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AllisonBerryman

Broadsword
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Everything posted by AllisonBerryman

  1. Thank you for the reports, everyone! We have verified this as a bug and will correct it in an upcoming patch. Thanks for your patience.
  2. Hi everyone - thanks for posting your concerns. We're looking into this right now. As we investigate, please post in this thread if you've noticed any sound effects that have been replaced with new sound effects or any that are missing. Thank you!
  3. Hello! The change you've noticed to searching on the GTN is not an intended change - we'll be deploying a fix that restores the expected functionality to GTN searching in an upcoming patch.
  4. As Alduinsm mentioned, we do intend to correct several Codex issues like the ones you've mentioned, but haven't announced when these changes will be introduced. Make sure you watch the dev tracker and patch notes (when we release updates) for information.
  5. Thank you for your reports, everyone. We've confirmed that there is currently an issue that can affect Voidstar wins and award them incorrectly. We're working on this issue and will have it fixed in an upcoming patch!
  6. I've got an update for everyone on this topic - the reduced drop rates for mission materials is an unintended change, and we will be correcting it in an upcoming patch. Thanks for your patience and your reports!
  7. I talked with Jason Attard (Senior Game Balance Designer) about our plans for endgame armor appearances as well as appearances that will be available in the Cartel Market. He said that we definitely intend to continue releasing new armor appearances for players doing endgame content. Explosive Conflict and Terror from Beyond were always intended to share the same appearance, just as Eternity Vault and Karagga’s Palace do, and our next Operation will feature a new appearance tier. We have no plans to stop the creation of appearances for endgame content. The first season of Cartel packs will draw heavily on preexisting armor appearances that haven’t been used for player-wearable equipment thus far. They’ll include some new models, but we did not draw on endgame content appearances for them.
  8. I asked Ahmad Zabarah (a Senior Designer) to share some more details about this change. The reason we removed the Commendations from Story Mode is that it is our goal to separate Story Mode Operations from Operation progression going forwards. In the previous setup, Story Mode was the best way to farm Black Hole Commendations, which wasn't our intent for the different difficulty modes. Going forward, Hard Mode and Nightmare mode will be the source of progression in Operations. We did, however, add Black Hole Commendations to the weekly Explosive Conflict mission, so you can also obtain the Commendations that way.
  9. Hi everyone! I just wanted to let you know we're looking into this - I'll let you know as soon as I have any information about it. Thanks for your patience and for bringing it up!
  10. Not being able to right-click names to use various commands has been confirmed as a bug; we'll be working on a fix for it! Sorry for the inconvenience in the meantime; we will get it working again as soon as possible.
  11. I do have an update on this issue. This change was intentional, and we'll be adding it to the patch notes. Bosses in Story Mode Operations no longer drop Black Hole Commendations in Game Update 1.4. Thanks to everyone who brought this up, and we apologize for the confusion over it.
  12. Hi everyone! Please make sure you're checking the dev tracker regularly. We have posted recently regarding several reports that are being investigated. We appreciate everyone letting us know if they've encountered a problem. Remember that you can also report issues via the in-game Customer Service portal, which will ensure your report is seen. Thank you!
  13. We previously had a patch note that did not fully capture this change. We've updated the notes so that they now contain: Thanks for your posts about this, and we hope the new note prevents further confusion!
  14. Yes, this is another confirmed GTN issue that we'll correct as soon as possible!
  15. Hey everyone, I wanted to post to clarify that this was an intentional change that unfortunately did not get documented in the patch notes. We've added the patch note (you can read the full patch notes here). Here is the note: We apologize for the confusion about this change!
  16. Everyone - thank you for your reports and questions. We're following up right now to determine if this was an intentional change, and we'll let you know (and update the patch notes if necessary)!
  17. Hey everyone, just wanted to confirm that we are seeing some issues with searches on the GTN. We're working on a fix for these problems. Thank you for your reports!
  18. Hey everyone - we're aware of some issues introduced in Game Update 1.4 that may cause frame stuttering or performance problems (particularly on CrossFire or SLi setups). If you are experiencing these problems, please try disabling shadows. We are working on resolving these issues, but disabling shadows in the meantime may result in a performance increase. If you notice a performance increase after disabling shadows, please post to let us know (as some of you already have). We'll update you if we have any more information to share as we work on this issue. Thank you!
  19. The Galactic Trade Network is currently unavailable and we do not have an ETA at this time for its restoration. Items currently listed on the GTN will have their auction timers expire as they normally would. We apologize for the inconvenience. This is a high priority issue that we are working to resolve.
  20. We do have plans to make more Operations available in the group finder in the future, but (as others have mentioned) we do want to avoid sending groups into content that might be too challenging (due to the players being undergeared or less organized). This recent post in response to whether Terror from Beyond would be in the Group Finder has some relevant info:
  21. I talked to Senior Game Balance Designer Jason Attard about mods that are bound to slots and our plans for them. Here are some comments he had about the system and its future: Many (but not all) of our current endgame Armorings, in both PvP and PvE, are bound to specific slots. This is because some less expensive items, like gloves and boots, are much easier to acquire than "expensive" items like a Chestpiece or Helmet. We've seen that instead of acquiring an entire set of gear players would often purchase the "cheap" slots multiple times and simply move the mods over into the "expensive" items, allowing players to acquire their gear much more quickly than intended. Now that most of our offhand items have mod slots we are seeing a similar pattern occur with main hand and offhand items. We plan to make these slot restrictions more consistent in the future, with any Armoring, Hilt, or Barrel you extract from an item becoming bound to the equipment slot you extracted it from. We do not intend to add the same slot restrictions to Modifications or Enhancements, as those item mods have a smaller impact on the overall power of the item.
  22. Hey everyone! I talked to Senior PvP Designer Rob Hinkle about the issue of players leaving normal Warzones. This is something that's important to us, and if we introduce any changes to the system, we want to make sure we do it right. To that end, we're considering several options, like applying the deserter debuff we have for Ranked (or another penalty for leaving) or the possibility of additional incentives to stay in the Warzone. We'll keep you updated on any changes and appreciate your feedback!
  23. Hi everyone! In Game Update 1.4 (which is on PTS now), we will be making changes to spawn rates for NPCs and interactable objects for many of the dailies in the Black Hole area. Many of these objectives will respawn more quickly when this update goes live!
  24. Hey - thanks for asking about this in a constructive way. We don't have any new information on when this might get implemented right now, but the devs definitely know players are interested in this feature, and we'll keep asking for more info (and will let you know as soon as we have an update)!
  25. If we do create recruitment forums, it will likely be within the week, and we'll go ahead and move all the recruitment threads created between now and then to the recruitment forums. Feel free to put the effort in to create new, fancy, updated threads!
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