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Bstr

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Posts posted by Bstr

  1. Thanks for the replies. I really don't want to loose the unlimited flashpoints and operations. There really are a lot of negatives of loosing a subscription. Although, I may not have the choice of remaining a subscriber. At least I'd be able to keep most of my characters. One thing I don't get about that list is what it says about respawning. It says that I'd be limited to five in the field. Does this mean in a row or total for a character, forever? For example, if I revived five ties in the field, died and returned to med center, would I then get five more field revives?

     

    Yes, only 5 field revives per character forever. However, I played FTP (Preferred) since November until a few days ago and never used more than 6 across my characters. Returning to a medcenter and returning to where you were typically takes less than 1 minute, except for a few caves. Also, groupmates can still revive you. Not having field revives have made me use my defensive cooldowns better and save credits by not dying as much as other players.

     

    You still get unlimited Flashpoints as a Preferred player. You only get to roll on 3 of the items at the end of the Flashpoints though per week. Ops take a weekly pass for about 100k to 150k credits. No ops w/o a pass was my biggest complaint of being a Preferred player.

  2. Who never ran a Ops or FP's to farm a specific item and when finally it drops someone ninja it ? :mad::mad:

    Well, this is a problem that exist in any mmo, its not only here.

    But the weird part is that they always stay laughing :mad:

     

    So, I thought in a very simple solution.

    The Fleet could have a Wall or some kind of Wanted Poster with the name of the ninja player, and all of the group should report the player to have their name there.

     

    This can prevent and allow the players to know who are the ninjas in the server :)

     

    What you think ppl ?

     

    :wea_12:

     

    What is there to prevent 3 ninjas or trolls or whatever in a group from posting an honest 4th person they don't like to the board?

     

    Way too easy to abuse. A better way would be to allow people to report ninjas individually and then auto-ignore them and after a certain amount of ninja reports, their name goes up on the Wall so everyone can ignore them.

  3. The one thing I really enjoyed about wow was the unique legendary weapons that had special abilities

    Like a chance to procc a second attack, freeze you target etc theres so many

     

    I think this would be I great thing to implement into swtor

    So weapons are not just seen as stat sticks and it would also create incentive to do pve

    For more players.

     

    Don't endgame relics do most of the same thing? There aren't any that stun enemies yet, but we already have a lot of stuns in this game.

     

    Weapons aren't "stat sticks" for me. I tend to choose my weapons on how they look. If you implement "legendary weapons," now I am stuck with the look of a certain weapons to have the best stats. Relics are invisible, so the BiS relic does not affect your looks. (They could just tie the effect to the barrel to combat this problem.)

  4. Soooooo.....

    I just reacquired a Kingpin Bounty Quest, read it, got it, am INELIGIBLE for this Quest! Thank you oh so very much.

     

    Truly just makes me believe that Kingpins are not able to be gotten by someone that has done all of them prior to this nice new shiny (cough) patch.

     

    Worthless, loss of Completed Bounties, dragging out the ability to actually increase rep with the faction, and proving as fine (cough) a job as the "update' in Seeker droid quests and side uses (of which have have caused me to even quit the Seeds Quest). Bugs, bugs, bugs, but "new" armor/items in CM, but when the Armors broke/bugged (Neutral and above to use, but unusable by anyone), that was actually fixed.

     

    The problem is that if you buy an authorization, on the same character, that you have previously unlocked and you use it... it vanish from your inventory without, of course, any unlock.

     

    I think Esproc was talking about an Ord Mantell or Hutta Kingpin bounty. He missed the 2.3.2 patch notes (http://www.swtor.com/patchnotes/2.3.2/942013):

     

    EDIT: After do some research on the forums, it seems like you can do Kingpin bounties on Ord Mantell and Hutta. Also, Esproc was talking about a Voss bounty, which I didn't infer from his original post.

     

    Characters above level 27 are no longer able to accept Hutta and Ord Mantell Bounty Contracts.

     

    I do hope they change this back. It did not fix the problem: now Coruscant and Dromund Kaas has a lot of characters going for their bounties because they are the first bounty on the list now for high level players.

     

    However, Elminster's bug is actually a true bug: you shouldn't be able to use a Kingpin contract if it is already unlocked for that character.

  5. I would submit a /bug report of this and make a post in the "Bug Reports" forum (http://www.swtor.com/community/forumdisplay.php?f=417) if you have not already. The Developers may not be aware of this.

     

    EDIT: Check the below post first. Might be a slow computer rendering. I know I have to wait awhile on the fleet for consoles to appear: might be the same here.

     

    EDIT 2: The last day of Bounty Week ended on Monday, September 16. If you are partway through a bounty mission, you will have to wait until next month.

  6. Thanks for the info! I was just wondering if I should continue to do those black hole dailies for the classic commendations. Now I know I should try to finish up Makeb instead. How are the prices of stuff these days? I have a combined of 8mil credits on two characters in the same account. Is that enough for anything (I saw someone said they had like 100+mil credits). I don't even remember I had this much credits before I left the game back then.

     

    8 million credits is still a lot of money. It won't buy you the rarest items in the game, but it will still buy you a lot. Lots of people are like me and have less than 1 million credits.

     

    The reason that guy has over 100+ credits is either for the new-ish Legacy Achievements, or is saving up for something rare. Something introduced in 2.0 was Legacy Achievements, which gives you Legacy Titles and free Cartel Coins for accomplishing certain feats on your Legacy. One title is "Wealthy," which requires 10 million credits on one character.

     

    If I were you, I would read over the Game Update summaries that BioWare puts out and/or watch their trailers. If you stopped playing 15 months ago, I would start with Game Update 1.3: Allies that came out late June 2012: http://www.swtor.com/gameupdates/1.3-allies . Links to the other Game Update summaries are at the bottom of that page. It helped me a lot when I restarted last November with the Free-to-Play update.

     

    Also, if you want to continue after your 60 days are up, realize that you now can without paying a subscription with the new-ish Free-to-Play system. You will have some restrictions, but most of these can be removed with unlocks, weekly passes, and one-time consumables that can be bought always with Cartel Coins and sometimes with credits on the GTN. You will be a Preferred player, because you paid some money to BioWare. More info is at http://www.swtor.com/free with a great chart at http://www.swtor.com/free/features

     

    Finally, for any questions about the game, besides these forums, Dulfy.net has become a great resource in the last 6 months. Torhead.com and Swtor-Spy.com are also still good resources.

  7. p.s Just to say I have over a million credits saved up already from bits and bobs over time, but its taken me quite a struggle to get that. Anyway, so sending them out on Mission Skills wont be a prob

     

    If you already have 1 million credits, I would just start with a Crafting Skill and the related Gathering and Mission Skills. You can still make a lot of money and save a lot of money for your alts that way. It might take some time before you can make decent money, because keep RE-ing to get Artifact gear that sells well. Stay away from Armortech and Synthweaving: the CM killed the money making abilities of these two except for their augments.

     

    If you don't want a Crafting Skill at all, pick Slicing and two other Gathering Skills. Mission Skill rewards only sell slightly above the cost to get them. Players can get Gathering Skills rewards for free from nodes scattered on planets. (Although, those with a low level Gathering Skill will have to go to a low level planet to find nodes they can use.)

     

    There is a good guide to how to save money and have "Critical Successes" while crafting on a class by class basis at: http://www.swtor.com/community/showthread.php?t=132015 . Saving money will increase your profits.

  8. Also, with Kaspersky, make sure you don't have the "Potentially Unwanted Programs" option enabled. That option is overaggressive with Kaspersky marking most games and other programs as PUP's. Also, make sure your heuristics setting is not set to "High" (or "Very High" if they still have that option.) Kaspersky will send more potential false positives that way.

     

    I used to work at a computer repair shop that sold and setup Kaspersky on our clients' computers. Almost every other week, someone would come in complaining that either Kaspersky killed off a legitimate program or was complaining about a lot of viruses that our company should have deleted. They had messed around with the settings and turned these settings on.:rolleyes:

     

    Also, it seems like Kaspersky used to flag SWTOR as a potential keylogger last year: http://www.swtor.com/community/showthread.php?t=212199. Might be happening again.

  9. I believe the Legacy unlock tab that applies to the entire Legacy is called the "Other" tab. Not the most descriptive of names.

     

    EDIT: Forgot about the "Species," "Imperial Characters," and "Republic Characters" screen. Those unlocks you can get for free. Most of the unlocks on the "Other" screen cost credits.

  10. Get on your other character. Click the "Legacy" window on the "Menu Panels" bar at the top of the screen. Under the "Character Perks" page, at the bottom of the "Companion" perks, you should see a faded picture of Treek. Click that, and pay 300,000 cr to unlock Treek on the new character.

     

    If that doesn't work, try closing the game entirely and trying again.

     

    EDIT: Mmurph's suggestion below costs CC in order to use.

    EDIT2: Specified the Legacy Unlock page.

  11. Most likely, you un-tracked your class mission. Open your "Mission Log" by clicking on the mission triangle on the "Menu Panels" bar at the top of the screen (number 9 in the picture under "Understanding the User Interface": http://www.swtor.com/info/newplayerguide/chapter-three.) Once you do that, look for a section called "Class." Click on the mission under that section, then click "Track."

     

    If I'm not mistaken, the class mission you are on is called "Rakghoul Invasion." There is a guide to it at http://www.torhead.com/mission/8dCqMis/rakghoul-invasion. You are supposed to return the encrypted data thing to Captain Nelex in the Republic Expeditionary Force HQ next to the starport.

     

    Sometime during this mission, you are supposed to get a holocall. If the next step of the mission states to call someone and you do not receive a call, reset your Active Phases like mentioned earlier. I had to do that once for a planetary mission.

  12. ok, where is this in the game? PvP?, PvE? - I don't remember ever seeing this before. (granted I haven't done any space missions in a long while nor PvP). any help identifying this would be appreciated.

     

    btw, interesting comparisons tho it makes sense that the designers would use the same or similar design elements to reinforce the look and feel of the game.

     

    I believed that imaged was "data mined" and does not really exist yet: http://www.weritsblog.com/2013/09/swtor-space-tutorial-image.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Werit+(Werit)

  13. 2.0

    New Passive ability, Missile Salvo, has been added. Missile Salvo allows up to 3 weaker Missile Blasts to be fired in a row before generating heat and going on cooldown for 6 seconds. (I still don't think this is working as intended)

    They also brought back our 3% accuracy that they nerfed in 1.3...

     

    Don't know about the rest of your post, but this is incorrect. You have the original patch note from the PTS before they completely redesigned it. The real patch note is:

     

    Mercenary: New Passive ability, Missile Salvo, has been added. Missile Salvo fires 2 weaker Missile Blasts that combine for 10% more damage. This ability is trainable at level 10.

     

    Basically, it is just a 10% buff to Missile Blast. Its still a fairly weak attack. Mandelorian Iron Warheads increases the damage of this skill, but it is still weak.

     

    Note that in 2.4, Merc Pyro is one of the few specs getting a buff:

    Mercenary

    Pyrotech

    Increased Thermal Detonator explosion damage, but reduced the damage it deals over time.

    Reduced the cost of Incendiary Missile to 16 heat (down from 22) and slightly reduced the damage it deals.

     

    You guys could be Merc Bodyguards...

  14. The end of the Ithorian Codex on Nar Shaddaa is clipped off like all codex entries were between update 2.1.1 and 2.2.3. The last line ends in mid-sentence, yet you cannot scroll down to view the rest of the codex.

     

    This bug has been reported using /bug.

     

    I'm guessing that this bug is due to the Ithorian Codex being introduced in 2.3.2, which is after the fix in 2.2.3 for the rest of the codices being clipped.

     

    Anyone else have this codex and noticed it being clipped?

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