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Harcagnel

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Everything posted by Harcagnel

  1. Awesome: in order of awesomeness 1. CYBERTECH provides a lot of things you can't get any from other crewskill. Ear Pieces, Droid Parts, Ship Mods, Bombs, Speeders, Gadgets don't use mods or effect appearance and while you can get them from other locations they are not as easily obtained as armor, weapons, or mods that can be obtained in green, blue, and orange forms on almost every planet. The also get 2 HEAVILY USED MODS!! The "Mod" Mod which is used on all mod able gear like enhancements but usually better, and the armoring mod which adds the beset stats to your armor and effects it base armor stat! summery per character / companion (20 peaces possible) 10 "Mod" slots and 8 Armor slots on any full orange geared character, 2 ear pieces All parts for droid companions and star ships, speeders, bombs and gadgets ... oh my. (A little one sided here Bio ware?) 2. ARTIFICE get for force users makes every thing you need to upgrade orange schematic sabers except the "MOD" mod or you can create blue sabers. The ability to make Enhancements means you can not lonely upgrade your orange weapons ranged or melee but you can also upgrade your armors enhancements as well. The ability to make crystals means you have a second minor upgrade for all blasters and light-sabers. summery per character / companion (14 peaces possible) 10 enhancement slots, up to 2 crystal slots per character in orange, up to 2 sabers 3. SLICING lets you farm money with companions occasionally you get orange and rare drops for slicing lock boxes as well as Augments for upgradable blue gear, Lockboxes, Mission Discoveries , Cybertech Schematics so a good companion for cybertech which is in my book the best over all trade skill. Can be upgraded by missions and by slicing objects so its easy to lvl and since it makes its own money cost should never be a problem. summery: $$$ and more $ (nerfed, but still) 4. SCAVENGING provides the mats for 3 crafting skill, that's more than any other and it can be leveled from missions or by gathering from scrap on the field so it levels easy. summery: Highly need, so its it very marketable, easy to level and it also provides for Cyber tech so what you keep can also be turned into money very quickly. 3. ARCHAEOLOGY, much like scavenging, needed by to skils easy to lvl from "finds" on the field and missions. Only supports to other crew skills, still needed and possibly fewer summery: good need, easy to lvl, supports ARTIFICE. 4. BIOCHEM and BIOANALYSIS I count as one and together they are fairly useful most notably Reusable Medpacs, Reusable Stims, and Implants but you need to take up 2 crew skills to get them... so ... meh. UPDATE: I have not used biochem, so I rated lower by me perception as crafter who likes to make things rather than experience. But The post below do point out that funtionality of Biochem at lvl 50 continues after bioware has suck-cessfully voided crafting as a whole. Making it most lilkely the best at lvl 50. However as a whole I still like the order while leveling. Due to the other post I may very well consider rolling over all my characters not usning Cybertech and Artiface to Biochem bye end game. Only keeping those two as alt support until they get to 50. summery per character / companion (2 peaces) 2 implants and the reusable heal and buff is nice Sucks: starting from the worst. 1. ARMSTECH - Barrel mods are useful but at most you get 2 per character, they do grant additional weapon damage but they are only usable with plasters. You can make green/blue/purple of all primary weapons and skill weapons. This sounds good but you will have to REVERSE ENGINEER in order to get anything worth using, and you can at most change out 2 items with the skill, the weapons them selves or the barrels. Secondary "skill weapons" are not visible and there for do not have orange versions with mod slots, the "upgradeable versions" get Augments from slicing. To make it worse barrels are readliiy available as at commendation mod venders, and weapons are common drops for quests and can also be received in equal quality from commendation gear venders. You can not craft orange modable weapons until lvl 400 that I have seen and they require OPS drop matts or matts from Hard lvl Flashpoints... So putting compaions in to remove grinding for matts is gone for ARMSTCH at lvl 400 and since the only orange drops you can get are lvl locked at 48 you might as well just get the whole weapon as a blue drop ... which voids armstech completely at end game.... Summery per character / companion (2 peaces possible) You can easily obtain anything you can get from ARMSTECH other places at less work, and it can't provide orange weapons or the enhancement mod and crystal you can get from ARTIFICE, or the mod mod you can get from cybertech which are useful in other ways as well. Over all pritty useless. 2. ARMORMECH and SYNTHWEAVING Both make armor for their have of the scale, but armor is a frequent drop for quests and easily obtained from venders. The also can't craft any mods, so you will have to get them somewhere else if you have orange gear. both can craft orange gear but from what I have seen about half of it looks like crap and most of the really cool gear was given to the commendation venders but some are decent making them slightly less useless then ARMSTECH. Summery per character / companion (8 slots) Not completely useless just not worth the effort. Suggestions: ARMORMECH and SYNTHWEAVING could be more useful if they took the armor mod away from cybertech and put it with I don't know the 2 armor crew skills.... I imagine they didn't because they didn't want to give it to one and not the other and they didn't want to give it to both. I say give skill and commando to armortech then patron and reflex to SYNTHWEAVING then they can trade for what they need with each other. Better than traiding with cybertech and artifice for all your upgrades, oh but that one barrel you can get from a commendation vender. ARMSTECH needs orange weapon schemattics from investigation missions and take Augments from slicing and give it to armstech... slicing really? ... did they need more money bioware? Ralnity on page 3 posted the best response I have seen. I guess they biggest thing is why did Bioware decide to make ARMSTECH so completely uselsess.
  2. I would like 3 things added for guild crew skills options. - Guild schematices search: I would like to open a tab and see every thing that can be made the guild as a whole (on and offline). not an indevidual's schematices. then... - Guild Armory issue request: I would like in guild crafter requests. where a guild member finds something they want and request for the guild to make it for them. Crafters can fill orders to poeple in the guild at a terminal on the guild ship and then get paid a base mat cost price to cover supplies. (from the recieving player or guild bank funds dependent on guild rank allowance) which leads too... - Guild craftsman bank: if an order is requested for gear and the matts are available the crafter will automaticly do it for free pulling the matts from the guild bank. This bank would be for crafters matts and schematics only. no gear or mods ex... could be placed here, only items used to craft. That way it doesn't get cluttered with other guild "stuff" and become unusable. If you need something place and order, don't hope its already in the bank that helps guild bank clutter except for really rare items. If a guild member can and is willing to make it, you will get it at cost. If the craftsman bank has the matts you get it free at no cost to you or the crafter, but the crafter still gets skill up and you get the item you want. If the crafter wants to make you something for free, your not online and and the craftsman bank doesn't have matts he/she can mail it to you or deposit the their matts as a donation first, then craft the item for you to recieve via mail when the order is finished. ... I think this helps several things. please post your mind. ...Unless your just a troll, in that case your lost, please go to the lord of the rings site: forums.theonering.com Your welcome there. On a side note: A legacy option for the friends list and guild list could help keep track players on alt, same faction same server.
  3. You can also get rare schematics as a random reward from any investigation mission
  4. 1. Do Armstech fully mod-able (orange) schematics even exist? I had Underworld trading and all I got was armortech mod-able schematics. I have now switched to investigation because it provides the secondary matts and rare schematics for armstech. I hope, if they do not currently exist, they will be added under investigation. -You can train some at lvl 400 but they are lvl locked to lvl 48. so whats the point. UPDATE: So I am max lvl now and not only are the only orange schematics for weapons that I get lvl 48 and above, they all also require Hard difficulty Flashpoint drops and Operation drops for something called "Biocrystalalloy"x3 .... So essentially Bioware is saying. "screw you weapons-crafters! If you you want 1 or 2 good weapons in this game you HAVE to get it from end game Ops and flashpoints!" So this whole idea of not having to grind for matts... forget it. There is no option for 100,000 credit "Biocrystalalloy" drop or anything. So for those who say live in Japan and don't get to run Ops every day. Or just don't want to, TOOO BAD! ...Oh but if you want to make orange armor... go ahead, your lvl 9 can make 8 different slots. Armstech = 0 2. If you Ctrl+left click gear you can see it on your character, very nice if your picking orange gear. But this does not work with weapons... why not? 3. When looking at your character / character's / companion customization why is there no zoom? There should be a zoom button. Companion mods are all about appearance and you can't see their faces because they are zoomed out to see the whole body making the face too small to see details. Also a good idea for orange mod-able helms and another zoom for weapons would be good. 4. When you mouse over a gear item it shows a comparison to your current equipped gear, why not set it so if you open you character equip box and switch to the companion view then when you mouse over an item it compares it to that companions gear? That would be even more useful when your on your ship and you can scroll through your companions on that view. 5. Why is there no general Global Trade Network search? (GTN) There is a filter but you have to be narrowed down all the way first, and some items come from some unusual places. I would like to link in an item, search for it, and know if it is anywhere on the GTN. At least a directory tab where you can link it to know where you should search. 6. In the GTN, it would also be nice to have saved settings like setting auction time for a default of 2 days instead of 1 . 7. This may already exist, but i think there should be an orange set for every class that mimics the standard gear used by NPCs of that class. So a Republic trooper can look like an Elete republic trooper NPC and a Bounty Hunter can look like a mandalorian, etc. That way we have an option to not look like a clown while leveling we just will not stand out as individuals. Maybe a class vender on Dromund Kaas and Coruscant. 8. If I need something for crafting or something crafted, I would like to go my guild first, but as far as I can tell there is not a guild bank and there is no method to track down a specific person in my guild that has a schematic for something I want. Even if I happen to know some one, chances are they will miss my whisper for it. Whisper makes no noise when you talk to some one! there should be a ding or something because when I play i forget the chat box because I am absorbed into the game. Guild chat spam just annoys people who can't help.
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