - protect a player, object, or area as it moves around the field, failing to control it for a set amount of time or more than you opponent and you lose. (King of the hill, "VIP" escort) D. Steal and protect - both teams start with an object the other tries to steel, have both at the same time to win/score ( standard capture the flag ) E. Dominate and Deliver - object on the feild is fought for then delivered to an area on one side of the field some times your own some times your opponents. ( Hutball, other games have used bombs or flags) F. Slayer - kill the most of the other team to win G. turncoat - players are divided into uneven teams but went the small team defeats a player they come back on their team (usually called "infection" and it usually means zombies but Rakghouls would be fine, lol but they could also have it set up so that players in the large group are crazed and the small group knocks since into them or "cures" them of their insanity) Additional Notes: - I think all game types should have at least one map that allows you to fight your own faction. (#2 being only vs your own AC) - Each the 5 team types could have at least one map of each of the 7 styles making 35 possibilities of unique team game play. Then you could add additional maps to the 35 for additional variations in play by changing the layout but still using the same style and type. Example Type 4 style G: 1. on Taris, start with a bunch of Rakgouls and as players are defeted they get "cured" and return to help player 2. On Correllia, starts with a couple of Rakgouls and then players are infected when killed, and return as part of the out break. (That allows for 35 + with and additional two 1v1 and one free for all so you are looking at 38+ pvp map options not including staged rounds.... ... and yes I think you could do all the options with space battles you just have to think of a reason shooting down a ship brings one in on your side for G style) - Staged rounds: instead of capturing the flag 3 times... how about a PVP raid? Example 1: Stage 1 Space battle (8), Stage 2 Ship infiltration (5), Stage 3 escape pod to/land on the planet and capture the field (6) Example 2: Stage 1 Infiltrate a base (5), Stage 2 hunt your own objectives (1), Stage 3 kill all witnesses (7) Additional Notes Update 1:What about adding a battle ground with crafting ability objects and allowing companions in that one? - one side tech the other ancient ruins - All players can drive tanks or man turrets, but tanks have to leave the starting area after 5 seconds of having someone inside or they explode, and turrets can not turn to shoot in the base they are at - Foot paths have no line of site for tanks or turrets - Enemies inside the base can turn off tank spawn and attack players trying to build Defense in order to prevent repairs - Tanks spawn in with 10% health - If companions are in they would do the crew skill actions so players can fight Main skills for main defense and offense tanks Arms-tech and Artifice can fix turrets Armor-tech and synth-weave can fix defensive objects like shields and barriers Cyber-tech can fix tanks Bio-chem can fix medical droids at key defense locations Gathering skills for areas where your trying to sneak around small paths to avoid tanks and subvert enemy defenses Scavenging can fix battle droids in "foot path" areas (thanks can't fit and vehicles dismount) Archeology can fix archaic tomb-raider / Indiana Jones style traps, and open/close stone stone paths slicing can fix tech traps and open close tech foot paths Bio-analysis can agitate poison plants in foot paths and key cover spots in open field Mission skills allow you to interact with non-combat NPCs in hard to control open field locations to buy assault support bonuses Diplomacy NPC sends a native force anti-armor unit to slow/stop tanks in the open battle field Investigation NPC sends a native force anti-personal unit to investigate and eliminate enemies in foot only path areas. Treasure hunting NPC sends a "raider" guide to disarm traps in a path to the enemy base Underworld trading NPC sends a mercenary (mandalorian?) assault squad to jet-pack in and assault base defenses Additional Notes Update 2: Possibly NON-combat PVP ideas (Possibly combat ideas, lol) -PVP racing (stapp, speeder, swoop, podracer,) it would be cool if speeders bounced, drafted, drifted, and boast in general. -starship smuggling / supply runs one side runs the mission the other side runs the counter mission to stop them something other to do with may ships Additional Notes Update 3: Hutball ideas, because I can see its going to keep coming up. ---Suspend ALL special movement abilities on players with the ball to make carriers even and prevent class dominance through short cuts other class can't follow ... it means you have to throw the ball to the ally that jump to the enemy in the in-zone, sprints ahead instead of sprinting or jumping your self. --- Suspend pull abilities against the player with the ball (for allies and enemies), you can still pull the guy he is about to throw the ball to into the fire or pull up support to the ball carrier you just can't chain pull him across the map or pull him in to the fire. ... stunning him on traps or push pack abilities are still cool. --- Put a "teleport" from the spawn area to one side of the center so one side can't trap defender and control the ball so much that it be comes and easy lock down game. It would only activate when the shield is down and after the match has started, meaning the initial shield drop it will not work. (Like halos blood gulch with a timer) --- Make maps for different "Hutt worlds" with different traps, power up placement, and layouts but similar in size and design --- Maybe make a tournament option available for guild teams. That makes guild names and guild pride more important and known, but it also means if you can't show up for a game any guild member can step in as an alternate if they qualify... what ever the qualifications might be. NON-PVP ideas: -Make all space mission convert to lvl 50 and replace duplicates at end game -Crafting for matts when there are two levels for mats per lvl of mats sucks! they should break material missions down more to lower lvl 5 mats and upper lvl 5 mats as well as increase the size of crafting mission lists so I can always put all my companions on the mats I need, allow all companions to craft at once and make missions que-able at least 2 per companion. by not being this way I find myself still grinning for mats but now its worse because some mats only come from missions and I have to pay 2000+ to wait an hour to maybe get a small amount of what I need and I can only send 1 companion because only 1 mission is there for what I need. (there are some work arounds but its annoying) This kinda defeating to point of crew skills as it was original stated. I get game design stuck in may head and obsessed about it all day and it actual keeps me up at night.... sad but true.
  23. - Transports sound randomly stops (my own and travel routes) - My Character glows green about half the time for no reason - Sometimes in schematics I don't see NPCs until they talk or move, so when talking about some one like these poor widows, the camera pans over and all I see is a wall. Then one says we are fine really then poof I see one, then another poofs in and walks to the side, etc. - On Voss I die 50% of the time I use a travel route. "Ladies and gentlemen we are now arriving at Voss-Ka please prepare for departure" BOOT! "oops forgot to put a parachute on that one ... ... ... ... dibs on his lightsaber" - separating items in my inventory puts them in my chat box.... with I some times whisper to friends or spam in guild chat by accident. [durasteel] [brazing flux] - travel routes make a noise sometimes when you pass through other player... its fine once in a while, but catch 10 people heading to hunt some one in PVP and it gets old very fast --- Other issues --- - a sell all "junk" button at venders would be nice - flux should always cost less from crew skills then a vender... - Orange gear should always look decent ... it's purpose in life is to look cool but some of it looks like it was made by preschoolers with crayons. Others are exactly alike with only a "haze" color change. If you are going to change the color at least make it look like it is actually painted a different color, I don't want different color "reflections" on my gear. - There should be an indicator that tells you if you are currently in a rest area. (your ship should be a rest area)
  24. I am glad to see a lot of these changes. They all look pretty good and will help the game. I hope they add some space PVP soon too. That will justify purple ship equipment, and really who doesn't want to dog fight once in a while? Plus, I used to love Starfox battles so if they make it like that it would be AWESOME! Maybe some PVP were you board ships like BF 2142 titan missions would be great as well. Then you can have a mixed map like SW: Battlefront 2 where you PVP in space, land so you can PVP while you destroy the capital ship from the inside, and the "escape" pod to planet for capture points in phase 3. ...I Just hope they work on crafting next, it is far more jacked up than PVP. Armstech is utterly useless so I really wish they would start their. Though only Biotech is the only one still useful at 50.
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