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JackJack

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Everything posted by JackJack

  1. Valor is not new, you get it by competing in WZ's
  2. what purpose do the actual levels serve then?
  3. 3 questions 1. Just to clarify, you only have to hit level 70 to access command ranks, and not complete KOTET story, correct? 2. Is there a max level for command ranks? 3. Once we hit that level, will there be any other way to obtain rewards that we didn't get? Thanks
  4. What i'm really interested in with this, is whether it will be retroactive with previous content, or will it only affect the new content coming out. Really hoping that this will affect old content, as fighting my Sith Warrior all the way to the end of ch. 3, just to one shot Baras with my basic attack, was really disappointing. The way it says "story chapter" instead of just story, or class quests, really makes me think that its just Kotfe/KotET. As they were released in chapter format. But I can hope.
  5. It's all good, that was what this thread was for, to get other peoples opinions.
  6. I disagree, from the beginning this story was told from a first-person limited view, now all of a sudden it switches to a third-person limited view, it's very jarring and unnecessary. There are countless examples of stories with great villains where we only see things from the hero's point of view. And in the example of KOTFE, this change did nothing to advance the story/develop the characters, that we couldn't have gotten from other sources. So I say, in this game, ditch the boring villains, and put the focus on they player's story and their companions.
  7. Everything up until KOTFE was focused on our character, we were the hero, it was all about us. I didn't feel that way with KOTFE. It felt like it was more about Arcann/Vayline. I think my biggest gripe with this expansion was all the cutting away from what was going on with my character to go see what was happening with Arcann. It felt weird and out of place, we never (or at least very rarely, don't remember 100%) took time away from our characters in any pre KOTFE content. Story wise, if we learned anything about our villain, it was through spy's, or hearsay, we never just jumped to them to see what they were up too. Is it just me, or does anybody else wish they would cut that "glimpse into the enemies home" crap and use that time to maybe through in more meaningful companion interactions, or develop the part of the story player is directly involved in? I would rather they add some meaningful dialogue with our comps (like the original 1-50 had) then waist time giving me info that my character shouldn't know. Thoughts?
  8. ^This so much! I made more off the chance cubes than I would have trying to sell my 30th republic banner or ball toss for less than 1k credits. I made enough selling the things I got from the chance cubes to buy the things I didn't get from the pack itself.
  9. I'm honestly OK if not all companions will be re-recruitable , so long as we find out what happens to them. If any of the companions just cease to exist, and are never see or mentioned again, I will be very sad.
  10. The way I see it happening is something similar to DA:Origins. With DA you could pick a unique origin, and than we play the story of the "Warden", with variations. For example, if you were a dwarf noble, the Orzammar part would be slightly different, than for the rest of the origins, or if you were a mage, the Tower, would be slightly different, because they have a history with those locations, but than the other parts of the game play out pretty much the same. So basically our "class story" is our origin, and we all play the story of the "Outlander." And then the way a Sith would interact with Darth Marr, or the planet Korriban, would be different than the way a Smuggler would, because they have a history with that character/planet, and so on, but then the rest of the story would play out the same. That's my guess anyway.
  11. Yeah, that's how I understand it, which I'm fine with as long as our past choices make a noticeable difference, and not just being recognized every now and then as that one guy that did that one thing, that one time. I don't know what game you have been playing, but pretty much everything after Makeb was the same story for both factions. At least now, the way the are describing it, each class will have a much larger impact on how the story plays out, unlike SOR and Ziost, where it didn't matter who you were, the story ended pretty much the same, with only a brief mention of who you were.
  12. Necro Much? Dude this thread is 3 years old. How far down the rabbit hole did you go to find this?
  13. My time is limited in that if i am going to meet my goal of having them ready for the launch of KotFE, than I need to start as soon as possible. So in that sense, yes I do have a limited time. It's a personal goal, and one that doesn't affect anyone else, but still, its important to me. I do have fun playing this game, and I will continue to do so, but how I have have fun will differ depending on the answer I get to my question, or if I even get one at all. I'm not stressing out about it or anything, and if they don't have time to answer, so be it, I will do other things I want to do in game, until I do find out.
  14. Well obviously Trymbo inhaled just a few to many chemicals, and this is all taking place in his mind I have been thinking about that, and the only thing I can think of is if they rework the "family tree" in legacy, to be able to select that legacies "canon."
  15. This springs to mind another question. Lets say my trooper meets Mako, will she reference the BH at all?, and if she does how will the game know how my BH played? Or will it just be super generic references like , "Oh I know a Bounty Hunter who one the Great Hunt once blah blah blah..." without going into any specifics on what decisions they made, and what kind of attitude they had?
  16. So I'm curious, will this just take into account class stories, or will the decisions we made during side quests, primarily planetary arcs, be included as well? Most probably don't matter, but there were a few quests that seemed to be pretty important/interesting.
  17. The Idea of gaining standing with various factions for doing quests for them sounds good, but I cant see them just pulling all the side quests, especially the main planetary arcs, out of the main game. Perhaps you will still gain rep. with these factions, and it will come across as more of a "oh hey, I remember this guy. He helped us out way back when, he is totally legit." and our character will be gaining standing with these factions that will be remembered in KofFE. I hope this is the case, because a lot of the side quests I actually enjoy doing as I level, and I really hope they don't just pull them completely.
  18. As I said, I don't need all the answers, just a simple yes/no to one, no details required. With 12xp, and KotFE right around the corner, I only have a limited time. I don't want to waist time making my perfect play, just to find out that I should have waited because they did in fact improve the original stories, while at the same time, I don't want to not start, and then find out I wasted all that time I could have been playing, because there was nothing new, and I could now be playing my "perfect toons" into KotFE. I will take that as a compliment Even though I am completly serious Hmm.... Something else I now have to wonder. Now my dilemma is if they do take out the "side quests" but at the same time improve the actual class stories beyond just streamlining, which would i prefer my perfect play throughs to experience, the side/planetary quests, or the enhanced stories. What would be awesome is if they allowed us to go back and replay our class stories with our existing toons, so that we can enjoy the enhanced experience, assuming that means updated story content, with our original toons, rather than having to create all new toons just to see the updates.
  19. http://www.swtor.com/info/news/article/20150615 Link to the original article.
  20. "In addition, with the launch of Knights of the Fallen Empire the original eight class stories from Star Wars: The Old Republic will be enhanced to deliver a more immersive and engaging single-player story arc for players old and new." I have been playing since pre-launch, and for the last several months I have been planning my perfect play through of each class. I have collected and assembled various outfits, saved up cc for the appearance station, planned who will do what side quests, flash points ect. Basically as my characters advance through the story, their outfits and appearances will change and adapt to what is going on in there personal class. I have put a lot of time and effort into this, and was finally ready to start my grand perfect adventure, so I would be ready for "Knights of the fallen Empire," which looks friggin amazing btw. So my question is should I wait for these "enhanced" versions of the original class stories? I don't need specifics, I just need to know if there will be changes to the actual stories themselves., for example or are these "enhancements" just about streamlining the experience, and don't actually effect the stories at all. Kinda like the 12x, comms, quick travel, and speeder unlocks, make it easier to just do class stories. If its the former, and there will be updates to the stories themselves, then I will wait for the expansion for my perfect play through, if its the latter however, then I will proceed. I don't need a long detailed explanation just a simple "go ahead" or "wait" will do. Thanks
  21. This it the most annoying thing ever, lol.
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